Didactic games aimed at the formation of elementary mathematical concepts in older children. Didactic games directed to the famp in the senior group Games on the famp in the older group
Games aimed at the mathematical development of preschoolers in the older group
The game "Be attentive."
Target: to consolidate the ability to distinguish objects by color.
flat images of objects different color: red tomato, orange carrot, green tree, blue ball, purple dress.
Description: Children stand in a semicircle in front of a board with flat objects. The teacher, naming the object and its color, raises his hands up. Children do the same. If the color is incorrectly named by the teacher, children should not raise their hands up. The one who raised his hands loses the fant. When playing forfeits, children can be offered tasks: name several red objects, say what color the objects are on the top shelf of the cabinet, etc.
Game "Compare and Fill".
Goals: develop the ability to carry out visual-mental analysis; to consolidate the idea of geometric shapes.
Game material and visual aids: set of geometric shapes.
Description: two are playing. Each of the players must carefully examine his plate with images of geometric figures, find a pattern in their arrangement, and then fill in the empty cells with a question mark, putting the desired figure in them. The winner is the one who correctly and quickly copes with the task. The game can be repeated by arranging the shapes and question marks in a different way.
Game "Fill empty cells».
Goals: to consolidate the idea of geometric shapes; develop the ability to compare and compare two groups of figures, find distinctive features.
: geometric shapes (circles, squares, triangles) in three colors.
Description: two are playing. Each player must study the arrangement of the figures in the table, paying attention not only to their shape, but also to the color, find a pattern in their arrangement and fill in the empty cells with question marks. The winner is the one who correctly and quickly copes with the task. Then the players can exchange signs. You can repeat the game by placing the figures and question marks in a different way in the table.
The game "Wonderful glass".
Target: learn to determine the place of a given subject in a number series.
Game material and visual aids: 10 yogurt cups, small toy that fits in a cup.
Description: stick a number on each glass, choose a driver, he must turn away. During this time, hide a toy under one of the cups. The driver turns and guesses under which glass the toy is hidden. He asks: “Under the first glass? Sixth? " And so on, until he guesses. You can answer with prompts: "No, more", "No, less."
Game "Party at the Zoo".
Target: teach to compare the number and quantity of objects.
Game material and visual aids: Stuffed Toys, counting sticks (buttons).
Description: Place animal toys in front of the child. Offer them to "feed". The teacher calls the number, and the child puts the required number of sticks (buttons) in front of each toy.
Game "Length".
Target: to consolidate the concepts of "length", "width", "height".
Game material and visual aids: strips of paper.
Description: the teacher thinks of an object (for example, a wardrobe) and makes a narrow paper strip equal to its width. To find the answer, the child will need to compare the width of different objects in the room with the length of the strip. Then you can guess another object by measuring its height, and the next one by measuring its length.
Game "Go through the gate."
Game material and visual aids: cards, "gate" with the image of numbers.
Description: children are given cards with a different number of circles. To go through the "gate", everyone needs to find a pair, that is, a child, the number of circles of which, together with the circles on his own card, will give the number shown on the "gate".
Game "Conversation of numbers".
Target: fix direct and reverse counting.
Game material and visual aids: cards with numbers.
Description: children-"numbers" receive cards and stand one after another in order. "Number 4" says to "number 5": "I am one less than you." What did “number 5” answer to “number 4”? And what did the "number 6" say?
The game "Don't yawn!"
Goals: to consolidate the knowledge of counting from 1 to 10, the ability to read and write numbers.
Game material and visual aids: number cards, forfeits.
Description: children are given cards with numbers from 0 to 10. The teacher tells a fairy tale in which they meet different numbers... When mentioning the number that corresponds to the number on the card, the child must pick it up. Whoever did not have time to quickly perform this action, he loses (he must give up the forfeit). At the end of the game, a “buyback” of forfeits is carried out (solve a problem, a joke problem, guess a riddle, etc.).
Teaching mathematics to senior preschoolers is a responsible and difficult task. How to tell a five-six-year-old kid about time and space, numbers and magnitudes, so that it is both interesting and informative? A variety of didactic games and play exercises, and the material for their implementation does not have to be bought - you can make it yourself.
Why and how to do mathematics with older children
Learning math plays important role at all modern stages of education, from preschool to higher education.
Mathematics is the queen of sciences, and arithmetic is the queen of mathematics.
Karl Friedrich Gauss
The words of the great scientist are confirmed by life itself: without mastering mathematical knowledge, the successful and full-fledged existence of a modern person is unthinkable. It surrounds us everywhere: time and space, counting and form - all this is mathematics.
One of the goals of preschool educational institutions (preschool educational institutions) is the formation of primary mathematical representations and concepts, the ability to navigate in the abstract world of numbers, quantities, time periods, which is difficult for children to understand. The work on teaching children mathematics in kindergarten is carried out consistently and purposefully, becoming more complicated from year to year, which is reflected in educational programs.
Children can use counting sticks to lay out geometric shapes.
In the older group, the formation of elementary mathematical concepts - FEMP - serves not only as a means of all-round development of pupils, but also prepares them for school. Not all children after the senior group will go to preparatory. A school desk is waiting for many. The task of senior educators is to give children a volume of knowledge, skills and abilities that will provide them with a comfortable transition to a new stage of life and will serve as a strong support in the early stages of schooling.
Problems of teaching mathematics in the senior group
A number of tasks have also been identified for the main sections of the mathematics teaching program. The tasks of acquainting children with counting and quantity are the most voluminous. This primarily applies to actions with sets (groups). Children need to be taught:
- to form sets (groups) of objects of similar and different colors, sizes, shapes, as well as movements, sounds;
- divide groups into parts and combine them into one whole;
- to see how the part and the whole are related (the whole is greater than the part and vice versa);
- compare the number of objects in a group, based on the count or the ratio of elements;
- compare parts of a set, establish their equality or inequality, find a larger (smaller part).
Learning numerical and ordinal counting within ten pursues the following educational tasks:
- familiarization with the formation of numbers from 5 to 10 using visual and practical methods;
- comparison of “neighbors” numbers based on specific sets of objects;
- the formation of equalities and inequalities of groups of objects by adding and subtracting units (one object);
- counting items from a group by pattern or number;
- forward and backward counting;
- counting by touch, by ear, relying on the visual analyzer (sounds, movements);
- familiarization with ordinal counting, distinguishing between ordinal and quantitative counting, the concepts "Which?", "How much?";
- acquaintance with numbers from 0 to 9;
- the formation of ideas about the equality of objects in terms of number;
- exercise in the ability to name the number of objects in a group on the basis of counting, in comparison of groups;
- familiarization with the composition of a number of ones and two smaller numbers (within 5);
- formation of the idea that the number of objects (quantity) does not depend on the size, color, location of objects, as well as the direction of counting.
Counting skills are useful for children from the first days of school
When familiarizing yourself with the value, you should:
- To teach children:
- determine the relationship by different parameters (length, width, thickness) between 5-10 objects;
- arrange items in descending or ascending order according to a certain characteristic (carry out serialization);
- denote verbally the difference in the size of objects and the relationship between them;
- compare two objects using a conditional measure.
- Develop:
- eye gauge;
- the ability to find an object with given size characteristics (the longest, narrowest, narrower, wider);
- the ability to divide an object into equal parts, designate them with words (half, quarter);
- understanding that the whole subject is larger than its part (and vice versa).
An integrated approach can achieve a greater effect in the study of mathematics by children - a combination different types activities within the lesson
The range of children's ideas about the form is being improved and expanded:
- Preschoolers are introduced to:
- with a rhombus, they teach to compare it with a rectangle and a circle;
- with three-dimensional figures (ball, pyramid, cylinder);
- with the concept of "quadrangle" (explaining that a square and a rectangle are also its varieties).
- Skills are developed to compare the shape of objects in the immediate environment, to compare it with geometric shapes.
- Children are given an idea of the transformation of the shapes of objects.
Work on orientation in space includes the development of skills:
- navigate in space;
- understand and use words in speech to designate the spatial position of objects;
- move in the desired direction, change it according to a verbal signal, according to the image (pointer);
- determine and name your position in relation to objects, people;
- navigate the plane (sheet of paper).
Tasks for teaching orientation in time:
- continue to work on the formation of concepts:
- "day",
- "Parts of the day",
- "a week",
- "Day of the week"
- "year",
- "month";
- develop the ability to establish a sequence of actions using the names of time periods.
Older preschoolers learn to navigate in time using a clock model
In addition to teaching and developing, the teacher also plans educational tasks for each type of activity based on a specific topic:
- education of patriotic feelings;
- fostering respect for elders;
- fostering a desire to take care of younger ones;
- friendship and mutual assistance;
- love and respect for nature, plants, animals, etc.
Without solving educational problems, the lesson has little value.... Because all the work of the preschool educational institution is aimed primarily at the formation of a harmoniously developed personality, the basic qualities of which are kindness, humanity, respect for others.
Lesson as the main form of teaching mathematics at a preschool educational institution
You can develop the mathematical representations of older preschoolers in different time: during the hours of the morning reception, on an afternoon walk and in the afternoon. The forms of work are also varied: individual (with 1-3 children), group (with groups of 4 to 10 children) and collective, that is, with all the children at once. The teacher can achieve the highest results by skillfully combining all three forms of education. The main form of work on FEMP is traditionally directly educational activity (GCD).
Visual aids help to assimilate abstract knowledge
It is such an activity, which covers all children of the group, that allows them to systematically and most fully give them knowledge that is difficult for children to perceive, equip them with skills and abilities in accordance with the requirements of federal state educational standards (hereinafter FSES) and educational programs.
Organized educational activities on FEMP in the senior group are carried out once a week in the morning, after breakfast. It is recommended to put the mathematics class first, and after it - physical education, music or visual activity. Classes with increased mental stress are not carried out on Monday and Friday; it is better to choose a day in the middle of the week.
The structure and time frame of the FEMP lesson
GCD for the formation of mathematical representations has a clear structure. The duration of the lesson is usually 25 minutes, but it can be a little longer if the teacher plans to integrate educational areas (combine mathematics with ecology, drawing, application).
The structure of a lesson in mathematics in the senior group of a preschool educational institution:
- Introductory part. Organization of children, message of the topic, motivation of educational activities (2-3 min).
- Main part. Depending on the type of lesson, it may contain acquaintance with new material, consolidation and reproduction of knowledge, practical application of the knowledge gained in exercises, performing various tasks (18–20 min).
- Final part. Summing up and a brief analysis of the work performed. Children of the older group are interested in the results of their activities, therefore it is important at the end of the lesson to let them see how much they have done, learn, etc. This will give the children confidence in their abilities, set them up for active mastery of the material in the next lessons (2-3 min ).
In the middle of the lesson, a physical education minute is required. She may be mathematical content or even in the form of a didactic outdoor game: for example, children are given the task to do the number of movements (bends, squats, jumps) equal to the number on the card shown by the teacher.
Funny physical education will quickly relieve fatigue and stress
The main techniques used in the FEMP classes in the senior group
Practical, visual and verbal teaching methods are widely used in mathematics classes. Moreover, if they are all closely interconnected and complement each other, then they allow you to fully reveal the topic of the lesson and achieve high results.
Of the practical methods, exercises and games are widely used. An exercise is a sequence of actions performed, repeated repetition of which leads to the development of a skill and consolidation of the information received.
Distinguish between reproductive and productive exercises:
Assimilate abstract mathematical concepts kids just won't succeed. Visual techniques are present at every FEMP lesson. This:
- demonstration;
- modeling;
- sample showing.
Among the verbal techniques, the most common are:
- explanation;
- instruction;
- questions for children;
- children's answers;
- grade.
Such mathematical operations as analysis, synthesis, comparison, generalization in a FEMP lesson can act as independent x techniques with the help of which the tasks of GCD are solved.
The study of simple operations with numbers later becomes the basis for understanding more complex ones.
There is also a group of special techniques used only in math classes:
- counting and counting one by one;
- application and overlay;
- matching pairs;
- dividing the group into two and uniting the groups (composition of the number);
- division of the whole into parts;
- weighing.
The techniques used in the study of certain mathematical concepts are also specific:
- When comparing objects in size, use the selection technique (choose the largest matryoshka, the smallest mushroom).
- When familiarizing with the form, the methods of examination are relevant (children circle the figures along the contour, looking for their corners, sides, center) and transformations (they get a square from two triangles).
- Teaching orientation in space is impossible without verbal techniques (making up sentences with prepositions and adverbs indicating the position of objects in space) and practical actions (going forward, backward, putting a toy on the upper, lower shelf, raising your left hand, turning to the right, etc.). )
All these techniques are reflected in didactic exercises and games.
Colorful didactic materials not only teach children useful skills, but also influence the formation of aesthetic taste
The game is rightfully considered the most common method not only in the FEMP lesson, but also in all types of employment in the preschool educational institution. However, in organized educational activities, play does not serve as a means of entertainment for the child, but contributes to the fulfillment of pedagogical goals and objectives. Therefore, they call it didactic, that is, teaching.
