Quest-game "Journey through the forest glades" (middle group). Quest - a game about healthy lifestyle on the playground in kindergarten

"Enchanted Spring Forest" Quest - a game for children 4-5 years old

teacher Vasilyeva Tatyana Aleksandrovna, MBDOU "Kindergarten No. 16, Krasnoarmeisk, Saratov region"
Material description:
The material will be useful preschool educators with the aim of organizing GCD on environmental issues. This activity is recommended for children of the middle group. The game will help you to have an interesting GCD dedicated to the year of ecology.

Spring Fun Scenario: Enchanted Spring Forest

Quest - a game for children 4-5 years old
Target: Show the role of nature in human life; to cultivate a caring respect for nature as a source of beauty and kindness.
Tasks:
- Learn to guess riddles.
- To form the skill of making a whole from parts.
- To consolidate the knowledge of children about trees, birds, domestic and wild animals; distinguish and name them.
- To instill interest in a new form of game activity (quest game).
Material for the lesson:
envelopes with tasks; pictures of trees and their seeds, insects, houses, forests, books, ball, sign " Crosswalk", Numbers; soundtrack of forest noise.

Game progress:

Guys, we received a letter from the owner of the forest - Lesovichka. "Hello guys!". Lesovichok is writing to you. I have a problem: it is very boring and sad in our forest. Apparently, he was bewitched by someone. Help me. If you complete all the tasks, the forest will come to life again. I'm waiting for you!"
- Let's help Lesovich? Then let's not waste time, get up near the chairs, and I will say the magic words: "Turned around, whirled around and we found ourselves in the forest!" (spinning).

Hello forest, deep forest,
Full of fairy tales and wonders!
What are you making noise about with the foliage
On a dark, thunderous night?
What are you whispering there at dawn,
Dew like silver?
Who is lurking in your wilderness?
What kind of beast? What kind of bird?
Open everything, do not hide:
You see - we are ours!

S. Pogorelsky

Oh, how sad and dark here. I can't hear the songs of birds, rustle of grass and buzz of insects ... We need to help the forest. And with each completed task, the forest will become brighter. And here is the first envelope.
We take out a sheet of paper with a picture of a book from the envelope.
- Guys, what do you think, where do we need to go, where to look for a task?

(Children suggest that it is necessary to go to the book corner. Children find an envelope in the book corner. There is an assignment in it).

1 task. Guess riddles.
(Children guess riddles about trees, and in response they find a picture: rowan, maple, birch, Christmas tree)

I saw in the forest
Beauty berry
The basket is heavy
Good ... (Rowan)

A leaf looks like a palm
beautiful in autumn, beautifull ...
Everyone is in love with a tree
because it... (Maple)


The trunk turns white, the cap turns green,
Stands in white clothes, earrings dangling.
(Birch)


She has clothes pegs:
All needles, yes needles.
The animals are joking:
"Uncle hedgehog looks a little like her." Christmas tree


- Now let's plant a forest. What is needed for this? (Seeds). Now you will select their seeds for the pictures of the trees.

(Children are offered maple and ash seeds to choose from; pine, spruce, cedar cones; birch and poplar catkins; dried rowan and viburnum berries: children should choose the appropriate)





- Cope with 1 task, and it became more beautiful in the forest.

The envelope contains a picture cut into parts with a skipping rope, pins, and a flag drawn. Children compose it and come to the conclusion that they need to go to a sports corner. There, the guys find the next envelope with a task and pictures of insects.

2 task.
- List everyone you see. How to call them, in one word? Tell us what you know about insects. (Insects eat green leaves, feast on sweet nectar while eating other insects). Let's play game "Who is superfluous."
Who is superfluous and why?
Caterpillar, dragonfly, bear, bee.
Grasshopper, ladybug, crow, mosquito.
Frog, praying mantis, beetle, ant.
Butterfly, grasshopper, wasp, fly.

Fizminutka
We only went to the forest
Mosquitoes appeared
We walk further into the forest,
And we meet the bear.
Again we go further,
Before us is a reservoir.
We already know how to jump,
We will jump bolder.
One - two, one - two -
There is now water behind!
We are walking, we are walking
Raise our hands higher
We breathe evenly, deeply ...
Ahead from behind a bush
The sly fox is looking.
We will outwit the fox
Let's run on our toes.
The bunny gallops fast in the field,
A lot of fun in the wild.
We imitate a bunny
Fidget little rascal.

Also in the envelope is road sign"Crosswalk". The guys, together with the teacher, move to the safety corner and find an envelope with an assignment.

3 task.
- What time of year is it? What happens in spring? And now game "Get to know me"
- We must carefully listen to the announcement and guess who it is about.

1. Friends! Who needs needles, contact me.
2. Please wake me up in the spring. Better come with honey.
3. I want to build a nest. Borrow, present down and feathers.
4. Something very boring began to howl at the moon alone. Who will keep me company?
5. To the one who finds my tail! Leave it as a souvenir. I will successfully grow a new one!
6. Everyone, everyone, everyone! Who needs horns - contact me.
7. I can help kind, but lonely birds to find family happiness! Hatch my chicks! I have never experienced maternal feelings and will not. I wish you happiness in your personal life. Ku-ku!
8. I am the most charming and attractive! Whoever you want to deceive, I will circle my finger. Considering all this, I urge you to call me by name and patronymic. Do not call patrikeevna any more!

