How to have a fun birthday party at home. What games can you play with kids? Exciting games with a child of 7 years

In the period from 5 to 7 years, the child develops initiative. He tries to do everything himself and is upset when something does not work out for him. Therefore, when inventing activities for a child of this age, it must be borne in mind that insufficient development of initiative will lead to difficulties. A person will only do what is asked of him. The motto for a 7-year-old child is "I want to do this." This is the period when the child learns to determine for himself what he wants and why he wants it. Parents need to help him express his desires and set goals.

The activities of a child at home at the age of 7 can be divided into several types. They can be used in combination with each other, given the fact that children of this age are able to keep their attention and concentration on one type of activity for 10-15 minutes.

Reading books and children's magazines

Drawing

All children love to draw. Drawing classes can be different:

  1. Encryption. Encrypt the picture with numbers or icons. Take a coloring book and label the colors with certain symbols. Write the decoding of the symbols at the bottom of the page under the picture. Icons are numbers, letters or faces.
  2. sketching. Ask the child to redraw a picture from a magazine or draw on a given topic. For example, "Draw your New Year's gift."
  3. dorisovka. Draw a dog without a nose, tail, or ears, and have your child fill in the missing details and color the dog.
  4. Symmetry. This is a color game. Take a landscape sheet and fold it in half. On the palette, mix a little paint with soapy water and drip onto one side of the sheet with a brush. Fold the paper in half and press down. Open and look at the symmetrical abstract picture. Finish the missing elements and let the drawing dry. You can get a butterfly or a flower. In the same way, you can make drawings with a thread. Dip the thread in the paint and lay it on half of the sheet, cover with the other half and press.
  5. reprints. Take a rectangular piece of peeled potato and cut a convex figure on the cut with a knife. Dip the cut in paint and make an impression on paper. The shapes can be different: grass elements, rectangles, circles, flowers or hearts.
  6. Abstraction. Draw lines in a chaotic manner throughout the sheet to get different geometric shapes. Color each shape so that the same colors do not touch each other.

Modeling from plasticine, salt dough and polymer clay

Modeling not only develops fine motor skills of the fingers, but also contributes to the development of fantasy and spatial imagination. Plasticine differs from polymer clay in that after heat treatment of clay, you will receive a souvenir for a friend in the form of a figurine or a keychain.

You can make your own polymer clay.

  1. Place 2 tbsp in a deep bowl. spoons of starch, 2 tbsp. spoons of PVA glue, 1 teaspoon of glycerin, 0.5 teaspoons of petroleum jelly, ¼ teaspoons of baby oil and mix well so that there are no lumps.
  2. Grate 0.5 tsp paraffin on a fine grater. and add citric acid. Stir and put in the microwave, at full power for 5-7 seconds. Stir again and set for 6-7 seconds. Repeat procedure.
  3. Put the mass on a plastic board and knead with a spatula until the clay reaches the desired consistency. Store the clay in cling film or a container in the refrigerator.

From plasticine or salt dough, you can make an application picture.

  1. Take a sheet of paper and draw a picture with a simple pencil. Glue plasticine or dough of the desired color on top of the sheet. You will get a big picture.
  2. You can buy dough at the store, or you can make your own. Take 2 cups of flour, mix with a glass of extra salt, 1 tbsp. vegetable oil and ¾ warm water. Knead the dough and divide into portions. Add a little gouache to each serving. Mix until smooth.

You can decorate the finished dried product. Store the dough in the refrigerator tightly wrapped in cling film. To prevent the dough from sticking to your hands, grease them regularly with sunflower oil. Bake the finished product from the dough at a temperature below 100C for about 2 hours.

Home theater production

A 7-year-old child can make scenery and several figures for a home theater, come up with a script and play a small scene. Of great interest is the production of the main characters of the scene. They can be made from paper, from plasticine or using the papier-mâché technique. Use several types of creativity: applique, sculpting, drawing and folding.

Papier mache

  1. Take toilet paper or newspaper and tear it into a deep plate into medium pieces.
  2. Add PVA glue, mixing with paper until the consistency of plasticine.
  3. Place a half-liter plastic bottle on a board covered with polyethylene and cover it with a thin layer of dampened paper. This will be the body of the character.
  4. On the neck of the bottle, you can put the head from a rubber toy and glue it with paper. You can sculpt the head yourself using a thick layer of paper.
  5. After drying, paint the figure with gouache or acrylic paints.