The role of didactic games in the FEMP class in the older group
Of course, play is the leading activity in older preschool age, and should be used in the classroom as often as possible. GCD (directly educational activities) for the development of mathematical representations are usually organized in game form, using several games during it, attracting fairy-tale characters, unusual plots. However, one should not forget that mathematics classes have a didactic goal, according to which one should in reasonable proportions combine game entertaining moments with exercises and tasks that require the manifestation of mental effort, attention, concentration, perseverance. It has educational benefits and is consistent age characteristics children: more and more they like not just to play, but to learn new things, to win, to achieve results.
Some games may include math leisure activities, circle activities. Mostly from games of a different nature, and open class according to FEMP, in which the teacher demonstrates to colleagues his achievements and developments in the field of using didactic games for solving educational problems.
Games and game moments in FEMP classes of different types
On the main didactic purpose there are the following types of gcd in mathematics:
- classes on communicating new knowledge to children and their consolidation;
- classes on consolidating and applying the received ideas in solving practical and cognitive problems;
- accounting and control, testing classes;
- combined classes.
Each type of activity has its own characteristics, and the use of games and playing moments on them is different.
Classes on mastering new material
Learning new material contains a lot of information and practical activities. Didactic games on them are carried out in the second part, to consolidate what was heard. Also, the teacher uses the play moment to motivate cognitive activities to encourage children to learn a new topic. You can use such a playful technique as the appearance fairytale character with a problem, the solution of which requires mastering new knowledge.
For example, when studying the topic “Part and Whole. Half and quarter circle "educator after organizational moment voices the topic: "Guys, today we will learn how to divide a circle into two and four equal parts, and what these parts of the circle are called." It would seem like the usual beginning of the lesson.
But then crying is heard outside the door (the work of the assistant educator). The teacher leaves and returns with two teddy bears. The cubs brought with them a circle of cheese (a flat, double-sided model, which is better to print on a printer and glue to better match the real cheese).
Children will be more interested in doing the exercise if they are motivated.
The cubs are very upset. They were presented with a large piece of cheese, but they do not know how to divide it equally. Once they were deceived by a cunning fox (a reference to a fairy tale known to children), and now they have come to the children for help.
The teacher happily accepts the guests: “Come in, cubs, make yourself comfortable. You are on time. After all, today we will be in class ... What are we going to learn today, guys? " “Divide the circle into two parts,” the children answer. Educator: "And what is the shape of the cheese in our cubs?" - "Round". “Do you think we can help them? Of course, we ourselves will learn to divide round objects into two parts and teach the cubs. "
In this way, the motivation of children is created; in addition, children see the possible practical application of new knowledge, which increases their interest in mastering the material.
The game plot makes it easier for children to master new knowledge
At the end of the lesson, the teacher divides the cheese into four identical parts and escorts the cubs “home to the forest”, and with the children, to switch attention and unload, conducts a short outdoor game “Forest Friends” (imitation of a bear's gait, jumping hare, etc.).
After a minute of physical education, you can conduct one didactic game to consolidate what was previously learned, but related to the topic of the lesson, for example, "Count and show the number." The teacher shows pictures depicting forest dwellers (three bunnies, five squirrels, two hedgehogs), and the children raise a card with the corresponding number.
It should be noted that classes for acquiring new knowledge may not have a common storyline, but consist of separate parts, each of which solves a specific pedagogical problem.
On the free sale you can find a large number of ready-made visual aids for FEMP
Classes to consolidate what has been learned
In the classroom to consolidate and apply the knowledge gained, didactic play is given more space. In combination with didactic exercises, the game contributes to a quick and, what is most beautiful, not boring deepening and generalization of knowledge. A combination of play, study and work activities will be appropriate here, which will allow the formation of practical skills and abilities. Elements of search, experiment, experience will be useful. A fairytale hero may come to visit again, but not with a problem, but with a request to help, teach.
For example, when fixing the topic "Measuring the length with a conventional measure", Little Red Riding Hood may come to the children and ask them for help. Her grandmother moved to new house, and three roads lead to it. Little Red Riding Hood asks the guys to measure them and find the shortest one.
On the children's table there are "plans of the area": drawings showing a house and three lines to it, a straight line and two broken lines. Plans are given one at a time to teach children how to work in pairs, foster cooperation and mutual assistance. Each child has conventional cardboard measurements. Parts of the "broken" tracks must correspond in length to the conditional measurement, a straight track must contain the measure an integer number of times.
A task for measuring with a conventional measure can also be clothed in a game form.
Children perform the task by measuring the tracks and denoting the number of fitted conventional measurements with dots on each track. Together they come to the conclusion: the straight path is the shortest.
Little Red Riding Hood thanks the guys and offers to play the games "Learn a geometric body by description" (Little Red Riding Hood then takes them out of his basket), For example: “My mother baked six pies, I gave one pie to a bear cub in the forest. How many pies are left? " Didactic games are selected depending on the educational objectives of the lesson, the main thing is that they overlap with the general theme.
Testing sessions
Testing sessions are held at the end of the six months and school year... They do not have a storyline and consist of diverse tasks, exercises and questions, selected in such a way as to reveal the level of mastery of the material by children in different directions. At such sessions, it is important to record the results so that later you can carry out effective corrective work.
Combined classes
Combined classes provide the greatest scope for the manifestation of the teacher's creative potential and are replete with didactic games, entertaining tasks, riddles and logic tasks.
Each lesson with an experienced, passionate educator is fun, lively, in motion. The kids are busy with various adventures: they travel, look for answers to riddles, help fairytale heroes or forest dwellers, and all this is emotional, joyful, and eager.
Often, a modern complex or integrated lesson in FEMP is a story united by a single plot with an interesting beginning, a logically developing chain of events during which educational and upbringing tasks are solved, and a happy ending that gives children a lot of pleasure and positive emotions.
Positive emotions really help children learn
Didactic games in mathematics
There is a general division of didactic games:
- subject,
- desktop printed,
- verbal.
In the FEMP lessons, all three types are used.
Object games use:
- small toys;
- mosaic;
- sets of geometric bodies;
- nesting dolls;
- Christmas trees;
- barrels of different sizes;
- entertaining cubes;
- Rubik's snake;
- Dienesh blocks and Kuisener sticks, which are becoming more and more popular.
Board-printed games can be purchased in specialized stores, but it is quite possible to make them yourself, and in such a number of copies that every child or every pair of children would be enough for the lesson. This:
- "Paired pictures";
- "Geometric Lotto";
- "Fold the picture";
- "Number houses";
- "Who lives where";
- "Arrange the fruits in the baskets."
The didactic game "Put the car in the garage" will help to consolidate the knowledge about the composition of the number
Word games include:
- “When does this happen?”;
- “Guess the figure from the description”;
- "More or less";
- "Tell me where it is";
- there are also poetic word games of mathematical content, in which you need to insert a missing word, give an answer to a riddle, a question.
But there is also a more detailed division of mathematical didactic games, depending on the educational tasks performed:
- games with numbers and numbers;
- orienteering games in time periods;
- orienteering games in space;
- games with geometric shapes;
- games for logical thinking.
Table: examples of homemade didactic FEMP games for the older group
Name and objectives of the game | Description of the game | How to play |
"Geometric Lotto"
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"Figures, in places!"
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"Animals for a walk"
| The game is very simple to perform, but children love it and willingly participate in it. Required to prepare:
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"Help the Gnome"
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"Let's draw summer"
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A separate group is made up of mobile and finger games mathematical content: in them, the child must not only answer questions, think, but also perform certain actions according to the game task or the words of the game. For example, didactic games of great mobility "Find a geometric figure", "Walk along the bridge", "Collect fruits (flowers)" require children not only to know numbers, numbers, geometric bodies and shapes, but also to demonstrate dexterity, speed, ability to navigate space.
Photo gallery: samples of homemade printed games by FEMP
The game "Animals for a walk" uses images of animals. Game "Figures, in places!" reinforces the concepts of “top”, “bottom”, “center” and others. The game “Help the Gnome” fosters kindness in children. The game “Let's Draw Summer” is very popular with children
We conduct a game lesson on FEMP in the senior group
To properly organize and conduct a lesson in mathematics, you need to decide on its topic and tasks. The educational tasks of the GCD in accordance with the program and methodological requirements become more complicated during the academic year: first, there is a repetition of what was studied in the middle group, then it is given new material, which is systematically repeated and deepened. At the end of the academic year, generalizing classes are held.
The distribution of program tasks by months of the academic year is approximately the same in all preschool institutions, but the topics may not coincide due to the discrepancy in the calendar thematic planning slightly different in different educational institutions. Therefore, preparing for the lesson, the teacher must choose a topic so that it matches the topic of the week or month in forward planning pedagogical work generally.
It would be wrong to formulate the topic of the lesson as "Studying the composition of the number 3" or "Orientation in space". These are the tasks to be carried out in the lesson. And its theme, consonant with the general theme of the block, will be "Journey to the City of Numbers and Numbers", "Forest Adventures", "Visiting the Good Gnome", "Gifts of the Princess of Autumn".
Table: a fragment of the calendar-thematic lesson plan for FEMP
Block theme | GCD theme | GCD tasks |
September: "Our beloved Kindergarten» | "Malvina teaches Buratino" |
|
"Our Favorite Toys" |
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"We help the teacher" |
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October: "Golden Autumn" | "At Autumn's Away" |
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"Let's help the forest animals" |
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"Walk to the park" |
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"Harvesting" |
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November: "My home, my city" | "I'm walking around the city" |
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"Houses on our street" |
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"We play school" |
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"My city day and night" |
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Cit. by: Pomoraeva I.A., Pozina V.A. Formation of elementary mathematical concepts. Senior group. |
A few tips for young teachers on how to organize play lessons.
About games and exercises
Don't oversaturate the activity with the game. Let it be in moderation and to the place. For a subject lesson, two or three games are enough, for a complex one, their number can be increased to five or even six - provided that two of them are short fun games that do not require much attention and mental effort. You can combine three or four games and a quiz or guessing riddles. Some educators, trying to make the lesson rich, use many diverse games, so the children get tired, and the teacher himself, not keeping up with the allotted time, hurries up and nullifies the result. The lesson should have a place not only for games and exercises, but also for a small poem on the topic, a short conversation, time to think about questions.
Games are interesting, but you don't need to oversaturate your activity with them.
About answers and errors
Do not get exact and correct answers from absolutely all children. Challenge those who actively but culturally declare their desire to speak out, encourage them for correct answers. If the child is mistaken, it is better to turn to the children themselves and ask if they would like to add something. The mistake must be corrected, it is impossible for the wrong answer to be deposited in the memory of the children. If you see that the child knows and wants to answer, invite him to speak, but do not insist in case of refusal.
With those who jump up, interrupt others, shout, you need to lead a painstaking individual work to foster patience and respect for comrades.
About demo material
Place the demo so all children can see it. Very convenient, even irreplaceable in this regard, the carpet - a piece of carpet about two by one and a half meters. It is placed in a conspicuous place in front of the children's tables and is used as a demonstration board. All printed materials, pictures, action figures are attached and easily removed thanks to the Velcro for clothes glued on the back side.
The carpet-maker will successfully replace the usual demo board
Surprise moments
The surprise moment is an important part of the lesson, and it can be used not only at the beginning, but also at the end - as a result. For example, in one of the kindergartens, during the Winter Riddles lesson, the children completed the tasks of the Winter sorceress in order to receive her gift. All this time on the board there was a "snowdrift" made of Whatman paper, consisting of superimposed "snowdrifts" of different sizes. With each successfully completed stage, the children blew on the "snow", the teacher removed one layer of whatman paper, the snowdrift became smaller. When the last task was completed, the children blew on the "snowdrift" for the last time and it "melted". What kind of gift was waiting for them? A colorful image of a delicate snowdrop (enlarged, of course).
Sorceress Zima finally gave the children the first flower (the lesson was held at the end of February). And on back side of the last "snowdrift" children were able to read her message: "Spring is near." This end of the lesson created a joyful high spirits among the children, who, of course, already missed the warmth of spring. But an interesting idea of the teacher might not have worked and might not have elicited the intended emotional response if the children had seen in advance what was hidden under the “snow”.
A moment of joyful discovery, an emotional outburst is the main value of a surprise moment
Therefore, it is not enough to think about a surprise moment, you need to make sure that the children do not know about it in advance. It is better to prepare a surprise in the absence of pupils, for example, invite them to go to the locker room and play word game with an assistant teacher while the teacher prepares the equipment for the lesson.
About modeling and commented drawing
Children look in fascination at the drawings and objects that are created before their eyes. Therefore, you will quickly and more clearly explain to them what the year and months are, if you draw the sun, divided into four parts, with twelve rays. Drawing should be accompanied by a story, an explanation (such drawing is called commented). The image of the year in the form of a circle will help preschoolers to realize the cyclical nature of time intervals and their invariability in following each other.