(The envelope contains numbers).

Where should we go? Yes, to the math corner. And here is the envelope with the assignment.
(In the envelope there are pictures with environmental signs).

4 task.
Children consider environmental signs about the rules of behavior in the forest, discuss, and the teacher reads poems about each of them.
- So we have coped with all the tasks. It became light in the forest, birds began to sing, trees rustled, butterflies flew in, insects crawled out. (Phonogram - forest noise).
- Lesovichok thanks us and gives coloring pages with animals, insects, birds. And now it's time to go to kindergarten. Let's say: "Turn around, turn around and we found ourselves in the garden!"
- Where were we with you? What they were doing? What was the most interesting task for you?

Competition "Methodical piggy bank of a teacher"

The final GCD for children of the middle group of preschool educational institutions, which is held at the end school year, the purpose of which is to activate and consolidate the skills and abilities acquired during the academic year through participation in the travel game.

Target: activation and consolidation of the skills and abilities acquired during the academic year through participation in the travel game.

Tasks:

Educational:

  • Exercise within 8; consolidate knowledge of numbers 1 - 8; ordinal and quantitative counting, knowledge of geometric figures and bodies, knowledge of parts of the day; names of spring months; the ability to distinguish and name the seasons; improve the skill of orientation on a piece of paper, continue to teach how to draw straight lines along the points.
  • Reveal the ability to identify an "extra" subject, logically explaining your choice; to consolidate the methods of generalization - combining objects into groups according to essential characteristics (trees, insects, animals, birds, etc.).
  • To form the ability of children to consciously accept the game task, to perform game actions according to the rules, to achieve the correct result.

Developing:

  • Develop ingenuity, visual memory, imagination, the ability to make a logical sequence, develop attention, hand motor skills, coordination of movements.
  • Develop speech, the ability to argue their statements.

Educational:

  • to bring up such qualities as friendliness, mutual assistance, sociability;
  • contribute to the education of kindness, the ability to rejoice at each other's successes.

Integration of educational areas: cognitive development, social and communicative development, speech development, physical development, artistic and aesthetic development

Material and equipment: multimedia presentation, a bottle with a letter, a map, a chest with a treasure, a spyglass, a compass, a model of a ship made of soft modules, the sound of the sea recording, animation didactic game"What's superfluous?", Sheets with a dotted image of a boat, a set of geometric shapes.

Game progress

WITH Good morning, the day has begun,
First of all, we drive laziness
We chase away yawns,
And we all start to play.

(A ship whistle is heard).

Guys, tell me what is this sound? Where do the ships sail? True, at sea. That would be to visit us at sea. Would you like to? Let's join hands and close our eyes, dream.

(An image of the sea appears on the screen, the sound of a wave, a pirate ship, in the sea a bottle with a message floats).

And the truth is where we ended up ? Look, the waves washed something ashore. Bottle?! I wonder what could be inside?

Indeed, there is a note in it. Who do you think wrote it ? (On the back side scrapbook image of a pirate). What does it say? Let's sit on the beach and read the note:

“Hello, those who found this bottle. I am a pirate. Once upon a time, traveling the seas and oceans, I buried a treasure on one island and drew a map with its location. But the trouble is - I have only one part of this map left, and I lost the rest on different islands. Please help me find all the parts of the map, and then I will share the treasure with you. The location of the treasure on the map is marked with a red cross. "

Guys, what should we do? Do you want to find the treasure?

What are the names of people looking for treasure? Do you want to become a treasure hunter?

How do we get to the islands that the pirate writes about?

Guys, go to the tables. Look, you have leaflets on your tables with dots and numbers drawn. If you connect all the dots in order, you get something on which we can go in search of the treasure. If you accurately, exactly complete the task, then we can hit the road. (Children complete the task).

the game "Finish the sentence".

Check with each other: did everyone complete the task correctly?

Well done! You have completed the task, and here is our ship.

(Children go to the carpet, where a boat is assembled from soft modules).

Well, let's hit the road? Captain, command!

Set sail! Raise the anchor! Full speed ahead! Which island will we sail first? (For the first).

How many parts are there in a day? (4). Name them. Tell me, when does our journey begin, what time of day?

  • We sleep at night, and do exercises ... (in the morning)
  • We have breakfast in the morning, and we have lunch ... (in the afternoon)
  • We have lunch during the day, and we have dinner ... (in the evening)
  • We have supper in the evening, and we sleep ... (at night)

Guys, I see an island. (I look through the telescope). This is "Know-it-all Island." Let's go ashore and see who is waiting for us here.

Game on the screen "What's extra?"

Well done boys. Somewhere here on this island must be hidden part of the map that the pirate wrote about. Do you see her? (Children find part of the map)... Well done guys, we already have how many parts of the map ? (Two).

(On the second).

Guys, while we sail, let's play with you the game "What time of the year?"

  • What time of the year does everyone swim and sunbathe?
  • What time of year do birds fly south?
  • What time of year do snowdrops bloom?
  • What time of the year do they play snowballs?
  • What time of year does the snow melt?
  • What time of the year do the leaves fall from the trees?
  • What time of the year do the buds bloom on the trees?
  • What time of the year is the harvest from the fields and gardens?

I see an island ... (I look through the spyglass) This is an island all sorts of things ".

What awaits us on this island? (Children sit at tables).

Game "What is where?"

Children are invited to arrange geometric shapes on the album sheet.