Origami or paper craft

For the manufacture of theater characters, you can use the origami technique. It involves folding paper in a certain way to form a figure. An easy way to make animals or people is to glue the torso and head separately. The body can be a cone, and the head can be an appliqué or pattern on an oval. Such figures are stable and easy to manufacture.

For theater decorations, you can use a simple drawing on a sheet or an application made of colored paper.

Constructor

Building blocks is every child's favorite pastime. If you have a lot of different building blocks, mix them up and build an original structure or city.

Chemical experiments

It will be interesting for the child to conduct simple chemical experiments himself and get an amazing result.

  1. Inflating a balloon with a bottle. Pour a glass of vinegar into a plastic bottle. Pour 3 tsp into the ball. soda. Put a ball on the neck of the bottle and pour soda into vinegar from it. The ball will inflate itself.
  2. volcano lava. Take a tall beer glass, pour in ½ cup tomato juice and ½ cup sunflower oil. Add 2 aspirin effervescent tablets. You will see how large lava-like bubbles will form from the tomato juice.
  3. Pierce a balloon with orange zest. Peel the orange from the peel. Blow up some balloons. Squeeze a few drops of orange peel over the ball. The ball will burst. Limonene, which is in the peel, dissolves the rubber.
  4. Secret message. Squeeze a few drops of lemon juice onto a plate. Add the same amount of water and stir. Write this mixture with a toothpick or cotton swab something on a sheet and let dry. After that, bring the sheet to the fire of a gas burner or hold it with a candle flame. The letters will turn brown and appear. You can read the message.
  5. Rainbow in a glass. Take several identical glasses. Pour some warm water into each glass. Pour 1 tbsp into the second glass. l. sugar, in the third - 2 tbsp. l. sugar, in the fourth - 3, etc. Add a couple of drops of dye of a different color to each glass. Stir the liquid until the sugar dissolves. Pour some liquid without sugar into a clean glass. Using a large syringe without a needle, draw liquid from a glass containing 1 tablespoon of sugar and slowly squeeze it into a liquid without sugar. Add syrups as sugar increases. As a result, you will get a rainbow in a glass.

We play at home with a child from 1 year to 3 years

A child from a year and a little older begins to explore the world, and the task of parents is to give him fundamental knowledge. You will need toy animals, vegetables and fruits, cars, dishes. It is necessary to explain to the child what these little things mean, to come up with plots for the first games. At this age, fine motor skills develop - the ability to make precise movements with fingers, manipulate small objects.

  • Sort by shape, color, size

A variety of details of the designer, cubes, buttons are suitable for the game. In the kitchen, there may be several varieties of cereals, pasta, nuts or sweets. They should be sorted, focusing on external signs.

If parents can draw, you can prepare sorting cards by depicting different objects or fairy-tale characters on them. Similar sets of cards are also sold in stores.

  • water games

For the lesson you will need a toy or real unbreakable dishes. The child will love pouring water from the kettle into cups, arranging a tea party for the dolls. This will teach him the accuracy of movements. You can pour water from cup to cup with a spoon, and for fun, put a toy fish on the bottom, for which the "aquarium" is filled.

  • Assembling puzzles

To better explore the natural world, two-piece puzzles with images of plants and animals will come in handy. Choosing which of the halves of the puzzle fits the other, the child gets acquainted with the flora and fauna, remembers how flowers and living creatures look and what they are called.

  • Matryoshkas and pyramids

Collecting and disassembling pyramids and bright nesting dolls, the child gets acquainted with the concept of size, realizes the correspondence of the objects of the game to each other. He begins to understand that not every half of the matryoshka will fit the other, and that the rings of the pyramid must be strung in a certain order.

  • Young artist

Try to teach your child to draw - draw straight and wavy lines with a pencil, draw geometric shapes. It is worth buying him a notebook, coloring book, pencils, felt-tip pens. Plasticine, colored crayons and other art supplies will come in handy, and the choice is limited only by your budget and flight of fancy.

We play at home with a child from 4 to 6 years old

A child from four to six years old, according to scientists, is able to learn much more new information than adults. Expand his horizons. Games can be educational, theatrical, plot, requiring ingenuity, imagination. It's time for a lot of dolls and soft toys with which it is interesting to play scenes.

  • Make-believe school

Toys, mom and dad can act as students. But the child himself will willingly sit at the desk. Playing at school, he will be able to learn letters and syllables, numbers and elementary arithmetic operations, he will understand how to behave in the lesson.