Using simulation, the year can be depicted as a tree with four branches (seasons). On the winter branch there are three snowflakes - three winter months, in the spring - three white flowers, on the summer and autumn - three green and yellow leaves, respectively. Such a model can be made in an integrated lesson using the application method.
Table: summary of the FEMP lesson on the topic "Visiting Autumn", author Marina Korzh
GCD stage | Stage content |
Tasks |
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Material | Demo:
Dispensing:
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Introductory part |
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Main part |
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The final part | The result of the lesson can be carried out in the form of a game "Sly fox". The teacher discovers a chanterelle under the table, which has hidden there, because he also wants to play. But the chanterelle is very cunning, you need to be careful when answering her questions. - Did you draw in class? (Not). - Did you sing? (Not). - Did you count? (Yes). - Is it winter time of year? (Not). - Autumn? (Yes). - Autumn gave us mushrooms? (Yes). - Apples? (Yes). - Snowflakes? (Not). - Did you help the squirrel? (Yes). - Bugs? (Yes). - A horse? (Not). - You were great in class today? (The obligatory answer is “Yes.” If one of the children thinks that he did not cope, after the lesson it is necessary to convince him of the opposite). The chanterelle praises the children for their attentiveness and invites them to visit the fabulous autumn forest again. |
Homemade printed didactic game "Let's Help the Squirrel Gather Mushrooms" trains the ability to compare numbers
Spend game lesson on the formation of initial mathematical concepts in the senior group of kindergarten is not so difficult. You just need to put a little effort and skill, show resourcefulness and imagination - and a bright, rich interesting games and with an aesthetically designed visual material, the lesson will become your pedagogical highlight.
FEMP didactic games in the senior group
Make 2 equal triangles with 5 sticks
Make 2 equal squares with 7 sticks
Make 3 equal triangles with 7 sticks
Make 4 equal triangles with 9 sticks
Make 3 equal squares with 10 sticks
Make a square and 2 equal triangles from 5 sticks
Make a square and 4 triangles from 9 sticks
From 9 sticks, make 2 squares and 4 equal triangles (from 7 sticks make up 2 squares and divide into triangles
Drawing geometric shapes
Purpose: to exercise in drawing up geometric figures on the plane of the table, analyzing and examining them in a visually-tangible way.
Material: counting sticks(15-20 pieces), 2 thick threads (length 25-30cm)
Tasks:
Make a small square and triangle
Make small and large squares
Make a rectangle, the top and bottom sides of which will be equal to 3 sticks, and the left and right sides are equal to 2.
Make up sequential figures from the threads: a circle and an oval, triangles. Rectangles and Quadrangles.
Chain of examples
Purpose: to exercise the ability to perform arithmetic operations
The course of the game: an adult throws a ball to a child and calls it a simple arithmetic, for example 3 + 2. The child catches the ball, gives an answer and throws the ball back, etc.
Help Cheburashka find and fix the error.
The child is invited to consider how the geometric shapes are located, in which groups and on what basis they are combined, to notice the error, correct and explain. The answer is addressed to Cheburashka (or any other toy). The error may consist in the fact that in the group of squares there may be a triangle, and in the group of figures of blue color- red.
Only one property
Purpose: to consolidate knowledge of the properties of geometric shapes, to develop the ability to quickly select the desired shape, to characterize it.
Game progress: two players have a full set of geometric shapes. One puts any piece on the table. The second player must place on the table a piece that differs from it in only one sign. So, if the 1st put a yellow big triangle, then the second puts, for example, a yellow big square or a blue big triangle. The game is built like a domino.
Find and name
Purpose: to consolidate the ability to quickly find a geometric shape of a certain size and color.
Course of the game: On the table in front of the child, 10-12 geometric shapes of different colors and sizes are laid out in a mess. The facilitator asks to show various geometric shapes, for example: a large circle, a small blue square, etc.
Name the number
The players are facing each other. An adult with a ball in his hands throws the ball and names any number, for example 7. The child must catch the ball and call the adjacent numbers - 6 and 8 (lower first)
Fold square
Purpose: development of color perception, assimilation of the ratio of the whole and the part; the formation of logical thinking and the ability to break a complex task into several simple ones. For the game you need to prepare 36 multi-colored squares 80 × 80mm in size. The shades of colors should be noticeably different from each other. Then cut the squares. Having cut the square, you need to write its number on each part (on the back).
Tasks for the game:
Arrange pieces of squares by color
By numbers
Fold a whole square from pieces
Come up with new squares.
Games with numbers and numbers
In Game "Confusion" the numbers are laid out on the table or displayed on the board. The moment the children close their eyes, the numbers are reversed. Children find these changes and put the numbers back in place. The presenter comments on the actions of the children.
In Game "What number is gone?" one or two digits are also removed. The players not only notice the changes, but also say where what number is and why. For example, the number 5 now stands between 7 and 8. This is not true. Its place is between the numbers 4 and 6, because the number 5 is more than 4 by one, 5 should come after 4.
The game "Removing numbers" you can finish the lesson or part of the lesson if the numbers are not needed in the future. The numbers of the first ten are spread out on the tables in front of everyone. Children take turns asking riddles about numbers. Every child who guessed what figure in question, removes this digit from the number row. Riddles can be very diverse. For example, remove the number after the number 6, before the number 4; remove the figure that shows the number by 1 more than 7; remove the number that shows how many times I clap my hands (clap 3 times); remove the number, etc. The last remaining figure is checked, thereby determining whether the task was completed correctly by all children. They also ask a riddle about the remaining figure.
Games "What has changed?", "Fix the error" contribute to
consolidation of the ability to count objects, designate their number with the corresponding number. Several groups of objects are placed on the board, numbers are placed next to it. The presenter asks the players to close their eyes, and he himself changes places or removes one object from any group, leaving the numbers unchanged, i.e. breaks the correspondence between the number of items and the number. Children open their eyes. They found a mistake and fix it. different ways: "Restoration" of the figure, which will correspond to the number of items, add or remove items, that is, change the number of items in groups. The one who works at the blackboard accompanies his actions with an explanation. If he coped well with the task (find and fix the error), then he becomes the leader.
The game "How many" exercises children in counting. 6-8 cards with a different number of objects are fixed on the board. The host says: “Now I’m going to guess the riddle. The one who guesses it will count the items on the card and show the number. Listen to the riddle. The damsel sits in
dungeon, but the scythe is in the street. " Those who have guessed that these are carrots, count how many carrots are drawn on the card, and show the number 4. Whoever raised the number faster becomes the leader. Instead of riddles, you can give a description of the item. For example: “This animal is affectionate and kind, it does not speak, but knows its name, loves to play with a ball, a ball of thread, drinks milk and lives with people. Who is this? Count how many. "
The game "Which toy is gone?". The presenter exhibits several dissimilar toys. Children carefully examine them, remember where which toy is. Everyone closes their eyes, the presenter removes one of the toys. Children open their eyes and determine which toy is gone. For example, a car was hidden, it was the third from the right or the second from the left. The one who answered correctly and completely becomes the presenter
The game "Who will be the first to name?". Children are shown a picture in which heterogeneous objects are depicted in a row (from left to right or from top to bottom). The presenter agrees where to start counting items: left, right, bottom, top. Strikes with a hammer several times. Children must count the number of strokes and find a toy that stands in the indicated place. Whoever calls the toy first becomes the winner and takes the lead.
Time travel games
The game "Live week". The seven children lined up at the blackboard and counted in order. The first child on the left steps forward and says, “I'm Monday. What day is next? "The second child comes out and says:" I am Monday. What day is next? " The second child comes out and says: “I am Tuesday. What day is next? " etc. The whole group gives a task to the "days of the week", makes riddles. They can be very different: for example, name the day that is between Tuesday and Thursday, Friday and Sunday, after Thursday, before Monday, etc. Name all days off of the week. Name the days of the week in which people work. The complication of the game is that the players can line up from any day of the week, for example, from Tuesday to Tuesday.
Games "Our day", "When does it happen?" Children are given cards that show pictures from life related to a certain time of the day, daily routine. The teacher offers to consider them, names a certain time of day, for example, evening. Children who have a matching picture should pick up the cards and explain why they think it is evening.
For the correct well-composed story, the child receives a token.
Orientation games in space.
The game “Guess who, where it stands. " In front of the children there are several objects located at the corners of an imaginary square and in the middle of it. The presenter asks the children to guess which object is behind the hare and in front of the doll or to the right of the fox in front of the doll, etc. game "What has changed?" There are several items on the table.
Children remember how objects are located in relation to each other. Then they close their eyes, at this time the presenter swaps one or two objects. Opening their eyes, children talk about the changes that have taken place, where the objects stood before and where they are now. For example, the hare stood to the right of the cat, and now stands to the left of it. Or the doll was to the right of the bear, and now it is in front of the bear.
The game « Findsimilar». Children look for a picture with the objects indicated by the teacher, then talk about the location of these objects: “The first on the left is an elephant, and behind him is a monkey, the last is a bear” or “In the middle is a large kettle, to the right of it is a blue cup, to the left is a pink cup.
The game « Tell us about your pattern. " Each child has a picture (rug) with a pattern. Children should tell how the elements of the pattern are located: In the upper right corner - a circle, in the upper left corner - a square, in the lower left corner - a rectangle, in the middle - a triangle.
You can give an assignment to tell about a pattern that they drew in a drawing lesson. For example, in the middle there is a large circle, rays radiate from it, flowers in each corner, wavy lines above and below, on the right and left one wavy line with leaves, etc.
The game "Painters". The game is intended for the development of orientation in space, consolidation of terms that determine the spatial arrangement of objects, gives an idea of their relativity. Conducted with a group or subgroup of children. The role of the leader is performed by the educator. The presenter invites the children to draw a picture. All together think over its plot: a city, a room, a zoo, etc. Then everyone talks about the intended element of the picture, explains where it should be in relation to other objects. The teacher fills the picture with the elements suggested by the children, drawing it with chalk on a blackboard or with a felt-tip pen on a large sheet of paper. In the center, you can draw a hut (the image should be large and recognizable), at the top, on the roof of the house, a pipe. Smoke is coming up from the chimney. Downstairs in front of the hut sits a cat. In the task, words should be used: above, below, left, right of, behind, in front of, between, near, next, etc.
The game Find a toy.“At night, when there was no one in the group,” says the teacher, Carlson flew to us and brought toys as a gift. Carlson likes to joke, so he hid the toys and wrote in a letter how to find them. " Opens the envelope and reads: "We must stand in front of the teacher's table, go straight." One of the children completes the task, goes and approaches the closet where the car is in the box. Another child performs the following task: goes to the window, turns to the left, crouches down and finds a toy behind the curtain.
The game « Traveling around the room. " With the help of the presenter, Pinocchio gives the children tasks: "To reach the window, take three steps to the right." The child completes the task. If it is completed successfully, the host helps to find the phantom hidden there. When children are not yet confident enough to change the direction of movement, the number of directions should be no more than two. In the future, the number of tasks for changing direction can be increased. For example: "Walk forward five steps, turn left, take two more steps, turn right, go all the way, step left one step." In the development of spatial orientations, in addition to special games and assignments in mathematics, a special role is played by outdoor games, physical exercises, music lessons, visual activity, various regime moments (dressing, undressing, duty), everyday orientation of children not only in their group room, but also in the entire kindergarten.
Geometric Shape Games.
The game « Wonderful bag " well known to preschoolers. It allows you to examine the geometric shape of objects, to exercise in distinguishing between shapes. The bag contains objects of different geometric shapes. The child examines them, feels and names the figure he wants to show. You can complicate the task if the presenter gives the task to find a specific figure in the bag. In this case, the child sequentially examines several figures until he finds the one he needs. This version of the job is slower. Therefore, it is advisable that every child has a wonderful bag.
The game "Find the same" in front of the children are cards with three or four different geometric shapes. The teacher shows his card (or names, lists the Figures on the card). Children must find the same card and pick it up.
The game “Who will see more?» Various geometric shapes are arranged in random order on the board. Preschoolers examine and remember them. The leader counts to three and closes the pieces. Children are asked to name as many figures placed on the flannelgraph as possible. So that the children do not repeat the answers of their comrades, the presenter can listen to each child separately. The one who remembers and names more figures wins, he becomes the leader. Continuing the game, the host changes the number of pieces.
The game "Look around» helps to consolidate the idea of geometric shapes, teaches how to find objects of a certain shape. The game is held in the form of a competition for individual or team championship. In this case, the group is divided into teams. The presenter (it can be a teacher or a child) offers to name objects of a round, rectangular, square, quadrangular shape, the shape of objects that do not have corners, etc. etc. For each correct answer, the player or the team receives a chip, a circle. The rules stipulate that you cannot name the same object twice. The game is played at a fast pace. At the end of the game, the results are summed up, the winner is called the largest number points.