  • In the middle is a circle.
  • In the upper right corner there is a square.
  • In the lower left corner there is an oval.
  • In the lower right corner there is a triangle.
  • In the upper left corner there is a rectangle.

Okay. Did you do everything right? Let's check.

How many map pieces do we have now? (Three). You can be glad that we found another part of the map and have fun.

Phys. a minute to the music "A crab sits under a palm tree", muses. Zheleznova E.

Well, guys, are we going to the next island? Captain, command!

Set sail! Raise the anchor! Full speed ahead! Which island will we sail further on? (On the third).

Guys, while we sail, let's play with you game "Say in one word".

  • Apple, pear, plum, lemon -… (fruit).
  • Bed, bedside table, chair, wardrobe -… (furniture).
  • Dog, cat, cow, goat -… (pets).
  • Dad, mom, grandmother, grandfather - ... (relatives - family).
  • A cube, a doll, a car, a ball -… (toys).
  • Slippers, sandals, boots, sneakers - ... (shoes).
  • Bee, dragonfly, fly, beetle -… (insects).
  • Airplane, helicopter, rocket -… (air transport).

Guys, I see another island ... (I look through the telescope). This is "Animal Island". What awaits us on this island?

Game "Guess the animal".

  • This animal has a gray fur coat in summer and white in winter. He runs fast. He is afraid of everyone in the forest, hides under a bush (Hare).
  • It is small and prickly. Sleeps in winter. In summer catches beetles and worms (hedgehog).
  • He is big, shaggy, awkward. Sleeps in a den in winter. In summer he walks through the forest looking for honey and raspberries (bear).
  • She is red-haired and cunning. She has a fluffy tail. Lives in a burrow. Catches mice and hares (Fox).
  • He is gray and scary, angry and hungry. Catches hares and calves. Lives in a den (Wolf).
  • She is small, fast, red-haired. Jumps through trees, lives in a hollow. Gnaws cones and nuts (squirrel).
  • Guys, what are these animals called? That's right, wild animals.

Well done boys! Somewhere here on this island there must be another part of the map that the pirate wrote about. Do you see her? (Children find part of the map).

Well, guys, are we going to the next island? Captain, command!

Set sail! Raise the anchor! Full speed ahead! Which island will we sail further on? (On the fourth).

Guys, while we sail, let's play with you the game "We answer quickly".

  • Who wears a house on? (Snail)
  • Not a bird, but with wings. (Butterfly)
  • What animal has a bush on its head? (Elk)
  • Who wears a hat and doesn't know how to say hello? (Mushroom)
  • Where do insects disappear with the onset of winter?
  • What animals hibernate? (Badger, bear, hedgehog, gopher, hamster)
  • What animals change color for the winter? (Hare, squirrel)
  • What bird does not build nests and hatch chicks? (Cuckoo)
  • What bird is called the "forest doctor"? (Woodpecker)
  • Without which a plant cannot grow? (Light, water, heat)

You know everything, well done!

Guys, we are sailing to another island ... (I look through the telescope). This is an island fairy tales "... What awaits us on this island?

Game "Let's play a fairy tale".

1. A boy with geese flew in the skies.
What was the boy's name? Say it all together!
And what is the name of the tale?

2. Oh Fox, Fox, Fox
Sly cheat.
She sang a song very, very loudly:
- Cockerel, Cockerel!
Golden scallop.
Look out the window
I'll give you a pea.

3. Grandfather and grandmother lived together
They blinded my daughter from the snow,
But the fire is hot
Turned my daughter into steam.
Grandfather and grandmother are in sorrow.
What was their daughter's name?

4. Oops! Fox, Fox, Fox,
I deceived the Crane,
But I did not know that Crane,
He's also a very cunning fellow.

5. In that fairy tale the prince lived.
The gray wolf served him.
Remember this fairy tale,
Answer amicably together!

6. From the King's Ballroom
the girl ran home.
Crystal slipper
lost on the steps.
The carriage became a pumpkin again.
Who, tell me, is this little girl?

7. An evil blizzard has flown,
Gerda has lost a friend.
Kai rushed to the kingdom of ice!
Gerda! Gerda! Help out!
The blizzard is spinning to the right, to the left
In a fairy tale….

Somewhere here on this island there must be another part of the map that the pirate wrote about. Do you see her? (Children find another piece of the map).

Well done, you are real craftsmen. So we found all the parts of the map. Now can we find out where the treasure is? (Children connect all parts of the map).

Guys, look at the map, the treasure is marked with a red cross and is located on the "Island of Childhood".

Children search and find treasure.

We open the chest.

Guys, here's a note: “You have found the most precious treasure - this is your knowledge. Everything that you have done on your journey today is a treasure. " (In the chest there are chocolate coins in a golden wrapper. Children are treated to chocolate coins).

Well done! Did you enjoy our trip? What do you remember the most? Guys, what helped us find the treasure?

It was also very interesting for me to travel with you in search of the treasure.

This lesson is designed for children 4-5 years old, conducted in the form of a quest travel. The lesson is aimed at expanding children's ideas about the diversity of the world around them. At the same time, in the course of the lesson, the count to 5 and the knowledge of the main colors are consolidated.