Modeling from clay and dough is more interesting than a similar activity with plasticine. Clay crafts last longer, besides, they can be painted with gouache or watercolor. In order to do modeling, it is not necessary to go to the store for clay and spend money. This material can be collected in nature if the soil is clayey. Not ready to take off? Sculpt from salt dough: salt, flour and water can be found in any kitchen. For strength, you can add a little PVA glue to the mass, and for beauty - food coloring and sparkles.

  • paper dolls

Girls will surely enjoy playing with paper dolls, which can be used to make outfits painted with pencils and felt-tip pens. You can create a whole paper world with houses from boxes and books. Dolls will talk, dress up, dance. Unlike playing with ready-made dolls, here the child uses motor skills and imagination.

  • rhymes

The rhyming game is quite simple: you name a word, and the child selects rhymes for it. But such fun has many benefits: the development of auditory attention, linguistic instinct and even a poetic gift. From a skillful selection of rhymes, not far from the first poems.

  • treasure hunt

The game teaches intelligence. You can hide some object, for example, a bag of fruit, in the apartment. Then make up some notes with intriguing clues. The child with excitement will look for a delicious treasure.

We play at home with a child from 7 to 10 years old

At this age, games that reinforce school knowledge and inspire creativity are useful. However, do not overdo it, trying to fill the game with learning moments. The pressure on students at school is already great, so sometimes give your son or daughter the opportunity to just play for fun. Since schoolchildren spend most of their time outside the home, joint games will help in strengthening the relationship between children and parents.

  • Around the world

Playing cities will help you better master geography. Two or three people are enough for this lesson. One of the participants names the city. The task of the rest is to remember the cities whose names begin with the last letter of the previous city. In this case, names ending in a soft and hard sign should be avoided. If younger children are connected to the game, then you can simplify the rules and name any words instead of cities. For older players, the rules can be complicated by suggesting, for example, only the capitals or only the cities of the Southern Hemisphere.

  • Winter Garden

A home biology lesson will be the creation of a winter garden on the windowsill. Buy beautiful flower pots and flower seeds that you choose with your child. Explain to him how to take care of the plants. Such a game brings up responsibility and love for nature.

  • Clip shooting

If the child willingly sings or reads poetry, you can shoot a video clip where he will become the main character. There are many computer programs that will help you complete the recording with beautiful pictures. Together you will create a video that will inspire your child to improve his talent.

  • Needlework

Is it raining outside? It's time to show the child the basics of needlework, which are known to parents. Buy beautiful yarn for the girl and help knit clothes for the doll. Or give the boy a set for woodcarving, teach him how to handle tools. There are ready-made kits for creativity on sale, but this is not quite creativity, but rather, work according to instructions. Although such sets can also sometimes be offered to a child. But in terms of developing potential, knitting, sewing, embroidery, work with wood and metal, as well as other needlework and crafts, are in the lead.

Even if you don’t grow up as a seamstress or a master cabinetmaker, the ability to focus on the result will be useful to the child in the future, no matter what profession he chooses.

  • Board games

Young chess players at school demonstrate the best performance. Chess battles teach concentration, perseverance, the will to win. But other board games will be useful for children. Checkers, backgammon, dominoes in the company of parents is an exciting activity. By the way, the game can be invented and made by yourself. Draw a playing field, take small toys as chips, and use any one-color cube as a cube, on which you can stick or draw dots.

We play at home with a teenager from 11 to 14 years old

In adolescence, we continue to shape the child's strategic thinking, artistic imagination and new practical skills. The game in this difficult matter, as experience shows, is much more effective than "lectures". Joint games help to overcome the crisis in the relationship between parents and grown children.

  • Fanta

Each of the participants gives away an item that is placed in an opaque bag. The facilitator asks what the owner of the item that he will now take out of the package should do. Tasks should not be impossible or offensive. With their help, you can unleash the creative potential of children, increase self-confidence.

  • Associations

For this imaginative game, you will need a ball. One of the children says any word and throws the ball to a friend. He must catch the object, quickly name the association to what was said by the previous participant and throw the ball to someone else. For an astute parent, this game will also be a way to recognize the anxieties and dreams of a child. Those words that he calls spontaneously, without hesitation, can tell about the thoughts that occupy him.