The game "Geometric mosaic» designed to consolidate children's knowledge of geometric shapes, forms the ability to transform them, develops imagination and creative thinking, teaches you to analyze the way the parts are arranged, to compose a figure, to be guided by the sample. By organizing the game, the teacher takes care of uniting the children into one team in accordance with the level of their skills and abilities. Teams receive tasks of varying difficulty. To compose an image of an object from geometric shapes: work according to a ready-made dismembered sample, work according to an undivided sample, work according to conditions (to assemble a human figure - a girl in a dress), work according to one's own design (just a person). Each team receives the same set of geometric shapes. Children must independently agree on the methods of completing the assignment, on the order of work, and choose the source material. Each player in the team takes turns participating in the transformation of a geometric figure, adding his own element, making up individual elements of an object from several figures. At the end of the game, children analyze their figures, find similarities and differences in solving a constructive idea.
The game"Find your house».
Children receive one model of a geometric figure and run around the room. At the signal of the presenter, everyone gathers at their house with the image of a figure. You can complicate the game by moving the house. Children are taught to see the geometric shape in the surrounding objects: a ball, a watermelon ball, a plate, a saucer - a hoop - a circle, a table top, a wall, a floor, a ceiling, a rectangular window, a square scarf; kerchief-triangle; glass cylinder; egg, zucchini - oval.
The game "Magnitude"
What is wide (long, high, low, narrow)
Target... Clarify the idea of children about the size of objects, teaches to find the similarity of objects on the basis of size.
The course of the game.
An adult says: “The objects that surround us are of different sizes: large, small, long, short, low, high, narrow, wide. We have seen many objects of different sizes. And now we will play like this: I will name one word, and you will list what objects can be called with this one word. " An adult is holding a ball. He throws it to the child and says the word. For instance:
Adult: Long
Child: Road, ribbon, rope, etc.
A game with two sets.
Target. Teach children to compare objects in size by superimposing one on top of the other, to find two objects of the same size.
Material. Two identical pyramids.
The course of the game. “Let's play together,” the adult turns to the child and begins to remove the rings from the pyramid, inviting the child to do the same.
“Now find the same ring,” the adult says and shows one of the rings. When the child completes this task, the adult offers to compare the rings by overlaying, and then continue the game with one of the children.
The game « Who works early in the morning? "
This game is a journey. It begins with reading a poem by B. Yakovlev from the book "Morning, Evening, Day, Night"
If it is ringing outside the window
The birds will chirp
If it's so bright all around
That you can't sleep
If you have a radio
Suddenly it spoke,
This means that now
Morning has come.
Adult: "Now you and I will travel together and see who and how works in the morning." An adult helps a child to remember who starts working earlier than anyone else (a janitor, drivers public transport etc.) Remember with the child what children and adults do in the morning. You can finish the journey by reading a poem by B. Yakovlev or by summarizing what happens early in the morning.
"Yesterday Today Tomorrow"
The adult and the child stand opposite each other. The adult throws the ball to the child and says a short phrase. The child should give the appropriate time and throw the ball to the adult.
For example: We sculpted (yesterday). We go for a walk (today), etc.
Didactic games on the topic "Geometric Shapes"
The game"Name a geometric figure"
Target. Teach to visually inspect, recognize and correctly name planar geometric shapes (circle, square, triangle, rectangle, oval)
Material. Tables with geometric shapes. On each table there are contour images of two or three figures in different positions and combinations.
The course of the game.
The game is played with one table. The rest can be covered with a blank sheet of paper. An adult offers to carefully consider the geometric shapes, trace the contours of the figures with a movement of the hand, and name them. In one lesson, you can show the child 2-3 tables.
The game"Find an object of the same shape"
An adult has geometric shapes drawn on paper: a circle, a square, a triangle, an oval, a rectangle, etc.
He shows the child one of the figures, for example, a circle. The child must name an object of the same shape.
The game"Guess What They Hid"
On the table in front of the child are cards with the image of geometric shapes. The child examines them carefully. Then the child is asked to close his eyes, the adult hides one card. After the conventional sign, the child opens his eyes and says what is hidden.
Mozgovaya Olga Sergeevna
Position: educator
Educational institution: MBDOU "Bell"
Locality: Noyabrsk, Yamalo-Nenets Autonomous Okrug
Material name: games file
Topic:"Card file of FEMP didactic games for children of the older group"
Date of publication: 15.10.2017
Chapter: preschool education
Card file of FEMP didactic games for the senior group
"Pick up a toy"
Target: exercise in counting objects according to the named number and memorizing it to teach
find an equal number of toys.
explains
count out
toys as he says. Taking turns calls the children and gives them the task of bringing
a certain number of toys and put on a particular table. Instructs other children
check whether the task is completed correctly, and for this count the toys, for example:
“Seryozha, bring 3 pyramids and put them on this table. Vitya, check how many pyramids there are
brought Seryozha. " As a result, there are 2 toys on one table, on the second - 3, on
third-4,
fourth-5.
a definite
toys and put on the table where there are as many such toys, so that you can see
that they are equally divided. After completing the task, the child tells what he did. Another child
checks if the task has been completed correctly.
"Pick a figure"
Target: anchor
to distinguish
geometric
rectangle,
triangle, square, circle, oval.
Material: each child has cards on which a rectangle is drawn,
square and triangle, color and shape vary.
cards. Then he presents a table on which the same figures are drawn, but
of a different color and size than that of the children, and, pointing to one of the figures, says: “I have
big yellow triangle, what about you? " Etc. Calls 2-3 children, asks them to name the color
and size (large, small of its figure of a given type). “I have a little blue
square".
"Name and Count"
after that, say that children are good at counting toys, things, and today they
hit the table. He shows how to swing the right hand in time with the blows.
hand on the elbow. The blows are low and not too frequent, so that children
stop
be wrong
number
increases.
offered
play the specified number of sounds. The teacher takes turns calling the children to the table and
invites them to hit with a hammer, a stick on a stick 2-5 times. In conclusion to all children
offer to raise your hand (bend forward, sit down) as many times as it hits
hammer.
"Name your bus"
Target: exercise
distinguishing
square,
rectangle,
triangle,
find shapes of the same shape, differing in color and size,
attached
triangle,
rectangle
buses).
get on the buses (stands in 3 columns behind the chairs The teacher-conductor gives them
tickets. Each ticket has the same figure as on the bus. To the signal "Stop!" children
go for a walk, and the teacher changes places of models. Children find malfunctions on the signal "Into the bus"
bus and stand one after the other. The game is repeated 2-3 times.
"Is it enough?"
Target: teach
equality
inequality
items
size, lead to the concept that the number does not depend on the size.
bunnies of carrots, squirrels of nuts? How to find out? How to check? Children count toys
compare their number, then treat the animals by putting small toys on large ones.
Revealing the equality and inequality of the number of toys in the group, they add the missing
item or remove unnecessary.
"Collect the figure"
Target: learn to count objects that form a figure.
proposes
move
platter
chopsticks
asks:
Offers
decompose
turned out
completing the assignment, the children count the sticks again. Figure out how many sticks
went to every figure. The teacher pays attention to the fact that the sticks are located
in different ways, but equally divided - 4 "How to prove that the number of sticks is equal?" Children lay out
sticks in rows one below the other.
"Tell me about your pattern"
Target: teach
master
spatial
views:
above, below.
picture
tell how the elements of the pattern are located: in the upper right corner - a circle, in the left
rectangle, in the middle - a circle. You can give the task to tell about the pattern that they
drew in a drawing lesson. For example, in the middle there is a large circle - they move away from it
rays, flowers in every corner. Above and below are wavy lines, right and left - one at a time
wavy line with leaves, etc.
"Yesterday Today Tomorrow"
Target: in a playful way, exercise in the active distinction of temporal concepts
"yesterday Today Tomorrow".
"today Tomorrow". Each house has one flat model that reflects a specific
temporary concept.
Children, walking in a circle, read a quatrain from a familiar poem.
At the end, they stop, and the teacher says loudly: “Yes, yes, yes, that was ...
yesterday!" Children run to the house called "yesterday". Then come back to the circle, the game
continues.
"Why isn't the oval rolling?"
Target: introduce children to the figure oval, learn to distinguish between a circle and
oval shape
square,
rectangle,
triangle.
summoned
flannelegraph, names the figures, and then all the children do it together. The child is offered
show a circle. Question: "How is the circle different from the rest of the figures?" Child makes a circle
finger, tries to roll it. V. summarizes the children's answers: the circle has no corners, and the rest
shapes have corners. Place 2 circles and 2 oval-shaped figures on the flannelgraph
different colors and sizes. “Look at these figures. Are there circles among them? One of
children are invited to show circles. The attention of children is drawn to the fact that the flannelegraph does not
only circles, but also other shapes. , similar to a circle. It is an oval shape. V. teaches
distinguish them from circles; asks: “How are oval-shaped figures similar to circles? (Do
oval
offer
show
oval shape. It turns out that the circle is rolling, but the figure is not oval. (Why?)
Then they find out how the oval shape differs from the circle? (oval shape
shape is elongated). Compare by applying and overlaying a circle over an oval.
"Count the birds"
Target: show the education of numbers 6 and 7, teach children how to count within 7.
exhibits
typesetting
pictures (bullfinches and titmouses (at some distance from one another and asks: “How
call these birds? Shall they be equal? How to check?" Child places pictures in 2
Finds out
adds
asks: “How many titmice have become? How did you get 6 titmice? How much was it? how many
How many are there? Which number is greater: 6 or 6? Which is less? How to make birds become
equally divided by 6. (Emphasizes, if one bird is removed, then it will also become equally divided by 5).
He removes 1 titmouse and asks: “How many are there? How did the number 5 come about. " Again
In a similar way, it introduces the number 7.
"Get in your place"
Target: exercise
finding
locations:
right, before, behind.
causes
indicates
“Seryozha come to me, Kolya, stand up so that Seryozha is behind you. Faith get up
in front of Ira ", etc. Calling 5-6 children, the teacher asks them to name who is in front and behind
where it stands from them.
"Where is the figure"
Target: teach correctly, name the figures and their spatial arrangement:
in the middle, above, below, left, right; memorize the location of the figures.
located.
located in the center (in the middle), then above, below, on the left, on the right ”. Calls 1
child. He shows and names the figures in order, their location. To the other
shows the child. Another child is offered to lay out the figures as he wants to name
their location. Then the child turns his back to the flannelegraph, and the teacher
swaps the shapes on the left and right. The child turns and guesses that
has changed. Then all the children name the figures and close their eyes. The teacher changes places
figures. Opening their eyes, children guess what has changed.
"Sticks in a row"
Target: to consolidate the ability to build a sequential series in size.
arrange the sticks in a row so that they decrease in length. " Warns children
that the task must be performed by eye (you cannot try on and rebuild the sticks).
“To complete the task, right, you need to take the most long stick from
all that are not stacked in a row "- explains V.
"Parts of the day"
Target: train children to distinguish between parts of the day.
Material: pictures: morning, day, evening, night.
corresponds to one part of the day. Behind each house, a corresponding
picture.
line up
Educator
corresponding
from which
poems,
The excerpt should characterize part of the day, then the game will be more entertaining and
more interesting.
1. In the morning we go to the yard,
Leaves are raining down
Rustle underfoot
And they fly, fly, fly ...
2. Happens on a sunny day
You will go deaf into the forest
Sit down and try on a tree stump
Take your time ... Listen ...
3. It's already evening.
Glitters on nettles.
I'm standing in the road
Leaning against the willow ...
4.The yellow maples cried at night:
Remembered the maples
How green they were ...
"Who will find it faster"
Target: exercise in correlating objects in shape with geometric patterns
and in the generalization of objects by form.
figures standing on a stand. V. says: "Now we will play the game" Who is faster
will find ". I will name one person at a time, and say what item to find.
The winner is the one who is the first to find the item, place it next to the figure of the same
forms ". Calls 4 children at once. Children name the chosen object and describe it
shape. V. asks questions: “How did you guess that the mirror is round? Oval? " etc.
conclusion V. asks questions: What is next to the circle? (square, etc.).
How many items are there? What shape are these objects? How are they all alike? How many are there?
"Walk to the garden"
Target: introduce children to the formation of the number 8 and count to 8.
Material. Typesetting canvas, color images 8 large, 8 small apples
pictures showing 6 and 5, 4 and 4 objects.
friend posted color images of 6 large apples, 7 small apples. V. sets
questions: “What can you say about the size of apples? Which apples are more (less)? How
check?"
small
to make it immediately clear which apples are more, which are fewer? Then calls
child and invites him to find to place small apples under large ones, exactly one
under the other, and explain which number is greater and which is less. V. clarifies the children's answers:
“That's right, now you can clearly see that 7 is more than 6. Where 7 apples, 1 is extra. Small
there are more apples (shows 1 extra apple), and where 6, 1 apple is not enough. Means 6
less than 7 and 7 more than 6.