Download:


Preview:

MBDOU CRR - kindergarten number 5 "Sun"

Direct educational activities

for children 4-5 years old

on cognitive development

Topic: Quest - a journey to mysterious islands

Prepared by: educator

1st qualification category

Tyutyunnikova Lyubov Alekseevna

Rylsk

2015

Target: development of curiosity and cognitive motivation

Tasks.

Educational:

1. Expand children's ideas about the diversity of the world around them, the ability to build statements

2. Train mental operations, analysis and comparison, orientation in space.

3. To develop skills of oral counting up to 5.

4. Improve the ability to distinguish and name geometric shapes (circle, square, triangle, oval) regardless of their size.

Developing:

1.Develop to develop attention, memory, speech, fantasy, imagination, logical thinking and Creative skills child, physical activity

2. To develop a common and fine motor skills hands.

3. To develop the ability to determine the spatial direction from oneself:above, below, in front, behind, on the left, on the right.

Educational:

1. To cultivate love for the Motherland, hometown, kindergarten.

2. To cultivate interest and the ability to work in a team.

3. To cultivate the desire to take part in educational games.

4. Encourage free communication with adults and children.

Integration of educational areas:

1. Social and communicative development;

2. Cognitive development;

3. Speech development;

4. Artistic and aesthetic development;

5. Physical development.

Types of children's activities:play, communicative (communication and interaction with adults and peers), cognitive research, perception fiction, construction, musical, motional, productive.

USED ​​TECHNOLOGIES:health-preserving, ICT, gaming, social and personal.

Vocabulary work:

Enrich children's vocabulary (map, compass, travel, island)

Preliminary work:

1. Learning physical minutes.

2. Repetition of poems and riddles about animals.

3. Consideration of geometric shapes of different sizes

Equipment: Ship layout, map, compass, chest, island layouts, different kinds toys, geometric shapes, materials for making a spring bird of joy, laptop

PROCESS OF THE LESSON

1. Introduction to the game situation.

EDUCATOR:

Today is a sunny, joyful day, because joy has settled in our group.

Joy ran along the path

Joy opened all the windows,

Joy woke up all the children

Invited guests to visit us!

Hello guys! My name is Lyubov Alekseevna. I want to invite you on a trip today. How do you like to travel? What kind of transport?

CHILDREN:

By train, plane, bus ...

EDUCATOR:

Today we will go on a sea voyage. How can you go on a sea voyage. What do you think?

CHILDREN:

By ship, boat, steamer.

EDUCATOR:

Our ship is called "Russia"(the model of the ship opens).

And our Motherland is called Russia. What's this?(points to the flag)

CHILDREN:

Russian flag.

2. Game actions. Resolution of problematic game situations.

EDUCATOR:

But, going on a long journey, you need to take the necessary things. Think about what we need to take with us on the road?

CHILDREN:

(called various things)

EDUCATOR:

But look what is in the chest?

CHILDREN:

Map.

EDUCATOR:

Yes guys. Here's some interesting map(considering the islands different color, numbers.).

This map will reveal to us the secrets of the islands.

But in order for our ship to go out to the open sea, we need to determine the course of the ship. And the compass will help us with this.

Now we need to select the captain of the ship. And since this is our first time on such a journey, let me be your captain. And you will be my helpers.

I invite you to take your seats on our ship.

(Draws children's attention to the map)

What color is the island under number 1?

CHILDREN:

Blue

EDUCATOR:

A car full speed ahead to the Blue Island!

(soft music sounds) (Breathing exercise)

Guys, you hear the sound of the sea, it smells like sea air and you see a beautiful big sea in front of you.

We will breathe the air of the sea

We breathe through our nose, not our mouth.

We don't raise our shoulders

We help with the tummy.

(inhale, exhale 5 times)

EDUCATOR:

The wind walks on the sea

And the boat urges

He runs to himself in the waves

On inflated sails.

But I see a blue island on the right(all turned to the right and looked).

Come on out, guys, ashore. Look, there is a path of geometric shapes to the island. What are these geometric shapes? What colour?

CHILDREN:

(called shapes and colors of figures)

EDUCATOR:

You only need to go along the squares.(Opens the fabric).

EDUCATOR:

Guys, look, what is this?

CHILDREN:

Toys.

EDUCATOR:

What material are toys made of? What are they?

CHILDREN:

Rubber. Made of rubber.

EDUCATOR:

And what are these toys? Who are they portraying?

CHILDREN:

Animals. Wild and domestic.

EDUCATOR:

Where do wild animals live?

CHILDREN:

In the woods

EDUCATOR:

Where do pets live?

CHILDREN:

At home, next to a person.

EDUCATOR:

Is a fox a wild animal or a pet?

CHILDREN:

Wild.

EDUCATOR:

Why?

CHILDREN:

Because he lives in the forest.

EDUCATOR:

Who's that? Where does he live?

CHILDREN:

Cat. Pet. Lives next to a person.

(several domestic and wild animals are considered this way)

EDUCATOR:

Come on guys, we will put some toys to the house, and others to the Christmas tree. To the house - home, and to the Christmas tree - wild.

(sorting animals)

EDUCATOR:

Well done! Now that we have helped the animals, we can continue our journey further. We return to our ship.

(children sit down)

EDUCATOR:

What is our next island? What figure? What color?

CHILDREN:

Under number 2. Yellow.

EDUCATOR:

While we are sailing to this island, we will play a game: "Say what is to the right and what is to the left." We took the binoculars. What do you see on the right? Left?