  • Oriental dinner

You can get to know the culture of other countries better by having an oriental-style dinner. You should add decorative elements to the design of the living room, reminiscent of the Land of the Rising Sun, India or the Arab East. For example, draw hieroglyphs on several sheets of drawing paper, light an aroma lamp, turn on oriental music. Together with the child, you can cook an exotic dish or even several. How do you like the idea of ​​learning to eat with chopsticks or master oriental dances? And then you can go west, north or south - wherever you want.

  • The reporter

The game requires a pack of newspapers or magazines. By cutting out titles, players can create coherent yet fun text. Such a game can encourage the child to write his own story or note. Maybe you'd like to launch a family newspaper?

  • Podium

This idea will appeal to teenage girls. You need to get all the outfits out of the closet, collect all the handbags and shoes, and try to create images in which the “models” will appear on the podium. The result is worth photographing. The game teaches you to create your own style and forms an artistic taste. Do not forget to get a chest with old grandmother's dresses and jewelry from the pantry. Tell the girls about the fashion of the past and unobtrusively lead them to the idea of ​​stylish, but discreet looks. Such a game will affect a teenager much better than mom and dad's jerks about too bright makeup, short skirts and an abundance of jewelry.

How to play so that the game is fun

Summing up, we will give some general advice. Remember that the goal of the game is not to repeat the school curriculum, not to create culinary masterpieces and not to draw a new Mona Lisa. All crafts, drawings, costumes are, first of all, a way to have a good time with a child and push him to be creative.

Praise the child's resourcefulness and imagination and do not focus on his failures. Educate a thinking, proactive, self-confident person.

If it is raining outside the window, and there is no way to arrange a walk with the child - do not be discouraged. There are a huge number of games that allow you to have fun and usefully spend time with your child without going outside.

We offer you a selection of games with children at home. They are designed for boys and girls from three to seven years old. But some games, it seems to us, can be played at an older age.

"Guess Which Hand"

Each player has ten brightly colored buttons in front of them. One player turns away, while the other hides a button in his fist. Turning around, the first player must guess and name which hand the button is in. If you guessed right - the button goes to him, if you didn’t guess - you need to give up your button. Then the roles change.

"Do it please!"

You quickly invite the child to perform various actions, but he should perform only those actions that will be accompanied by the word "please!" (“please lie down!” - the child does, “jump!” - the child does not).

"Magic bag"

You will need a small cloth bag in which you need to put ten or more small items - a button, a coin, a cork, a key, an acorn, a box, a pencil. Putting his hand into the bag, the child takes some object. You ask: "What is it?" The kid replies “This is ...” and then takes out the item. If you guessed right - he takes it, if not - this is your trophy.

"Find where it is!"

Think of any object (large or small) and ask the child: “Where ....?”. He must quickly find and show by saying "Here!" After that, the subject is conceived by the child.

"Small big"

You name any animal. If the child believes that the animal is smaller than him, then he squats down. If the child believes that the animal is taller than him, then he stands on tiptoe and pulls his hands up. If the child is wrong in size, then he must jump on one leg or perform any other task.

"What changed?"

You will need eight to ten toy animals. Invite the child to put them into groups according to some characteristic (wild and domestic, big and small, yellow, black and brown, etc.) and list who belongs to which group. And now one player must turn away, and the other must hide one toy. Turning around, the player must understand which toy is missing.

"Guess where it is?"

You take turns guessing where the item is hidden by asking yes or no questions. For example: "Is it on the windowsill?" - "Not". - "Is it under the table?" - "Yes" - "Right?" - "Yes" - "Here he is!"

"Funny cartoon"

The child is a cartoon character, and must choose a role for himself. You are the director, and you must tell what the hero should do. The director's instructions are formulated in the third person. For example: “The hedgehog is running!”, “The hedgehog is yawning!”, “The hedgehog is hiding!” etc. The funnier the teams, the more fun the game.

"What would happen if..."

Take turns inventing fantastic situations for each other, the consequences of which must be imagined. For example: “What would happen if all the trees disappeared! / Can people fly? / Would snow be sweet?

"Remember the Word"

The child has a pencil and a sheet of paper in his hands. You have in your hands a list of ten subject nouns (for example: scythe, pen, beam, lightning). You slowly read the words, and the child draws on his sheet something that, in his opinion, is connected with each word in meaning, that is, some kind of association. After that, he, looking at his "notes", repeats the same sequence of words.

"Which? Which? Which?"