Both methods of establishing equality are demonstrated, the number of apples is brought to
7. V. emphasizes that apples are of different sizes, but they have become equal. - By 7. Further teacher
shows children the way to form the number 8, using the same techniques as in
the formation of the numbers 6 and 7.
"Do the same amount of movement"
Target: exercise in reproducing a certain number of movements.
“You will perform as many movements as the objects are drawn on the card,
in this line, and children from another line will check them, and then vice versa. Each
the rank is given 2 tasks. They suggest performing simple exercises.
"Matryoshka"
Target: exercise in ordinal count ”to develop attention, memory.
Material. Colored scarves (red, yellow, green: blue, etc., 6 to 10
these are nesting dolls. They are recounted out loud in order: "First, second, third," etc.
The driver remembers where each matryoshka stands out the door. In it
time two nesting dolls change places. The driver walks in and says what has changed
for example: “The red matryoshka was the fifth, and became the second, and the second matryoshka of the herd
fifth ". Sometimes the nesting dolls can stay in their places. The game is repeated several
"What number is next"
Target: exercise in determining the next and previous number to the named
Material. Ball.
anything and says any number. The one who catches the ball calls the previous or the next
hanging. If the child is mistaken, everyone calls this number in chorus.
"Day and night"
Target: to consolidate the knowledge of children about the parts of the day.
1-1.5 m. Both sides of them are lines of houses. The players are divided into two teams. They are placed at
their lines and turn to face the houses. The name of the teams is determined "day" and
"night". The teacher stands at the middle line. He is the presenter. At his command, "The Day!" or
named
opponents
catching up.
The salted are counted and released. Teams line up at the midlines again
and V. gives a signal.
V. offers
repeat
a variety of physical exercises, then suddenly gives a signal.
Option number 3. The leader is one of the children. He tosses a cardboard circle, alone
the side of which is painted black, the other white. And, depending on whether
whichever side it falls, commands: "Day!", "Night!".
"Unfinished Pictures"
Target: to acquaint children with the varieties of geometric shapes of rounded shapes.
Material. For each child, a piece of paper with unfinished images
items).
completion
necessary
pick up
oval
elements. (1-10) paper circles and ovals of appropriate sizes and proportions.
Glue, brush, cloth.
find it out together, proposes to pick up the figures that are missing in the drawings and stick
their. Before gluing, he checks the correctness of the selection of figures. Completed works
are exhibited, the children themselves find each other's mistakes.
"Cars"
Target: consolidate the knowledge of children and the sequence of numbers within 10.
Material. Steering wheels of three colors (red, yellow, blue) according to the number of children, on
rudder numbers of cars - the image of the number of circles 1-10. Three circles of the same color - for
parking lots.
indicate parking lots. Children are given rudders - each column of the same color. On signal
everyone runs through the group room. At the signal “Cars! To the parking lot! "- everyone" goes "to their
garage, i.e. children with red steering wheels, drive to the garage marked with a red circle, etc.
Cars line up in a column in numerical order. Starting with the first, V. checks
order of numbers, the game continues.
« Fixing the blanket "
Target: continue
meet
geometric
figures.
Drafting
geometric shapes from these parts.
"Holes".
build as a story. “Once upon a time there was Buratino, who had a beautiful
redder blanket. Once Buratino went to the Karabas-Barabas theater, and Shushera's rat went to
this time gnawed holes in the blanket. Count how many holes the rat gnawed? Now
take the figures and help Pinocchio fix the blanket. "
"Live numbers"
Target: exercise in counting (forward and backward) within 10.
Material. Cards with circles drawn on them from 1 to 10.
get
cards.
Is selected
room. At the signal of the driver: “Numbers! Stand in order! "- they are lined up,
naming your number. (One, two, three, etc.).
Children change cards. And the game continues.
Game variant... "Numbers" are built in reverse order from 10 to 1, are recalculated
in order.
"Count and name"
Target: exercise counting by ear.
this is necessary, without missing a single sound and without running ahead (“Listen carefully,
how many times the hammer will strike ”). (2-10) sounds are extracted. In total, they give 2-3 fortune-telling. Further
count the sounds, open your eyes, silently count the same number of toys and put them in
row". V. taps from 2 to 10 times. Children carry out the task. Answer the question:
"How many toys did you put in and why?"
Target: teach
enjoy
definitions
height parameters).
Material. 5 sets: each set contains 5 Christmas trees 5, 10, 15, 20, 25 cm high. (Christmas trees
can be made from cardboard on stands). Narrow cardboard strips of the same
year, and everyone needs Christmas trees. We will play like this: our group will go to the forest, and each
will find a Christmas tree there, by measure. I will give you measurements, and you will select the necessary Christmas trees.
heights. Whoever finds such a Christmas tree will come up to me with a Christmas tree and a measurement and show me how
measured his tree. It is necessary to measure by placing a measurement next to the Christmas tree so that the bottom of them
matched, if the top also matches, then you have found the desired tree (shows reception
measurements) ". Children go to the forest, where different tables are mixed on several tables.
Christmas trees. Everyone picks up the Christmas tree he needs. If the child is wrong, then he comes back
into the forest and picks up the right Christmas tree. In conclusion, a trip around the city is played out and
delivery of trees to places.
"Traveling around the room"
Target: learn to find objects of different shapes.
objects. V. begins the story: “Once Carlson flew to the boy:“ Oh, what
a beautiful room, ”he exclaimed. - How many interesting things are there! I've never been like that
saw". “Let me show you everything and tell you,
The boy answered and led Carlson along
room. “This is the table,” he began. "What shape is it?" - Carlson immediately asked. Then
the boy began to tell in great detail everything about every thing. Now try you
just like that boy, tell Carlson everything, everything about this room and objects that
are in it.
"Who will call faster"
Target: exercise in counting objects.
What toys (things) do we have for 2 (3-10)? Whoever finds and calls faster wins and
gets a chip. " At the end of the game, the children count their chips.
"Whoever goes right will find a toy"
Target: learn to move in a given direction and count steps.
will find ". I hid the toys beforehand. Now I will call you one by one and speak in
which direction to go and how many steps to take to find the toy. If you
if you follow my command exactly, then you will come right. " The teacher calls the child and
suggests: "Take 6 steps forward, turn left, take 4 steps and find the toy."
One child can be instructed to name a toy and describe its shape, all children -
name an object of the same shape (the task is divided into parts), call 5-6 children.
"Who is more"
Target: teach children to see an equal number of different objects and reflect in speech:
by 5, by 6, etc.
schoolchildren entered the tram. Among them were boys and girls. Think and answer,
boys
outlined
large
boys - small "- the teacher points to a flannelgraph, on which 5 large and 6
small circles arranged in a mixture. After listening to the children, V. asks: “How
to do to see even faster that girls and boys were equally divided? " Summoned
the child lays out the circles in 2 rows, one under one. “How many schoolchildren were there?
Let's count everything together. "
"Workshop of forms"
Target: teach children to reproduce varieties of geometric shapes.
Material. Each child has headless matches (sticks) painted in bright
color, a few pieces of thread or wire, three to four sheets of paper.
will try to lay out as many different figures as possible. " Children build on their own
familiar and imaginary shapes.
"Dunno visiting"
Target: teach to see an equal number of different objects, to consolidate the ability to lead
counting items.
so that different items are equally divided. " He points to the table and says: “In the morning I
asked Dunno to put a card for each group of toys with the same number of
circles, how much toys cost. See if Dunno placed the toys correctly
cards?
(Dunno
After listening to
proposes
select the appropriate card for each group. Children take turns counting
there are toys and mugs on cards. The teacher offers the last group of toys
"Broken stairs"
Target: to learn to notice violations in the uniformity of the increase in values.
Material. 10 rectangles, large size 10x15, smaller than 1xl5. Each
the next one is 1 cm lower than the previous one; flannelgraph.
leading, turn away. The leader takes out one step and shifts the rest. Who
before others will indicate where the ladder is "broken", becomes the leader. If at the first
conducting the game, children make mistakes, then you can use a measure. She is measured
every rung and find a broken one. If the children are easy to cope with the task, you can
remove two steps at the same time in different places.
"Hear and Count"
Material: trays with small toys.
counting toys. Last time we counted the sounds first and then counted
toys. Now the task will be more difficult. It will be necessary to simultaneously count the sounds, and
push toys towards you, and then say how many times the hammer hit, and how many
toys you put. In total, 3-4 tasks are given.
"Sisters go mushrooming"
Target: to consolidate the ability to build a row in size, to establish a correspondence of 2
rows, find the missing row element.
Demo material: flannelgraph, 7 paper nesting dolls (from 6cm to 14
baskets
cm.). Dispensing: that
less
go to the forest for mushrooms. Matryoshkas are sisters. They are going to the forest. Go first
the oldest: she is the tallest, the oldest of the remaining will follow her and so that's it
by height ", calls the child, who builds nesting dolls by height on the flannelgraph (as in
horizontal row). "They need to be given baskets in which they will pick mushrooms", -
says the teacher.
Calls the second child, gives him 6 baskets, hid one of them (just not
the first and not the last), and offers to arrange them in a row under the nesting dolls so that
The nesting dolls took them apart. The child builds the second series and notices that one
The matryoshka did not have enough basket. Children find the biggest gap in the row
in the size of the basket. The summoned child arranges baskets under the nesting dolls,
so that the nesting dolls can be taken apart. One is left without a basket and asks her mother to give her
basket. V. will give the missing basket, and the child puts it in its place.
"Unfinished Pictures"
Target: to acquaint children with the varieties of round geometric shapes
of different sizes.
Option number 2.
unfinished
drawings.
to finish
are necessary
subjects
proportions,
matching paper figures (glue, brush, cloth).
"Divide in half"
Target: teach children to divide the whole into 2, 4 parts by folding the object in half.
Demo material: paper strip and circle. Handout:
each child has 2 rectangles made of paper and 1 card.
I will fold it over the floors, as if I will trim the ends, I will iron the fold line. How many parts am I
split the strip? That's right, I folded the strip in half and divided it into 2 equal parts.
Today you and I will divide items into equal parts. Are the parts equal? Here is one
half, here's the other. How many halves have I shown? How many halves are there? What
called half? The teacher clarifies: “Half is one of 2 equal parts.
Both equal parts are called halves. This is half and this is half of the whole strip.
How many parts are there in a whole strip? How did I get 2 equal parts? That more:
whole strip go half? etc. ".
"Get in your place"
Target: exercise children - in the count within 10.
learn
pick up
cards,
drawn
numbers, children come out, stand in a row and show everyone their cards, name how many
objects they have drawn. Questions: "Since they have objects drawn?" etc.
"Call it soon"
Target: mastering the sequence of the week.
anyone
Thursday? "
caught
answers:
becomes
asks: "What day was yesterday?" etc.
"Find a toy"
Target: learn to master spatial representations.
Carlson flew in and brought toys as a gift. Carlson likes to joke, so he
hid the toys, and in the letter he wrote how to find them. " Prints the envelope and
reads: "You have to stand in front of the table, go straight, etc."
"Who will choose the right picture"
Target: learn to select the specified number of pictures, uniting the generic concept
"Furniture", "clothes", "shoes", "fruits".
vegetables and fruits on the right and invites children to play the game "Who will pick the right
the specified number of pictures? " V. explains the task: “I have pictures of objects on my desk
furniture and clothing, vegetables and fruits. I will call several children at once. will win
the one who correctly picks up as many pictures of different objects as I say. "
After completing the assignment, the children tell how they made the group, how many objects and
how many there are.
"Make a figure"
Target: exercise in grouping geometric shapes by color, size.
in front of themselves and answer the questions: “What are your figures? What color are they? Of the same
whether the size? How can you group the shapes, find the right ones? (by color, shape,
size).
Make up
group of
blue, yellow shapes. After children
to complete the task, V. asks: “What are the groups? What color are they? Which
the shapes were the figures in the first group? What figures is the second group composed of?
How many are there in total? How many different shapes are there in the third group? Name them! how many
by shape (size).
"Find by touch"
Target: teach
juxtapose
results
visual
tactile
examination of the shape of the object.
table hand with pouch tied around the wrist. V. puts one item on the table, -
the child, looking at the sample, finds the same object in the bag by touch. If he
he is mistaken, they offer to carefully consider the subject, I give a verbal description.
After that, the child again searches by touch, but this time for another object. Repetition
play depends on the degree of mastering by children of the method of examination.
"Which net has more balls?"
Target: exercise children in comparing numbers and in determining which of the 2 adjacent
numbers greater or less than another.
more of them are balls. (There are 6 large balls in one net, 7 small balls in the other), if in
one has 6 large balls, and the other has 7 small ones. Why do you think so? how can you
prove? After listening to the answers of the children, the teacher says: “It is difficult to put the balls in pairs, they
roll. Press, replace them with small circles. Small balls are small circles.