CHILDREN:

(answer) Finger gymnastics I will press two palms And swim along the sea Two palms friends This boat is mine I will raise my sails Blue sea to swim And on rough waves Fish are swimming Here and there

EDUCATOR:

Well, here we got to the Yellow Island. Come out guys. See what color is the path to the yellow island? What geometric shapes?

CHILDREN:

Circles

EDUCATOR:

We go carefully so as not to fall into the water. Do you know what water in the sea is? Can I drink it?

CHILDREN:

Salty, you can't drink.

EDUCATOR:

(opens yellow cloth)

Take a look. This is an island of extraordinary toys. These are folk toys.

Yes, guys, each of these toys can tell us a lot of interesting things, give us joy, tell us the secrets of ancient, wonderful beauty. To introduce us to the world of Russia, the world of kindness, to say that there are wonderful people of the master in Russia.

(ICT display of modern toys)

EDUCATOR:

Our journey continues. Take your seats on the ship.

(refers to the map)

What is our next island.

CHILDREN:

Number 4. Green.

EDUCATOR:

Our path lies to the Green Island. The ship is sailing, and we will play the game "Name it affectionately".

(A fox is a chanterelle, a bear is a bear cub, a hare is a bunny ...)

EDUCATOR:

We go ashore.

What color is the path to our island? What figures?

CHILDREN:

Green, made of triangles.

EDUCATOR:

Children, what else can you call this island?

CHILDREN:

Island of toys.

EDUCATOR:

What material are these toys made of?

CHILDREN:

From fur.

EDUCATOR:

That's right, the toys are soft, made of fur.

Now guess the riddles:

(makes riddles about animals)

EDUCATOR:

Do you know riddles or poems about a bear, a fox, a mouse ... Tell us.

CHILDREN:

(tells 1 - 2 children)

EDUCATOR:

What fairy tale do you know with the participation of these fairy-tale heroes?

CHILDREN:

Teremok.

(physical minute "Teremok")

EDUCATOR:

Let's put all the animals in order in the teremok.

(SOS signal sounds at this time)

EDUCATOR:

Children, I hear some noise.(listens)

This is an SOS signal. Alarm and distress signal. Let's take a look at the map. Where did the trouble happen?

EDUCATOR:

The trouble happened on this island. What color is the island? What figure?

CHILDREN:

Red. Number - 4.

EDUCATOR:

Yes, we are asked for help from the Red Island under the number 4. Which road will we take to get to it?

CHILDREN:

In red, from ovals.

EDUCATOR:

It seems we have arrived at the place. What a strange island. do you hear anything?

EDUCATOR:

(opens the red cloth and everyone sees the scattered and broken toys)

The toys say they were attacked by pirates and did so. Look, the toys are broken and hurt. Let's help them - we will repair them.

(didactic game "Toy repair")

EDUCATOR:

Guys, how do you play?

CHILDREN:

(tell)

EDUCATOR:

How should you handle toys so that they are always beautiful?

CHILDREN:

(talk about the respect for the toy)

Do not throw toys.

Do not throw on the floor to avoid being stepped on.

Put in place after the game.

EDUCATOR:

I think that now you have become a real rescue team, and if something goes wrong somewhere, we will come to the rescue again.

Well, it's time for us to get back. Climb aboard the ship. Let's say goodbye to the islands.

CHILDREN:

(waving hands)

EDUCATOR:

Did you enjoy our trip? What have you learned while traveling? What new have you learned?

CHILDREN:

(children's answers)

EDUCATOR:

You have done many good deeds today. Open your nests-palms ”and release your kindness into the air. Let it fly over us, guests, over the city of Rylsk, over our Motherland Russia, over our planet Earth. May the whole world be happy with our tenderness and kindness.


Olesya Shvedova
Abstract quest - a game of middle group"Looking for a surprise"

Target: Consolidation of the previously acquired knowledge of geometric shapes.

Tasks:

Educational (educational):

1. Encourage cognitive and research activities through immersion in various game situations building on previous experience.

2. To learn to understand the task at hand and to carry out it independently or collectively.

3. Strengthen the skills of direct counting within 5.

4. Improve the ability to distinguish and name geometric shapes (circle, square, triangle) regardless of their size.

Developing:

1. Create conditions for the development of attention, memory, imagination, motor activity.

2. Develop social and communicative qualities by collectively solving common problems.

3. Encourage and stimulate the manifestation of speech activity of each child.

3. Form self-control skills.

Educational:

1. Creation of a positive emotional mood.

2. Cultivate interest in mathematical knowledge.

3. To foster a sense of friendship, cooperation, goodwill towards each other.

Integration of educational areas:

1. Social and communicative development;

2. Cognitive development;

3. Speech development;

4. Physical development.

Types of children's activities: playful, communicative (communication and interaction with adults and peers, cognitive research, motor, productive.

Methodical techniques:

Motivational and incentive stage:

Game motivation (problem situation)

Organizational exploratory stage:

Cognitive and practical motivation

Visual method (sample show, demo)

Practical (working with cards, working with handouts, working with a diagram, play exercises, tactile sensations, comparison)

Verbal (reminder, explanation of assignments, questions, choral answers, individual answers)

Reflexive-corrective stage:

Encouragement, analysis of assignments, receiving surprise.

Technologies used: health-preserving, play (quest technology) .