For this game you will need cards with fruit names. The child takes a card and reads the name of the fruit. Now we need to take turns naming the signs of this fruit (beautiful, funny, crooked ...). Whoever names the last sign takes the card.

"I know five..."

This game requires a ball. The ball is thrown to each other, hitting the floor. For each blow, they say in turn: “I - KNOW - FIVE - NAMES - GIRLS - TANYA - ONE - LENA - TWO”, etc., up to five. In the same way, five names of boys, five cities, five names of trees, etc. are played out.

“But no!”

Any statement must be quickly objected to, and the objection may not make sense. For example: "The sky is blue!" - “But no, it’s golden!”, “The elephant is strong!” - "But no, he's gentle!" etc.

"Compliments"

To begin with, each player receives ten buttons. It is necessary to say pleasant words to each other in turn - compliments. You can’t think for a long time, whoever couldn’t say his compliment within three seconds must give up his button.

"Black White"

Everyone chooses their own color and in turn names either black or white objects (white seagull - black crow - white sail - black envy, etc.).

All parents have a lot of everyday worries, but try to find at least half an hour to please the child and relax yourself, relieve the stress of the working day. In the evening, when the whole family gathers at home, joke games, riddle games, competition games, hide and seek games, which are designed for participants of all ages, will come in handy. These games do not require a lot of physical exertion, they develop memory, attention, quick wit, reaction time and at the same time create a good mood.

If family members are people who are open to jokes and fantasies, then it is not at all difficult for them to make friends with children in the game, to become truly equal partners.

Many games have multiple options. Use them. This will maintain interest in the most beloved games. Maybe you can come up with your own options with the children.

The games offered for evening leisure do not require a large number of participants: you can play two, three, four.

How forfeits are played

Many games involve playing forfeits: the offender redeems his belongings (forfeits) from the driver. These can be children's toys, clothing items, jewelry: bows, hairpins, etc.

Fanta can be played like this.

The old version - the driver sits in the center, everyone surrounds him with a circle. He says: “Whose phantom I will show now is to be a “mirror” (“funny”, “merchant”, etc.)”. When all the forfeits have played, the guilty do what they are ordered to do. The “mirror” goes around everyone and offers to look into it, the “funny one” tries to make everyone laugh, the “merchant” offers to buy goods for which they pay with claps on the hands or kisses.

The modern version - forfeits are put in a hat, bag or box and a witty inventor is chosen who assigns tasks ("punishments"). He is asked to turn away and not peek. One of the players takes out a phantom and asks: “What should the owner of this phantom do?”

Tasks should be playful: sing like a rooster, croak, jump on one leg, repeat a tongue twister without hesitation, depict a “statue” (moreover, each of the players has the right to approach and change her position). It can turn out to be a whole concert: one dances, another reads poetry, someone sings a song or a ditty, someone shows a pantomime “Mom is washing clothes”, “Dad is preparing dinner”, etc.

It depends on the imagination and ingenuity of an adult how funny the tasks will be. It is necessary to take into account the possibilities of children, to offer kids lighter “punishments”.

If the child assigns tasks and at the same time finds it difficult, you can prompt him in his ear, but not at the moment when someone's phantom is already shown, but before that. When playing forfeits, you need to follow the rules: you can’t be offended, refuse to complete the task.

Prank games

To the mistress

The essence of the game is not to use the words: "black", "white", "yes", "no". The players sit opposite each other, and the leader, chosen by lot, begins with a recitative:

- The lady came to us,

Golik brought

Golik and a broom,

One hundred rubles of money

She punished

Strictly ordered:

Don't laugh, don't smile

Sponges do not make a bow,

Do not wear black and white

"Yes" and "no" do not say!

- Are you going to the ball?

- I'll go, of course.

- Which dress will you wear?

White, black?

— Blue!

- What are you, what are you: now it is not fashionable, they will laugh.

- Let them laugh!

- What's wrong with you? You are sick?

- No, healthy! The follower fell into a trap.

Instructions for carrying out: This game is played together. When the follower makes a mistake, the players switch roles and the game continues.

"Black" and "white" do not say, "yes" and "no" do not repeat

(option)

- What hat do you have?

- How blue? She is white.

- Green.

- How green? Yes, she is black.

— Blue.

- How's that, blue? Is the hat blue? Completely white.

No, not white, but black.