Big big. How many large circles should I take? Natasha, place 6 large
typesetting
small
circles? Sasha, place 7 small circles on the bottom strip. Kolya, explain why
7 is more than 6, and 6 is less than 7? "How to make the balls equal?": Find out two
a way to establish equality.
"Who will pick up the boxes faster"
Target: train children in matching objects in length, width, height.
V. explains the assignment: “The boxes are intermixed: long, short, wide and
narrow, high and low. Now let's learn how to select boxes that fit the size.
Let's play "Who will pick up the right size boxes faster?" I will call on
2-3 people, give them one box at a time. Children will tell you how long, width, height
their boxes. And then I will give the command: “Pick boxes equal to your length (width, -
height). The winner is the one who picks up the boxes faster. Children may be asked
build boxes in a row (from the highest to the lowest or from the longest to the most
short).
"Make no mistake"
Target: exercise children in quantitative and ordinal counting.
Material. On the
divided
squares.
small
cards,
magnitude
square
the circles depicted on them from 1 to 10.
The leader calls out a number, and the children must find a card on which so many
the same circles, and put it on the corresponding number of the square. The presenter can call
numbers from 1 to 10 in no particular order. As a result of the game, all small cards
must be in order from 1 to 10. Instead of naming a number, the leading
can strike a tambourine.
"Fold the figure"
Target: Exercise in modeling familiar geometric shapes.
places
geometric
flannelgraph,
calls the child and invites him to show all the figures and name them. Explains the assignment:
“Each of you has the same geometric shapes, but they are cut into 2, 4 parts, if
correctly attach them to each other, you get a whole figure. " After completing the task,
the children tell how many parts they made up the next figure.
"Who is more and who is less?"
Target: anchor
ordinal
numerals;
develop
representation:
"Tall", "low", "thick", "thin", "thickest"; "The thinnest", "left",
"To the right", "to the left", "to the right", "between". Teach your child to reason.
Rules of the game. The game is divided into two parts. First, children should know what the name is
boys and then answer questions.
"What are the boys' names?" In the same city lived inseparable friends: Kolya,
Tolya, Misha, Grisha, Tisha and Seva. Look closely at the picture, take a stick
(pointer) and show who, what is the name, if: Seva is the tallest, Misha, Grisha and Tisha
the same height, but Tisha is the fattest of them, and Grisha is the thinnest; Kolya is the most
short boy. You yourself can find out who is named Tolay. Now show me in order
boys: Kolya, Tolya, Misha, Tisha, Grisha, Seva. Now show the boys in the same
order: Seva, Tisha, Misha, Grisha, Tolya, Kolya. How many boys are there?
"Who is standing where?" Now you know the boys' names and you can answer
questions: who is to the left of Seva? Who is to the right of Tolya? Who is to the right of Tisha? Who is more to the left
If? Who stands between Kolya and Grisha? Who stands between Tisha and Tolya? Who stands
between Seva and Misha? Who stands between Tolya and Kolya? What is the name of the first one on the left
boy? Third? Sixth? If Seva goes home, how many boys will be left?
If Kolya and Tolya go home, how many boys will remain? If these boys
their friend Petya will come up, how many boys will there be then?
"Find a matching picture"
Target: learn to recognize a pattern made up of geometric shapes by description.
and without showing. Describes it orally. The one with the same card raises his hand.
The winner is the child who recognized the card by the verbal description and
made up a couple. Each card is described 1 time.
The teacher describes the first card himself. During the game, he assigns several
"Constructor"
Target: the formation of the ability to decompose complex figure to those that we have
are available. Workout for a count of ten.
Material. Multi-colored figures.
Rules of the game. Take from the set triangles, squares, rectangles, circles and
other necessary shapes and superimpose on the outlines shown on the page. After
You can start the game by asking the children with these verses:
Took a triangle and a square
He built a house out of them.
And I am very happy about that:
Now the gnome lives there.
Square, rectangle, circle,
Another rectangle and two circles ...
And my friend will be very happy:
I built the car for a friend.
I took three triangles
And a needle stick.
I put them down lightly.
And suddenly I got a Christmas tree
"Score"
Target: development
observation
attention
to distinguish
similar
items in size.
The game is divided into 3 stages.
1. "Score". The sheep had a shop. Look at the store shelves and answer
Questions: How many shelves are in the store? What's on the bottom (middle, top) shelf?
How many cups (large, small) are in the store? Which shelf are the cups on? How many in
matryoshka store? (big, small). What shelf are they on? How much is in the store
balls? (big, small). What shelf are they on? What is to the left of the pyramid?
To the right of the pyramids, to the left of the jug, to the right of the jug, to the left of the glass, to the right of
glasses? What stands between small and large balls? Every day in the morning a lamb
exhibited the same products in the store.
2. "What the Gray Wolf Bought." Once on New Year the gray wolf came to the store
and bought gifts for my wolf cubs. Look closely. Guess what the gray wolf bought?
3. "What did the hare buy?" The day after the wolf, a hare came to the store and
bought new Year gifts for rabbits. What did the hare buy?
"Pick up a toy"
Target: exercise in counting objects according to the named number and memorizing it to teach how to find an equal number of toys.
Content. V. explains to the children that they will learn to count as many toys as he says. In turn, he calls the children and instructs them to bring a certain number of toys and put them on a particular table. He instructs other children to check whether the task has been completed correctly, and to do this, count the toys, for example: “Seryozha, bring 3 pyramids and put them on this table. Vitya, check how many pyramids Seryozha brought. " As a result, there are 2 toys on one table, 3 on the second, 4 on the third, 5 on the fourth. Then the children are asked to count a certain number of toys and put them on the table with the same number of such toys, so that it can be seen that there are equal parts of them. After completing the task, the child tells what he did. Another child checks if the task was completed correctly.
"Pick a figure"
Target: to consolidate the ability to distinguish between geometric shapes: rectangle, triangle, square, circle, oval.
Material: each child has cards with a rectangle, square and triangle drawn in different colors and shapes.
Content... First V. proposes to trace the figures drawn on the cards with his finger. Then he presents a table on which the same figures are drawn, but of a different color and size than those of the children, and, pointing to one of the figures, says: "I have a big yellow triangle, but you?" And so on. Calls 2-3 children, asks them to name the color and size (large, small of his figure of this type). "I have a small blue square."
"Name and Count"
Content. It is better to start the lesson by counting toys, calling 2-3 children to the table, then say that children are good at counting toys, things, and today they will learn to count sounds. V. invites the children to count, helping with his hand, how many times he will hit the table. He shows how to swing the right hand on the elbow in time to the blows. The blows are made quietly and not too often for the children to have time to count them. First, no more than 1-3 sounds are extracted, and only when the children stop making mistakes, the number of beats increases. Further, it is proposed to reproduce the specified number of sounds. The teacher takes turns calling the children to the table and invites them to hit with a hammer, a stick on a stick 2-5 times. In conclusion, all children are asked to raise their hand (bend forward, sit down) as many times as the hammer strikes.
"Name your bus"
Target: exercise in distinguishing between a circle, a square, a rectangle, a triangle, find figures of the same shape, differing in color and size,
Content. V. puts at some distance from each other 4 chairs, to which are attached models of a triangle, rectangle, etc. (bus brands). Children get on the buses (stands in 3 columns behind the chairs The teacher-conductor gives them tickets. Each ticket has the same figure as on the bus. At the signal "Stop!" The children go for a walk, and the teacher changes the models. the children find the bus malfunctions and stand one after the other The game is repeated 2-3 times.
"Is it enough?"
Target: teach children to see the equality and inequality of groups of objects of different sizes, bring them to the concept that the number does not depend on the size.
"Collect the figure"
Target: learn to count objects that form a figure.
Content. V. invites the children to move a plate with chopsticks to him and asks: “What color are the chopsticks? A splinter of sticks of each color? Suggests to arrange sticks of each color so that different shapes are obtained. After completing the task, the children count the sticks again. Find out how many sticks went to each piece. The teacher draws attention to the fact that the sticks are located in different ways, but they are equally divided - 4 "How to prove that there are equal parts of the sticks?" Children lay out the sticks in rows one below the other.
"At the poultry farm"
Target: exercise children in counting within the limits, show the independence of the number of objects from the area they occupy.
Content... Q: “Today we will go on an excursion to the poultry farm. Chickens and chickens live here. Chickens sit on the top perch, there are 6 of them, on the bottom - 5 chickens. They compare females and chickens, determine that there are fewer chickens than females. “One chicken ran away. What needs to be done to equalize the number of chickens and chickens? (You need to find 1 chicken and return it to the chicken). The game repeats itself. V. discreetly removes the chicken, the children are looking for a chicken mom for the chicken, etc.
"Tell me about your pattern"
Target: teach to master spatial representations: left, right, above, below.
Content. Each child has a picture (a rug with a pattern). Children should tell how the elements of the pattern are located: in the upper right corner - a circle, in the upper left corner - a square. In the lower left corner - an oval, in the lower right corner - a rectangle, in the middle - a circle. You can give an assignment to tell about a pattern that they drew in a drawing lesson. For example, in the middle there is a large circle - rays are emanating from it, flowers in each corner. Above and below are wavy lines, on the right and left - one wavy line with leaves, etc.
"Yesterday Today Tomorrow"
Target: in a playful way, exercise in the active differentiation of the temporal concepts "yesterday", "today", "tomorrow".
Children, walking in a circle, read a quatrain from a familiar poem. At the end, they stop, and the teacher says loudly: "Yes, yes, yes, it was ... yesterday!" Children run to the house called "yesterday". Then they return to the circle, the game continues.
"Why isn't the oval rolling?"
Target: to introduce children to an oval-shaped figure, to learn to distinguish between a circle and an oval-shaped figure
Content. Models of geometric shapes are placed on the flannelgraph: a circle, a square, a rectangle, a triangle. First, one child, called to the flannelegraph, calls the figures, and then all the children do it together. The child is asked to show the circle. Question: "How is the circle different from the rest of the figures?" The child traces the circle with his finger, tries to roll it. V. summarizes the children's answers: the circle has no corners, but the rest of the figures have corners. On the flannelgraph, 2 circles and 2 oval-shaped figures of different colors and sizes are placed. “Look at these figures. Are there circles among them? One of the children is asked to show circles. The attention of children is drawn to the fact that on the flannelgraph there are not only circles, but also other figures. , similar to a circle. It is an oval shape. V. teaches to distinguish them from circles; asks: “How are oval-shaped figures similar to circles? (Oval shapes also have no corners.) The child is offered to show a circle, an oval-shaped figure. It turns out that the circle is rolling, but the oval shape is not. (Why?) Then they find out how the oval shape differs from the circle? (an elongated oval figure). Compare by applying and overlaying a circle over an oval.
"Count the birds"
Target: show the education of numbers 6 and 7, teach children how to count within 7.
Content. The teacher puts 2 groups of pictures in one row on the typesetting canvas (bullfinches and titmouses (at some distance from one another and asks: "What are these birds called? Are they equal? How to check?" Finds out that there are equal numbers of birds, 5. V. adds a titmouse and asks: "How many titmouses did it turn out? How did you get 6 titmouses? How many were there? How many were added? How many? Which birds turned out more? How many? Which ones? How many? How many? Which ones?" the number is greater: 6 or 6? Which one is less? How to make the birds equally divided by 6. (Emphasizes, if one bird is removed, it will also become equal to 5.) Removes 1 titmouse and asks: "How many are there? How did the number come about? 5. "Again he adds 1 bird in each row and invites all children to count the birds. In the same way he introduces the number 7.
"Get in your place"
Target: exercise children in finding a location: in front, behind, on the left, on the right, in front, behind.
"Where is the figure"
Target: teach correctly, name the figures and their spatial arrangement: in the middle, above, below, on the left, on the right; memorize the location of the figures.
Content. V. explains the assignment: “Today we will learn to remember where which figure is. To do this, they must be named in order: first, the figure located in the center (in the middle), then at the top, bottom, left, right. " Calls 1 child. He shows and names the figures in order, their location. Shows to another child. Another child is offered to lay out the figures as he wants, to name their location. Then the child turns his back to the flannelegraph, and the teacher changes the figures located on the left and right. The child turns and guesses what has changed. Then all the children name the figures and close their eyes. The teacher swaps the places of the figure. Opening their eyes, children guess what has changed.
"Sticks in a row"
Target: to consolidate the ability to build a sequential series in size.
Content. V. introduces the children to the new material and explains the task: "You need to arrange the sticks in a row so that they decrease in length." Warns children that the task must be performed by eye (you cannot try on and rebuild the sticks). “To complete the task, it’s true, you need to take the longest stick of all that is not stacked in a row every time,” explains V.
"Parts of the day"
Target: train children to distinguish between parts of the day.
Material: pictures: morning, day, evening, night.