Vocabulary work:

Enrich the vocabulary of children. Speak familiar concepts (magnet - attracts, side of a geometric figure, angles)

Individual work:

o Assign color names with Artem G.

o Strengthen the recognition of numbers up to 5 with Ksyusha, Roma, Lyusya.

Preliminary work:

1. Acquaintance with the properties of a magnet.

2. Selection of generalizing concepts.

Material and equipment: chest, diagram, magnets, flower beds, geometric shapes, wonderful bag, paper clips, letters with assignments, flowers, keys, surprise game.

Motivational and incentive stage:

Educator: Hello guys, hello dear guests.

Children, say hello to our guests.

Educator: Guys, you know what we have in the group lives a group of children Kuzya, he keeps order in group but sometimes he likes to play pranks. So today I have prepared for you surprise, and Kuzya hid it somewhere in group and left us a message. I want it to you read:

"Hello guys, I know that you are very smart and quick-witted, and you can easily cope with my tasks that will lead you to surprise... Good luck to you. Your group child Kuzya. "

Educator: Guys, you want to find surprise?

Children: Yes.

Educator: To do this, we need to complete the tasks of Kuzi.

Organizational exploratory stage:

Educator: Look, here's the first exercise:

1. First task: "Magic bag"

Put your hand in the bag as soon as possible, and name the object that you recognized.

(Define geometric shapes by touch, give signs of geometric shapes)

Individual responses children: Which geometric figure how many corners it has, how many sides.

Educator: You have coped with this task, you are great.

Educator: Guys, there is still something in the bag. Want to know what's in it?

Children: Yes.

2. Second task.

Flowers of unprecedented beauty bloomed here,

You can't touch them with your hands, but it's time to plant them.

Educator: Guys, where are the flowers planted?

Children: to the flower bed?

Educator: Quite right, I even see several flower beds, you want to look at them.

Educator: In an even circle one after another, on the way we will go straight to the flower bed.

Educator: What unusual flower beds? What do they look like?

Children: on a circle, on a square, on a triangle,

Educator: and how to call it in one word -

Children: geometric figures.

Educator: And here are the flowers, but Kuzya said that you shouldn't touch them with your hands?

What to do? Look, are there any other items here? Same.

Children: magnet.

Educator: How will he help us?

Children: (answers children: the magnet attracts metal objects, and the flowers have metal staples)

Educator: Look, Kuzya left a diagram of how to plant flowers.

Sasha, what flowers will grow in a triangular flower bed - red,

Dasha, what flowers will grow in a square flower bed - blue,

Glory, and yellow flowers, on which flower bed will they grow? on the round.

Educator: Let's try. come up and plant flowers in the flower beds.

Educator: Look, what bright flower beds we got. Have we planted all the flowers correctly?

Let's count how many flowers have we planted in a triangular flower bed?

Let's count how many flowers have we planted in a round flower bed?

Let's count how many flowers have we planted in a square flower bed?

We are great fellows, we have coped with the task.

And under the flowers lay a new one exercise:

Follow in the footsteps surprise awaits you there.

3. Third task

Your surprise lies in the chest, You have already reached your goal,

You just need to pick up the key, and it lies on the number five.

(pick up the key to the lock and open it) Discover a new game.

Educator: Who can find the key and open the chest?

Children: (someone opens the chest.)

Educator: And here is a message from Kuzi.

Do you want me to read it to you?

"Dear guys, you have completed all the tasks. You are GOOD! surprise new game for the group I think you will like it very much. Goodbye, your Kuzya. "

And here, and the game is a constructor, later we will learn into it play.

Now tell me what tasks were difficult for you.

And what tasks were easy.

Guys, we have coped with all Kuzi's tasks. We were friendly and helped each other.

Related publications:

“In Search of New Year's Toys”. Synopsis of quest games for older preschool children"Looking for Christmas toys"(Compendium of the quest - games for older children preschool age) Locke G. S. educator, MBDOU “CRR - for children.

Quest game "In search of treasure" Objectives: Activation of the dictionary. Development of phonemic hearing, coherent speech, visual perception, attention.

The goal is to promote the development of the imagination of preschoolers using modern unconventional methods and techniques, in particular by means of.

Quest game "In search of treasures" for children of the older group Goal: Creation of conditions for development cognitive abilities children through play. Tasks: 1. To consolidate knowledge about animals, fairy tales, traffic rules ,.

Municipal budgetary preschool educational institution

"Kindergarten" Snowflake "

Quest game in the middle group on the topic:

"Through the Pages of a Lost Book."

Developed by the educator

Middle group:

Trofimova V.M.

Gagarin

2015 g.

Target: Consolidation of children's knowledge about Russian fairy tales.

Tasks:

Educational:

Learn to recognize a fairy tale by illustrations, riddles;

Improve the ability to compose descriptive story based on a visual plan; activate vocabulary by lexical topic"Wild animals";

Strengthen the skills of children to retell fairy tales;

Expand vocabulary;

Fix the name of Russian fairy tales.

Developing:

Develop speech and cognitive activity children, the ability to compare, generalize, draw conclusions and inferences;

Develop thinking, imagination, visual memory, observation.

Educational:

To foster interest in Russian folk tales;

To form the skill of cooperation, benevolence.

Develop fine motor skills of the fingers, encourage improvisation by means of facial expressions, expressive movements;

Foster a culture of behavior, the ability to hear another

Use of modern technologies:

Receptions of health-saving technologies (change of activities, elements of eye gymnastics, breathing exercises).