The one who answered this way should be "punished" twice for the words "no" and "black". Or ask like this:

- Do you have horns?

— Is there really?

“So, you have a tail, too?”

- I don't have a tail.

- There is no tail, but there are horns, so who are you?

- Human.

- No, not a man, but an animal with horns without a tail.

- No, man.

And the respondent pays a forfeit.

Instructions for carrying out: This game is best played with three or four people. It is important to follow the rules: the one who utters the forbidden word gives a phantom. After the dialogue of the driver with all the participants in the game, forfeits are played out and a new driver is selected.

Sparrow

The players are called shrubs or trees, for example, an apple tree, an oak tree, etc. The driver starts the game, he says: “Chiv, chiv, a sparrow sat on a raspberry, a sparrow flew to an apple tree.” The apple tree picks up: "Chiv, chiv, a sparrow sat on an apple tree, a sparrow flew off on ...", etc.

Instructions for carrying out: The minimum number of players is 4 people. The more participants, the more interesting the game. It must be remembered: the conversation must be carried out quickly, a phantom is taken for slowness and absent-mindedness. Fantas are played in the usual order.

In birds (option)

The players sit in a circle, each is called a bird. The driver starts the game, he says: "Sela." Another asks: "Where?" - On a branch. Flew." - "Who flew?" - "Canary". - "Where did you fly?" - "To the lark."

The playing lark starts the dialogue all over again: “Sat down ...”, and the “canary” asks.

Instructions for conducting: 3-4 people can take part in the game. There is only one rule: if a player listens to his name, they take a phantom from him. The game continues until you get bored. It is useful to offer games of this type to children with distracted attention.

The gardener (option)

Each player is called a flower. The driver, chosen by lot, begins a dialogue:

I was born a gardener

Not jokingly angry

I'm sick of all the flowers

Except... the rose—one, two, three!

After these words, the rose should quickly enter into a dialogue with the gardener: “I!” - "What's the matter?" - "In love." - "In whom?" - "Into the tulip - one, two, three!"

The game continues.

The plate is spinning.

(option)

The players choose their own color names. One of them starts the game - spins the plate on the edge. The driver calls any flower, he must quickly respond until the plate has fallen, and “twist” it. He becomes the driver, the game continues.

Instructions for conducting: options "To the gardener", "The plate is spinning" require a lot of concentration. They are more interesting if more than 4 people participate in them. The rule should be observed: to enter into a dialogue immediately after the words “one, two, three” (“To the gardener”). Who gape, pays forfeit. Adults should show children how to change the tempo of speech in a dialogue, thus distracting the players and provoking them to make mistakes. In the game with a plate, the phantom is paid by the one who did not have time to unwind it (the plate fell).

silent

Before the start of the game, all participants pronounce the sentence:

Firstborns, worms,

Pigeons flew

By the fresh dew

In a different lane

There are cups, nuts,

Honey, sugar

You can also use other sentences:

hooked teeth,

And the tongue on the shelf

hooked teeth,

Who will speak

So click!

Horses, horses, my horses.

We sat on the balcony

They drank tea, broke cups,

In Turkish they said:

Chub challby, chub challby!

The cranes have arrived

And they said to everyone: "Freeze!"

Who will die first

He will get a bump in the forehead.

Don't laugh, don't talk

And be a soldier!

When the last word is said, everyone must be silent. The driver tries to make the players laugh with facial expressions and gestures, funny words, jokes. If someone laughs or utters at least one word, he pays the driver a phantom.

Instructions for carrying out: the driver is not allowed to touch the players with his hands. You can play forfeits immediately after someone laughs or speaks. This relieves the tension that arises during the game.

Nonsense

The players choose the driver, he steps aside. Everyone thinks of an object, such as a tower crane, an airplane, etc. The driver is suitable. He must name such an action that could happen to the hidden object. The leader asks questions, the players answer.

- What did you wash today?

- Tower crane.

- What did you fly?

- On the clouds.

- What did you eat this morning?

- Airplane.

The player whose answer is more appropriate to the question becomes the leader.

Instructions for conducting: the game can be played both at home and during a walk, travel. It is important to follow the rules: the players can only answer with a hidden word, the driver cannot repeat the same question. At first, it is the selection of questions that causes difficulty in children, so adults should offer various samples. The game requires resourcefulness, develops a sense of humor in children.

Kitchen.