Content. V. draws 4 large houses on the floor, each of which corresponds to one part of the day. A corresponding picture is fixed behind each house. Children line up facing the houses. The teacher reads the corresponding passage from any poem, and then gives a signal, The passage should characterize part of the day, then the game will be more entertaining and interesting.
1. In the morning we go to the courtyard, 2. It happens on a sunny day Leaves are raining, You will go to the forest deafened Underfoot rustling, Sit down try on a tree stump And fly, fly, fly ... Do not rush ... Listen ... 3. It's already evening. 4. Yellow maples cried at night: Dew. Remembered the maples, Glitters on the nettles. How green they were ... I stand on the road, Leaning against the willow ...
"Who will find it faster"
Target: exercise in correlating objects in shape with geometric patterns and in generalizing objects in shape.
Content. Children are invited to sit at the tables. One child is asked to name the figures on the stand. V. says: "Now we are going to play the game" Who will find it faster. " I will name one person at a time, and say what item to find. The winner is the one who is the first to find the object, placing it next to the figure of the same shape. " Calls 4 children at once. Children name the chosen object and describe its shape. V. asks questions: “How did you guess that the mirror is round? Oval? " etc.
In conclusion, V. asks the questions: What is next to the circle? (square, etc.). How many items are there? What shape are these objects? How are they all alike? How many are there?
"Walk to the garden"
Target: introduce children to the formation of the number 8 and count to 8.
Material. Typesetting canvas, color images of 8 large, 8 small apples pictures, on which 6 and 5, 4 and 4 objects are drawn.
Content. Colored images of 6 large apples and 7 small apples are placed on the typesetting canvas in one row at some distance from each other. V. asks questions: “What can be said about the size of apples? Which apples are more (less)? How to check?" One child thinks great. Another small apples. What needs to be done so that you can immediately see which apples are more, which are fewer? Then he calls the child and invites him to find and place small apples under the large ones, exactly one below the other, and explain which number is greater and which is less. V. clarifies the children's answers: “That's right, now you can clearly see that 7 is more than 6. Where there are 7 apples, 1 is extra. There are more small apples (shows 1 extra apple), and where 6, 1 apple is not enough. This means 6 is less than 7, and 7 is more than 6.
They demonstrate both methods of establishing equality, the number of apples is brought to 7. V. emphasizes that apples are of different sizes, but they have become equal. - By 7. Next, the teacher shows the children a way to form the number 8, using the same techniques as in the formation of the number 6 and 7.
"Do the same amount of movement"
Target: exercise in reproducing a certain number of movements.
Content. V. builds the children in 2 lines against each other and explains the task: “You will perform as many movements as there are objects drawn on the card that I will show. It is necessary to count in silence. First, the movements will be performed by the children standing in this line, and the children from the other line will check them, and then vice versa. Each rank is given 2 tasks. They suggest performing simple exercises.
"Matryoshka"
Target: exercise in ordinal count ”to develop attention, memory.
Material. Colored scarves (red, yellow, green: blue, etc., from 6 to 10 pieces.
Content. The driver is selected. Children tie kerchiefs and stand in a row - these are nesting dolls. They are recounted out loud in order: "First, second, third", etc. The driver remembers where each matryoshka stands out the door. At this time, two nesting dolls change places. The leader enters and says what has changed, for example: "The red matryoshka was the fifth, and now it is the second, and the second matryoshka of the herd is the fifth." Sometimes the nesting dolls can stay in their places. The game is repeated several times.
"Fold the Planks"
Target: to exercise the ability to build a sequential row in width, to arrange the row in 2 directions: descending and ascending.
Material. 10 boards of different widths from 1 to 10 cm. You can use cardboard boxes.
Content. Participants are divided into 2 groups. Each subgroup receives a set of plaques. Both sets fit on 2 tables. Children in two subgroups sit on chairs on one side of the table. Free benches are placed on the other side of the tables. Both subgroups of children should line up the boards in a row (one in decreasing width, the other in increasing width). In turn, one child comes to the table and puts 1 board in a row. When completing the task, samples and movements are excluded. Then the children compare. Determine which subgroup coped with the task correctly.
"What number is next"
Target: exercise in determining the next and previous number to the named one.
Material. Ball.
"Day and night"
Target: to consolidate the knowledge of children about the parts of the day.
Content. In the middle of the site, two parallel lines are drawn at a distance of 1-1.5 m. Both sides of them are the lines of houses. The players are divided into two teams. They are placed at their lines and turned to face the houses. The name of the commands "day" and "night" is determined. The teacher stands at the middle line. He is the presenter. At his command, "The Day!" or "Night!" - the players of the named team run away into the house, and the opponents catch up with them. The salted are counted and released. The teams line up again at the middle lines, and B. gives the signal.
Option number 2. Before giving the signal, V. invites the children to repeat various physical exercises after him, then suddenly gives a signal.
Option number 3. The leader is one of the children. He tosses a cardboard circle, one side painted black and the other white. And, depending on which side he falls, he commands: "Day!", "Night!"
"Guess"
Target: consolidate counting skills within (...).
"Unfinished Pictures"
Target: to acquaint children with the varieties of geometric shapes of rounded shapes.
Material. For each child, a piece of paper with unfinished images (1-10 items). To complete them, you need to pick up round or oval elements. (1-10) paper circles and ovals of appropriate sizes and proportions. Glue, brush, cloth.
"About yesterday"
Target: show children how to save time.
Once upon a time there was a boy named Seryozha. He had an alarm clock on his desk, and a thick and very important tear-off calendar hung on the wall. The clock was always hurrying somewhere, the hands never stood still and always said: "Tick-tock, tick-tock - save time, if you let it go, you won't catch up." The silent calendar looked down on the alarm clock, because it showed not hours and minutes, but days. But one day - and the calendar could not stand it and spoke:
Eh, Seryozha, Seryozha! It's already the third of November, Sunday, these days are already coming to an end, and you haven't done your homework yet. ...
Well, well, said the clock. - The evening is coming to an end, and you all run and run. Time flies, you can't catch it, you missed it. Seryozha just brushed aside the annoying clock and the thick calendar.
Seryozha began to do his homework when darkness fell outside the window. I can not see anything. Eyes stick together. Letters run through the pages like black ants. Seryozha put his head on the table, and the clock said to him:
Tick tock, tick tock. How many hours have you lost, skipped. Look at the calendar, Sunday will be gone soon and you will never return it. Seryozha looked at the calendar, and on the sheet it was not the second number, but the third, and not Sunday, but Monday.
Lost a whole day, says the calendar, a whole day.
No problem. What is lost can be found, - replies Seryozha.
But go, look for yesterday, we'll see if you find it or not.
And I'll try, - answered Seryozha.
As soon as he said this, something lifted him up, whirled around, and he found himself on the street. Seryozha looked around and saw that a lifting arm was dragging a wall with a door and windows to the top, the new house was growing higher and higher, and the builders were climbing higher and higher. Their work is just as good. The workers do not pay attention to anything, they rush to build a house for other people. Seryozha threw his head back and as he shouted:
Uncles, can you see from above where yesterday has gone?
Yesterday? - builders ask. - Why do you need yesterday?
I didn't have time to do my homework. - answered Seryozha.
Your business is bad, - say the builders. We overtook yesterday yesterday, and we are overtaking tomorrow.
“These are miracles,” thinks Seryozha. "How can you overtake tomorrow if it hasn't come yet?" And suddenly he sees - mom is coming.
Mom, where can I find yesterday? You see, I somehow accidentally lost it. Just don’t worry, Mommy, I’ll definitely find him.
It is unlikely that you will find him, - said my mother.
Yesterday is no longer there, but there is only a trace of it in the affairs of a person.
And suddenly, right on the ground, a carpet with red flowers unfolded.
This is our yesterday, - says mom.
We woven this carpet at the factory yesterday.
"Cars"
Target: consolidate the knowledge of children and the sequence of numbers within 10.
Material. Steering wheels of three colors (red, yellow, blue) according to the number of children, on the steering wheel numbers of cars - the image of the number of circles 1-10. Three circles of the same color are for parking lots.
Content. The game is played as a competition. Chairs with colored circles represent parking lots. Children are given rudders - each column of the same color. At the signal, everyone runs through the group room. At the signal “Cars! To the parking lot! ”- everyone“ goes ”to their garage, that is, children with red steering wheels, go to the garage, marked with a red circle, etc. Cars are lined up in a column in numerical order. Starting with the first, V. checks the order of the numbers, the game continues.
"Journey to the greenhouse"
Target: to acquaint children with the formation of the number (2-10), exercise in the counting within (3-10).
« Fixing the blanket "
Target: continue to introduce geometric shapes. Drawing up geometric shapes from these parts.
Content. Use the shapes to close the white "holes". The game can be built in the form of a story. “Once upon a time there was Buratino, who had a beautiful red blanket on his bed. Once Buratino went to the Karabas-Barabas theater, and Shusher's rat gnawed holes in the blanket at that time. Count how many holes the rat gnawed? Now take the figures and help Pinocchio fix the blanket. "
"Live numbers"
Target: exercise in counting (forward and backward) within 10.
Material. Cards with circles drawn on them from 1 to 10.
Children change cards. And the game continues.
Game variant... "Numbers" are built in reverse order from 10 to 1, recalculated in order.
"Count and name"
Target: exercise counting by ear.
Content. V. invites children to count sounds by ear. He reminds that this should be done without missing a single sound and without running ahead (“Listen carefully to how many times the hammer strikes”). (2-10) sounds are extracted. In total, they give 2-3 fortune-telling. Further V. explains the new task: “Now we will count the sounds with our eyes closed. When you count the sounds, open your eyes, silently count the same number of toys and put them in a row. " V. taps from 2 to 10 times. Children carry out the task. They answer the question: "How many toys did you put and why?"
"Christmas trees"
Target: teach children to use a measurement to determine the height (one of the height parameters).
Material. 5 sets: each set contains 5 Christmas trees 5, 10, 15, 20, 25 cm high (Christmas trees can be made from cardboard on stands). Narrow cardboard strips of the same length.
Content. V. gathers the children in a semicircle and says: “Children, the New Year is approaching, and everyone needs Christmas trees. We will play like this: our group will go to the forest, and everyone will find a Christmas tree there, according to the size. I will give you measurements, and you will select the Christmas trees of the desired height. Whoever finds such a Christmas tree will come up to me with a Christmas tree and a measure and show me how he measured his Christmas tree. It is necessary to measure by placing a measurement next to the Christmas tree so that the bottom of them coincides, if the top also coincides, then you have found the necessary Christmas tree (shows the measurement method). " Children go to the forest, where different Christmas trees are mixed on several tables. Everyone picks up the Christmas tree he needs. If the child is mistaken, then he returns to the forest and picks up the right Christmas tree. In conclusion, a trip around the city and the delivery of trees to places are played out.
"Traveling around the room"
Target: learn to find objects of different shapes.
Content. Children are shown a picture of a room with various objects. V. begins the story: “Once Carlson flew to the boy:“ Oh, what a beautiful room, ”he exclaimed. - How many interesting things are there! I've never seen anything like this. " “Let me show you everything and tell you everything,” the boy answered and took Carlson around the room. “This is the table,” he began. "What shape is it?" - Carlson immediately asked. Then the boy began to tell in great detail everything about every thing. And now try, just like that boy, to tell Carlson everything, everything about this room and the objects that are in it.
"Who will call faster"
Target: exercise in counting objects.
"Whoever goes right will find a toy"
Target: learn to move in a given direction and count steps.
Content. The teacher explains the task: “We will learn to go in the right direction and count the steps. Let's play the game "Whoever goes right will find a toy." I hid the toys beforehand. Now I will call you one at a time and tell you which direction you need to go and how many steps to take to find a toy. If you follow my command exactly, you will come right. " The teacher calls the child and suggests: "Take 6 steps forward, turn left, take 4 steps and find a toy." One child can be instructed to name a toy and describe its shape, all children - to name an object of the same shape (the task is divided in parts), 5-6 children are called.
"Who is more"
Target: teach children to see an equal number of different objects and reflect in speech: 5, 6, etc.
Content.“This morning I went to the kindergarten by bus,” says V., “schoolchildren entered the tram. Among them were boys and girls. Think and answer, there were more boys and girls, if I marked the girls with large circles, and the boys - small "- the teacher points to a flannelegraph, on which 5 large and 6 small circles are mixed. After listening to the children, V. asks: "How can I do it to see even faster that girls and boys were equally divided?" The called child lays out circles in 2 rows, one under one. “How many schoolchildren were there? Let's count everything together. "
"Workshop of forms"
Target: teach children to reproduce varieties of geometric shapes.
Material. Each child has headless matches (sticks) painted in a bright color, several pieces of thread or wire, three or four sheets of paper.
"Dunno visiting"
Target: to teach to see an equal number of different objects, to consolidate the ability to count objects.