Equipment: A chest, a ball of thread, a magic bag, a folder - an imitation of a book cover, pages, a projector, a presentation of a lesson, animal hats.

Preliminary work:

Reading Russians folk tales.

Examining the illustration.

The game is a performance based on the Russian folk tale "Teremok".

Methods and techniques:

Surprise moment;

Conversation;

Answers on questions;

Making riddles;

Pedagogical assessment, encouragement;

Visual:

Demonstration, examination of illustrations.

Practical:

Solving a problem situation;

Search actions;

The game is a dramatization of a fairy tale;

Fizminutka - gymnastics of the eyes;

Breathing exercises.

If a fairy tale knocks on the door

Let her in quickly

Because a fairy tale is a bird

A little scared and not found.

Educator: (against the background of the music "Come to a fairy tale", children enter the hall)

Educator: We will all join hands and smile at each other. Guys, today we will go to fabulous journey, and where, you will find out a little later. let's close our eyes and imagine that we are flying above the clouds(magic music sounds).

Educator: Open your eyes, look, where are we?

You and I ended up in a fairy forest.

Slide. (Forest)

Children walking through the woods discover a magical chest.

Educator: Guys, let's see what's inside(Children open the chest, discover book). Look how beautiful she is! (They open it, it turns out that all the pages have disappeared).

Educator: Guys, where do you think the pages of the book have disappeared?(Children reason, express their assumptions).

Slide. (B. I)

Educator: Hear what it is? Someone must be calling us.

Baba Yaga: (video call) Hello kids! Can't find the pages of your book? It was me, Baba Yaga, who asked the Mighty Wind to scatter them across the land of fairy tales! Search, maybe you will find! But don't expect help from me!(laughter soundtrack).

Educator: But Baba Yaga cannot live in order not to harm anyone. We have a difficult task with you: we need to find all the pages of our book so that we can read it. How do we find them? Who will show us the way? What objects from fairy tales help the heroes find the right path?(children say).

Educator: In many Russian fairy tales there is one magical object that points the way to the heroes. This is a magic tangle.

Baba Yaga (video call): We didn't think, we didn't guess, but we lost our ball! Ha ha ha.

Educator: Oh, guys, Baba Yaga managed to harm us here and hid a ball. What do we do, how do we get it back? Look, she left a message: To get your ball back to you, you must remember and name what fairy tales you know?

Game "Name fairy tales": children Slide number 5. (illustrations)

Baba Yaga (video call): you know a lot of fairy tales, I think you deserve that I return to youmagic ball (MUSIC FOR A SURPRISE MOMENT) - a ball rolls out of the screen

Educator: Well, guys, thanks to your knowledge B. I returned the ball, which will show us the way to the lost pages from this book, but for this you need to say the magic words.

Children together with the teacher say the magic words "One, two, three ball for us, help us", the ball rolled to the music, to herringbone , children discover the magic pouch in which lies fox toy.

Educator: Guys, look, what is this?

Children: Pouch.

Educator: That's right, a magic bag, but there is something inside. And what is there, you will find out when you guess the riddle.

Sly cheat

Red head,

Fluffy tail - beauty!

And her name is ...

Educator: That's right, guys, this is a fox, she came running to us from a fairy tale. Guys, what is the name of the fox in fairy tales? (Fox-sister, fox, Lisa Patrikeevna).Fox slides from fairy tales

Educator: So one page was found! This page shows fairy tales in which one of the heroes was our little fox - sister (the guys guess the tales depicted).

Educator: Come on, we'll look, maybe the remaining pages are hidden somewhere?

Gymnastics for the eyes: "Look into the distance, we are looking nearby, look up, down, draw a ball with our eyes"

Educator: Not a single page is visible anywhere. Oh guys can you hear someoneshouts "Help!"I just can't figure out who needs help?(Children go to the highchairs, sit down, (an audio recording of the voice is played).

Slide (girl screams)

The game "Help!" it is suggested to name those who need help.

- "Help, three bears are chasing me!" ("Three Bears").

- “Help! I'm lost in the forest! " ("Masha and the Bear").

- “Help! My brother was taken away! " ("Geese and Swans") Educator: What good fellows! And here's another page!

Mouse Slide

(audio recording of a squeak of a mouse)

Educator: Oh guys, do you hear someone coming to us?

(Mouse enters): Hello.

Educator: Mouse, why are you so sad?

Mouse: I know very much interesting game, but unfortunately I have no one to play with.

Educator: Do not be sad, the guys and I will play with you.

Mouse: YES ?! How cool. The game is called Mood of Mice.

(PHYSICAL MINUTE)

Game "Mood of the Mice"

In the morning they woke up and wanted to take a walk, opened the window, and it was dark there ...

(Dim the lights)

At first they were surprised.
Then they were deeply indignant.
Offended, but not at all.
With resentment they turned away,
Like a mouse on a rump, everyone pouted,
And suddenly everyone was saddened.
Sad shoulders dropped
In the eyes of the saddened evening
And the tears are about to run.
But here a ray of sun stealthily
Slid on the cheek softly smooth,
And everything lit up around.

Everyone smiled with joy
As if from a dream everyone woke up.
They jumped up and shouted:
- Hooray! We have become merry!

(The light turns on).

Educator: Well done, we were able to cheer up the mouse and she helped us to rest a little, let's say goodbye to her.