(option)

The players choose a name for themselves that matches the kitchen utensils, for example, a plate, fork, knife, etc. The driver begins to ask questions, and the players must answer only with a hidden name: “What do you have on your nose?” - "Plate". - "What's on the face?" - "Plate". - "What are you sitting on?" - "On a plate", etc.

Instructions for conducting: There must be at least 4 participants in the game. The rule is this: if the questioner laughs or says too much, then they take a fant from him. The driver's playful questions make the game more interesting.

"But I am."

The players stand in a circle and throw a ball (ball) or a handkerchief folded into a knot. The thrower says some phrase about himself, which begins with the words: "I do not ...". The responder, catching the ball, must answer: "But I ...". For example: "I remember to brush my teeth in the morning." “But I don’t wash my hands before eating.” The player who did not have time to answer or did not catch the ball pays a forfeit.

Instructions for conducting: At least 3 people participate in the game. All phrases are pronounced in a tone of good-natured jokes. Parents have the opportunity to laugh with their children at their shortcomings. The benevolent laughter of partners in the game is stronger than remarks, punishments.

First syllable

The players form a circle and throw a ball or a scarf tied with a knot to each other. The thrower says the first syllable of a word, and the catcher must name the second syllable. You can choose words with a large number of syllables.

Instructions for carrying out: This game can be played with two people. It is important to follow the rule: if one of the players repeats a word already mentioned earlier, the fant pays. Before the start of the game, they agree on how they will make words (of two or three syllables).

hide and seek games

Cold - hot

One of the players goes out, the others hide the object somewhere right there in the room.

Then the driver is invited and offered to find the hidden thing. During the search, the players warn the driver: “warmth”, “hot”, if he approaches the object; "cold" if moving away from it.

You can warn not only with words: by playing the piano softly or loudly, by ringing a bell. When a thing is found, a new driver is selected.

look for a needle

(option)

The driver, chosen by lot, is looking for a hidden needle. To facilitate the search, one of the players rings the bell: louder when the driver approaches the needle, quieter when he moves away from it.

The one who finds the needle gets the right to hide it for the next game, and the one who hid it earlier becomes the driver.

How to play: This game can be played by two, three, etc. It is usually played at home. Toddlers will be happy to look for toys. It is better to hide them every time in a new place, which is easy to designate with a word, it is not difficult to find. The game not only amuses the participants, children can develop spatial representations and their verbal designations. If you are on the road, for example, riding a train, and want to keep your child entertained with an interesting game, you can hide an object (candy, handkerchief) in each other's clothes. When there are two players, they hide and look for a thing in turn.

Choice game

Pebble

The players sit in a row, everyone's palms are folded together and lie on their knees. The driver with a pebble in his hands goes around everyone and pretends to put a pebble in the palm of everyone. He really puts a pebble to one of the players, then steps aside and calls: “Pebble, come to me!” The one with the pebble runs up and shows. Now he will be the leader. But if the players notice who the pebble is, they can delay the player. In this case, the driver does not change.

Today, this game is known as the "Ring Boy". The driver calls the player like this: “Ring-boy, go out onto the porch!”

Instructions for conducting: The minimum number of participants is 4 people. The driver should try to put the pebble inconspicuously so that no one can see who has it. It is important to remember the rule: the player with the pebble must not leave before the words "Pebble, come to me!"

Adults can create funny situations in the game: dad tries to delay mom, while the pebble is with the youngest son. This usually delights children.

Competition games

King in captivity

Two players alternately put their hand on the partner’s hand, counting to nine, then the fastest player grabs the slow one and says: “The king is captured.”

Instructions for carrying out: the number of players is always constant - 2 people. You must follow the rules: you can’t hold your partner’s hand, you can’t put both hands in a row. To make it more interesting to play, you can change the tempo of the score, either speeding it up or slowing it down.

In hoes

The driver extends his hand forward with the palm down. Each player puts his index finger under his palm. Driver says:

under my roof

The mice gathered

Hare, squirrel, toad

under my roof

There were mice.

Chizhik, cat, toad

Hares were on the mountain

and shouted: “Hide your fingers!”

At the last word, everyone should quickly remove their fingers. Whose finger is captured is out of the game.

Instructions for carrying out: This game can be played with two, three or four people. At first, it is better to play together with the child. The driver must be an adult. He shows how you can change the pace of the sentence in order to distract the players, outwit them. When the child gets used to the pair game, you can increase the number of participants. The game develops the speed of reaction in children.

