How to play the sea battle on the leaflet in the cell

Sea battle is a simple and fascinating board game, for which special knowledge and special adaptations are not required. To play together with a friend or family member, it is enough to take two sheets into a cell and two pencils. The game not only allows you to have fun, but also contributes to the development of intuition, strategic thinking. How to play the sea battle at home?

Rules of the game

The essence of the game the sea battle is that two people take turns blindly called coordinates on the enemy map (on the leaflet in the cell). The named point should destroy the ship or hook it part. The earlier the player will sing the opponent's fleet, the faster he wins.

Gaming field

It is a sheet into a cell on which a square of 10 x 10 cells is drawn. Each side of the figure has its own coordinates. The vertical side is numbered from top to bottom (from 1 to 10). The horizontal left right is denoted by the letters of the Russian alphabet (from "A" to "K", missing "E" and "Ya"). In the drawn square, ships are arranged.

Sometimes instead of letters use the words "republic" or "Snow Maiden".

Next to its field on paper draws the field of the opponent. It must have identical coordinates and sizes. The plane remains free and applies to mark their shots.

The number and location of ships in the game sea battle

Submarines consist of several pipes or decks. On the playing field should accommodate:

  • 1 four-plated battleship - 4 cells;
  • 2 three-stage cruisers - 3 cells;
  • 3 two-plated destroyers - 2 cells;
  • 4 single-lubricated ship - 1 cell.

Exploration follows by certain rules. They cannot touch each other in the corners or parties. Between them should be at least one empty cell. It is no less important that they are located only horizontally and vertically.

There are maritime combat options with another location of ships - the letter "g", zigzags or squares. Perhaps their other structure and quantity. For example, 2-3 four-plane and 1 five-plated (aircraft carrier). When using a larger number of ships, another field size will be required (15 × 15).

Terms and Priority

To choose who will walk first, players throw lots. Making a shot, you call coordinates (letter and digit). For example, B8. The opponent looks at the playing field with his submarines and answers:

  • by;
  • injured;
  • killed.

In the first case, he makes it clear that you fell on an empty cage. The move goes to the enemy.

The second option means that you have fallen into a multipleup vessel (consisting of 2, 3 or 4 cells). Mark this place in your map. You have the right to the next shot. To achieve someone else's ship, use the nearby coordinates. For example: B7, B9, A8 or B8. You can temporarily leave the wounded ship alone and look for another. The move lasts until you miss.

The third option suggests that the enemy's submarine is destroyed. If this happened with a single shot, then he was uninfell (occupied one cell). If the ship is killed from the second move, he was two-candy, etc. After the destruction of the vessel, you can walk until you hear the answer "by".

Strategy

Winning the game sea battle will help well-planned tactics. The winning strategy offers:

  • Masking thoroughly. The companion should not see your playing field on a leaflet into a cell.
  • Take into account the game of the game and the skill of the enemy. For example, if it is a beginner player, then you should not place your fleet at the field corners. Newbies start with them. With an experienced competitor, it is better to break the pattern and hide two or three ships in such a place.
  • Think over the placement of your ships. Unicellular vessels can be placed by the groza, away from each other. Large - compact in one place. The partner will quickly find large objects. However, on the search for small submarines, he will spend much longer. This will give you a chance to recoup.
  • Celebrate your shots. Put the cross in the right empty square. So you will not call these coordinates for the second time. Fix both getting and misses. This will avoid conflicts in case of any errors.
  • Exhaust the cell around the destroyed rival ship. Rules forbade the ship to build in them. It will save your time.
  • Shoot by moving diagonally. So the chances rise big submarines. In search of a lincard you can walk through three cells on the fourth.

What can not do

In case of non-compliance with the rules, the game The sea battle can be completed earlier. Inadvertible violations are considered:

  • Passing the stroke due to inattention.
  • Incorrectly drawn field: an incorrect coordinate system or sizes of the square.
  • The number of ship exceeds the desired.
  • One of the players spied the placement of the submarine in the other.
  • Hiding hitting.
  • The last one-challenge ship is an opponent in the course of the game in the last free cell. To avoid deception, draw ships and the field on the leaflet in one color, and shoot the shots another pencil or handle.

Sea battle is a fairly exciting game. She is familiar with many adults and children. Her rules are simple, anyone can remember them. You can play almost anywhere. All that is needed for this is a leafle of the cell and the handle.