(The guys say goodbye to the mouse)

Educator : We go further in search of the lost pages. Do you like to guess riddles? If we guess all the riddles, another page from the book will appear.

Fluffy tail

The fur is golden

Lives in the forest

Stealing chickens in the village

(fox) Slide

Who in the cold winter

Wandering in the woods angry, hungry?

(wolf) Slide

Small stature,

A long tail,

Gray fur coat,

Sharp teeth

(mouse) Slide

Our animal lives in anxiety

He takes his feet away from trouble.

Come on quickly guess

What is the name of the animal?

(hare) Slide

Who is big and clubfoot,

He took the honey out of the barrel with his paw.

I ate the sweetness and roar.

And his name? (Bear) Slide

Rides through the swamp

Green frog.

Green legs

My name is.

(frog) Slide

Slide. Teremok.

Educator: Guys, look, we have guessed the animals. All of them are heroes of one beloved fairy tale. Guess which one?

Children: Teremok.

Slide

Educator: Well done boys! Look at the screen. Here we found the next page! We have almost completed our book. The last page remains. Our tangle does not know where she is.

Slide. (B. I)

Baba Yaga: (video call): Wow, what are you! Still, they collected the pages from the book. But you still have one more page to find and here the Mighty Wind will not help you, because I took it from him. And I won't give it to you just like that. You must surprise me, please and amaze me.

Slide

Educator: Baba - Yaga, and the guys and I know how to surprise and please you. Let's sit back and watch. And for you guys, I suggest the characters' hats, show Baba Yaga the fairy tale "Teremok".

The background of the photo remains on the screen

Educator:

Like a mouse runs across the field,

She stopped at the door and squeaked:

Mouse:

Who, who lives in the little house?

Who, who lives in the low?

Who lives in the mansion?

There is no one in the mansion, no one answers the mouse. The mouse climbed into the teremok, began to live and live - to sing songs:

Educator:

There is a teremok-teremok in the field,

It is not low, not high, not high.

It's like a frog runs across a field, a field,

She stopped at the door and screamed.

Frog:

Who, who lives in the little house?

Who, who lives in the low?

Who lives in the mansion?

Mouse: I'm a mouse! And who are you?

Frog: I'm a frog frog! Come live with me!

The frog jumped into the teremok. They began to live and live with the mouse - singing songs.

Educator:

There is a teremok-teremok in the field,

It is not low, not high, not high.

Like a bunny runs across a field, a field,

Hare:

Who lives in the little house?

Who lives in a short one?

Who lives in the mansion?

Mouse: I'm a mouse!

Frog: I'm a frog frog! And who are you?

Hare: And I'm a bunny, jump! Come live with us!

The hare jumped into the teremok. They began to live and live together - to sing songs.

Educator:

There is a teremok-teremok in the field,

It's like a chanterelle runs across the field,

She stopped at the door and shouted:

Fox:

Who, who lives in the little house?

Who, who lives in the low?

Who lives in the mansion?

Mouse: I'm a mouse!

Frog: I'm a frog frog!

Hare: I'm a bunny, jump! And who are you?

Fox: And I'm a little fox sister.

Hare: Come live with us!

The fox climbed into the teremok. Now the four of them began to live, to live - to sing songs.

Educator:

There is a teremok-teremok in the field,

He is not low, not high, not high.

Like a gray wolf runs across a field, a field,

He stopped at the door and shouted:

Wolf:

Who, who lives in the little house?

Who, who lives in the low?

Who lives in the mansion?

Mouse: I'm a mouse!

Frog: I'm a frog frog!

Hare: I'm a bunny - jump - ka!

Fox: I'm a little fox sister. And who are you?

Wolf: And I am a gray wolf!

Fox: Come live with us!

The wolf climbed into the tower. They all began to live and live together - to sing songs.

Educator:

There is a teremok-teremok in the field,

He is not low, not high, not high.

As in a field, a bear wanders,

He stopped at the door and roared:

Bear:

Who, who lives in the little house?

Who, who lives in the low?

Who lives in the mansion?

Mouse: I'm a mouse!

Frog: I'm a frog frog!

Hare: I'm a bunny - jump!

Fox: I'm a little fox sister.

Wolf: I'm a top - a gray barrel! And who are you?

Bear: And I'm a blooded-up bear - you crush all of you!

As Mishka fell on the teremok, so the teremok crumbled. And all the animals scattered.

Educator: Well, Baba - Yaga, we made you happy! Oh, and where is our B.Ya., where did she go?

(Audio recording)

Baba - Yaga (exit from the forest): Here I am, here. Yes, you made me happy. Well, I will help you turn your pages into a real book of fairy tales, and a magic chest will help us. Put the book in the chest and repeat the magic words: "Snoop, snap, snure!"

Educator: Let's take a look at our little chest. See what book we were able to collect. We will read it with you every evening. You are all great for me. You are the greatest lovers of Russian folk tales. (The teacher evaluates the activities of each child). Well, you B.Ya. Thank you very much, you helped us turn our pages into a real book of fairy tales

Baba - Yaga: Forgive me, my iris, that I was such a mischievous person, I liked helping you so much, you are so good, but it's time for me to go back to the forest, I'll go read a fairy tale to the mighty wind. Goodbye!!!

Children and the teacher become side by side.

Believing in a fairy tale is happiness. And for those who believe, the fairy tale will certainly open all the doors. And give something interesting.