Content. V. addresses the children: "You and I will once again learn to do so that different objects are equally divided." He points to the table and says: “In the morning I asked Dunno to put a card for each group of toys, on which there are as many circles as there are toys. See if Dunno placed the toys and cards correctly? (Dunno was wrong). After listening to the answers of the children, V. invites 1 child to choose the appropriate card for each group. The children take turns counting the toys and circles on the cards. The teacher suggests counting the last group of toys for all children together.
"Broken stairs"
Target: to learn to notice violations in the uniformity of the increase in values.
Material. 10 rectangles, large size 10x15, smaller than 1xl5. Each subsequent one is 1 cm lower than the previous one; flannelgraph.
Content. A staircase is being built on the flannelgraph. Then all the children, except for one leader, turn away. The leader takes out one step and shifts the rest. Whoever points out before others where the ladder is "broken" becomes the leader. If the children make mistakes when playing the game for the first time, you can use a measure. They measure every step with it and find a broken one. If children can easily cope with the task, you can remove two steps at the same time in different places.
"Hear and Count"
Material: trays with small toys.
Content. V. addresses the children: “Today we will again count sounds and count toys. Last time we counted the sounds first, and then counted the toys. Now the task will be more difficult. You will have to simultaneously count the sounds, and push the toys towards you, and then say how many times you hit the hammer, and how many toys you put. In total, 3-4 tasks are given.
"Sisters go mushrooming"
Target: to consolidate the ability to build a row in size, to establish a correspondence of 2 rows, to find the missing element of a row.
Demo material: flannelegraph, 7 paper nesting dolls (from 6 cm to 14 cm), baskets (from 2 cm to 5 cm high). Dispensing: the same, only smaller.
Content. V. says to the children: “Today we are going to play a game like sisters go to the forest to pick mushrooms. Matryoshkas are sisters. They are going to the forest. The oldest will go first: she is the tallest, the oldest of the remaining will follow her, and so everything is in height ”, calls the child, who on the flannelgraph builds matryoshka dolls in height (as in a horizontal row). “They need to be given baskets in which they will pick mushrooms,” says the teacher.
He summons the second child, gives him 6 baskets, hid one of them (but not the first and not the last), and offers to arrange them in a row under the nesting dolls so that the nesting dolls can be taken apart. The child builds the second series and notices that a basket was not enough for one matryoshka. Children find where in the row the largest gap in the size of the basket is. The summoned child places baskets under the nesting dolls so that the nesting dolls can be taken apart. One is left without a basket and asks her mother to give her a basket. V. will give the missing basket, and the child puts it in its place.
"Unfinished Pictures"
Target: to acquaint children with varieties of round geometric shapes of different sizes.
Option number 2.
"Divide in half"
Target: teach children to divide the whole into 2, 4 parts by folding the object in half.
Demo material: paper strip and circle. Handout: each child has 2 paper rectangles and 1 card.
Content. Q: “Listen carefully and watch. I have a paper strip, I will fold it across the floors, just trim the ends, iron the fold line. How many pieces have I divided the strip into? That's right, I folded the strip in half and divided it into 2 equal parts. Today you and I will divide items into equal parts. Are the parts equal? Here is one half, here is the other. How many halves have I shown? How many halves are there? What is called half? The teacher clarifies: “Half is one of 2 equal parts. Both equal parts are called halves. This is half and this is half of the whole strip. How many parts are there in a whole strip? How did I get 2 equal parts? Which is more: whole strip or half? etc. ".
"Get in your place"
Target: exercise children - in the count within 10.
Content. The teacher says: "Now we will learn how to select cards on which equally different objects are drawn" and offers to count how many objects are drawn on the card. Then he explains the task: “I will name the numbers, the children come out, stand in a row and show everyone their cards, name how many objects they have drawn. Questions: "Since they have objects drawn?" etc.
"Call it soon"
Target: mastering the sequence of the week.
"Find a toy"
Target: learn to master spatial representations.
"Journey to the bakery"
Target: teach children to divide objects into 2, 4 equal parts by folding and cutting, to establish a relationship between the whole and the part.
Content.“Tonight I’ll go to the bakery for some bread,” says V. “I need half a loaf of bread. How does the vendor split the loaf? Take a rectangle, it's like a loaf of bread. Divide it like a salesperson would cut a loaf. What have you done? What did you do? Show 1 of 2 equal parts. And now both halves. Connect them together as if the whole rectangle remains (Compare the whole part with the halves. Find 1, 2 parts). Guess how the seller would have divided if a quarter of the bread was enough for me. That's right, he would divide the loaf into 4 parts and give me one of them. Children divide the second rectangle into 4 parts.
"Who will choose the right picture"
Target: teach to select the specified number of pictures, combining the generic concept of "furniture", "clothes", "shoes", "fruits".
Content. V. places pictures of pieces of furniture and clothing on the left, vegetables and fruits on the right on the table and invites the children to play the game "Who will pick the specified number of pictures correctly?" V. explains the assignment: “I have pictures of pieces of furniture and clothing, vegetables and Fruits on my table. I will call several children at once. The winner will be the one who correctly selects as many pictures of different objects as I say. " After completing the task, the children tell how they made the group, how many objects are in it and how many there are in total.
"Make a figure"
Target: exercise in grouping geometric shapes by color, size.
Content. At V.'s request, the children take out the figures from the envelope, lay them out in front of them and answer the questions: “What are your figures? What color are they? Is it the same size? How can you group the shapes, find the right ones? (by color, shape, size). Make a group of red, blue, yellow shapes. After the children complete the task, V. asks: “What are the groups? What color are they? What shape did the figures in the first group turn out to be? What figures is the second group composed of? How many are there in total? How many different shapes are there in the third group? Name them! How many figures are there yellow color? " Further V. proposes to mix all the figures and decompose them in shape (size).
"Find by touch"
Target: teach children to compare the results of visual tactile examination of the shape of the object.
Content. The lesson is held simultaneously with 2-4 children. The child places his hand on the table with a pouch tightened around his wrist. V. puts one item on the table, - the child, looking at the sample, finds the same item in the bag by touch. If he is mistaken for him, they offer to carefully consider the subject and give a verbal description. After that, the child again searches by touch, but this time for another object. The repetition of the game depends on the degree to which the children have mastered the examination method.
"Which net has more balls?"
Target: exercise children in comparing numbers and in determining which of the 2 adjacent numbers is greater or less than the other.
Content... V. shows the children two nets with balls and asks them to guess which one has more balls. (There are 6 large balls in one net, 7 small balls in the other), if there are 6 large balls in one, and 7 small balls in the other. Why do you think so? how can you prove it? After listening to the answers of the children, the teacher says: “It is difficult to put the balls in pairs, they roll. Press, replace them with small circles. Small balls are small circles. Big big. How many large circles should I take? Natasha, place 6 large circles on the typesetting canvas, on the top strip. How many small circles should I take? Sasha, place 7 small circles on the bottom strip. Kolya, explain why 7 is more than 6, and 6 is less than 7? “How to make the balls equal?”: Two ways of establishing equality are found out.
"Who will pick up the boxes faster"
Target: train children in matching objects in length, width, height.
Content... After finding out how the boxes on the table differ from each other, V. explains the task: “The boxes are mixed: long, short, wide and narrow, high and low. Now let's learn how to select boxes that fit the size. Let's play "Who will pick up the right size boxes faster?" I will call 2-3 people, give them one box at a time. Children will tell you how long, wide, and how high their boxes are. And then I will give the command: “Pick boxes equal to your length (width - height). The winner is the one who picks up the boxes faster. Children may be asked to line up boxes (highest to lowest, or longest to shortest).
"Make no mistake"
Target: exercise children in quantitative and ordinal counting.
Material. For each child, a strip of thick paper, divided into 10 squares. 10 small cards, equal to the size of a square on a strip of paper, with circles from 1 to 10 depicted on them.
Content. Children put strips of paper and small cards in front of them. The leader calls out a number, and the children must find a card with the same number of circles and put it on the corresponding number of the square. The presenter can call numbers from 1 to 10 in any order. As a result of the game, all small cards should be arranged in order from 1 to 10. Instead of naming a number, the leader can strike a tambourine.
"Fold the figure"
Target: Exercise in modeling familiar geometric shapes.
Content. V. places models of geometric figures on a flannelegraph, calls the child and invites him to show all the figures and name them. Explains the assignment: "Each of you has the same geometric shapes, but they are cut into 2, 4 parts, if you correctly attach them to each other, you get a whole figure." After completing the task, the children tell how many parts they made up the next figure.
"Talking on the phone"
Target: development of spatial representations.
Content. Armed with a stick (pointer) and holding it along the wire, you need to find out: who is calling whom on the phone? Whom the cat Leopold calls, the crocodile Gena, Kolobok, the wolf. You can start the game with a story. “In one city, two large houses stood on the same site. The cat Leopold, the crocodile Gena, the bun and the wolf lived in the same house. In another house lived a fox, a hare "Cheburashka" and a mouse-norushka. One evening Leopold the cat, crocodile
Gena, the bun and the wolf were in a hurry to call their neighbors. Guess who called whom? "
Example of game material
"Who is more and who is less?"
Target: fix the account and ordinal numbers; develop ideas: "high", "low", "thick", "thin", "thickest"; "The thinnest", "left", "right", "left", "right", "between". Teach your child to reason.
Rules of the game. The game is divided into two parts. First, the children should find out the names of the boys, and then answer the questions.
"What are the boys' names?" In the same city lived inseparable friends: Kolya, Tolya, Misha, Grisha, Tisha and Seva. Look carefully at the picture, take a stick (pointer) and show who, what is the name, if: Seva is the tallest, Misha, Grisha and Tisha are the same height, but Tisha is the fattest of them, and Grisha is the thinnest; Kolya is the shortest boy. You yourself can find out who is named Tolay. Now show the boys in order: Kolya, Tolya, Misha, Tisha, Grisha, Seva. Now show the boys in the same order: Seva, Tisha, Misha, Grisha, Tolya, Kolya. How many boys are there?
"Who is standing where?" Now you know the names of the boys, and you can answer the questions: who is to the left of Seva? Who is to the right of Tolya? Who is to the right of Tisha? Who is more to the left of Kolya? Who stands between Kolya and Grisha? Who stands between Tisha and Tolya? Who stands between Seva and Misha? Who stands between Tolya and Kolya? What is the name of the first boy on the left? Third? Sixth? If Seva goes home, how many boys will be left? If Kolya and Tolya go home, how many boys will remain? If their friend Petya approaches these boys, how many boys will there be then?
An example of game material.
"Compare and Remember"
Target: teach to carry out visual-mental analysis of the way the figures are located; consolidation of ideas about geometric shapes.
Material. Set of geometric shapes.
Content. Each of the players must carefully examine his plate with the image of geometric figures, find a pattern in their arrangement, then fill in the empty cells with question marks, putting the desired figure in them. The winner is the one who correctly and quickly copes with the task. The game can be repeated by arranging the shapes and question marks differently.
Example of game material
"Find a matching picture"
Target: learn to recognize a pattern made up of geometric shapes by description.
The teacher describes the first card himself. During the game, he appoints several leaders.
"Constructor"
Target: the formation of the ability to decompose a complex figure into those that we have. Workout for a count of ten.
Material. Multi-colored figures.
Rules of the game. Take triangles, squares, rectangles, circles and other necessary shapes from the set and put them on the outlines shown on the page. After building each object, count how many figures of each type were required. You can start the game by asking the children with these verses:
I took a triangle and a square, I built a house out of them. And I am very glad of this: Now the gnome lives there.
A square, a rectangle, a circle, Another rectangle and two circles ... And my friend will be very happy: I built the car for a friend. I took three triangles And a needle stick. I put them down lightly. And suddenly I got a Christmas tree
An example of laid out figures
"Score"
Target: development of observation and attention to teach to distinguish between similar objects in size.
The game is divided into 3 stages.
1. "Score". The sheep had a shop. Look at the shelves in the store and answer the questions: How many shelves are in the store? What's on the bottom (middle, top) shelf? How many cups (large, small) are in the store? Which shelf are the cups on? How many nesting dolls are in the store? (big, small). What shelf are they on? How many balls are in the store? (big, small). What shelf are they on? What is to the left of the pyramid? To the right of the pyramids, to the left of the jug, to the right of the jug, to the left of the glass, to the right of the glass? What stands between small and large balls? Every morning, the sheep displayed the same items in the store.
2. "What the Gray Wolf Bought." Once on New Year's Eve, a gray wolf came to the store and bought gifts for his wolf cubs. Look closely. Guess what the gray wolf bought?
3. "What did the hare buy?" The day after the wolf, a hare came to the store and bought New Year's gifts for the hares. What did the hare buy?
An example of game material.
"Fill in empty cells"
Target: consolidation of the idea of geometric shapes, the ability to compose, and compare 2 gr. figures, find distinguishing features.