Take care of your hands

The players sit or stand in a circle with their arms outstretched in front of them, palms up. The driver stands in the center. At the signal "Take care of your hands!" he tries to touch the palm of one of the players. Everyone should quickly hide their hands. If the driver manages to knock down one of the players, he becomes the driver. The game is repeated.

Instructions for carrying out: The more participants in the game, the more interesting it is. Before the start, players are warned not to hide their hands all the time. The driver must move in different directions, performing deceptive actions. Adults give an example of such a game. The game can be complicated by choosing two drivers.

in the ears

Two players stand opposite each other and raise their arms bent at the elbows so that the palms of one are facing the palms of the other. They clap their hands and say:

Mom beat, beat, beat

And I told my dad everything.

Dad beat, beat, beat

And I reported everything to my grandmother.

Baba beat, beat, beat

And I reported everything to my grandfather.

Grandfather beat, beat, beat

And I reported everything to my sisters.

Sisters beat, beat, beat

And all the brothers reported.

The brothers beat, beat, beat

And rolled into a tub,

And there are two frogs in the tub.

Close your ears!

At the last words, the players should quickly cover their ears with their palms. The one who does it first wins.

Instructions for conducting: This is a pair game. Players are required not only to react quickly, but also to pay attention. They clap their hands to the beat of the sentence song, at the end of which you can change the tempo. "In the ears" is also played with two children: one observes, and then takes the place of the loser.

palms

Two players sit opposite each other and raise their arms bent at the elbows so that the palms of one are facing the palms of the other. One of the players, by agreement, keeps his hands motionless, the other claps his hands, then hits his partner’s left palm with his right palm, claps his hands again, then his left palm on his partner’s right until he misses (or makes a mistake). Then the players switch roles.

Changelings

(option)

The players, constantly alternating clapping their hands and hitting the palm of their partner's palm, say:

Oh glasses, glasses, glasses,

Cucumbers!

Spoons, bowls, ladles,

Changelings!

pickled cucumbers,

Moscow, green.

Spoons, bowls, ladles,

Changelings!

At the last word, the players turn around in a jump and, no matter where they stop, repeat the game chorus, also alternating clapping and hitting palms on palms. They turn until they return to their original position.

Instructions for carrying out: this is a couples game. You can use various sentences in it, many are composed by the guys themselves. At the beginning, the game is played at a slow pace. As children's skills improve, the pace increases.

crosses

A rectangle is drawn on a piece of paper or on a board, lined into two columns of cells. Two players agree on who will play on which half. Then one of the players holds a pebble in his hand and invites the other to guess in which hand it is hidden. If the partner guessed correctly, then he puts a cross on his side in the upper cell. If you didn’t guess correctly, then the other player puts a cross on his side. The winner is the one who fills his half with crosses first.

The chimney sweeps

(option)

The rectangle is drawn into two rows of cells (9 in each). If the player does not guess which hand the pebble is in, the letter t is placed in its cell, then p, y, b, etc. (“chimney sweep”). If he guesses correctly, then the letter is placed in the partner's cage, and the guesser hides the pebble. The game ends when someone has filled in the whole word.

Tic-tac-toe (option)

The square is divided into nine cells. One of the players puts crosses, the other - zeros (by agreement). The lot determines who starts the game. The one who puts three of his icons in a row along a diagonal or vertical line crosses them out and wins.

Instructions for carrying out: Basically, these games are paired. But the game "In the chimney sweeps" can bring together several participants. Then a number of cells are added for each, and the pebble is hidden in turn.

In Tic-Tac-Toe, the adults give the kids a pattern on how to place the badges to win. The complexity of the last option lies in the fact that, placing the icons in a row, you need to prevent the partner from placing his icons.

Feather

The players, holding hands, stand in a circle or sit around the table. Throwing up a feather (fluff), they blow so that it is kept in the air all the time without falling. If you blow too hard, the feather is removed and difficult to control; if you blow weakly, the feather will fall and the game will stop. The meaning of the game is to point the feather at one of the comrades: if it falls on the player, he must pay a phantom.

Instructions for conducting: You can play with two, three, four. The circle should be small so that the children blow on the feather without straining. You can not separate your hands during the game.

Malechina-kalechina

The players choose the driver. Everyone picks up a small stick and says:

Malechina-kalechina,

What time is it

Left until the evening

Before winter?

After the words “before winter”, the players put the stick on the palm or on any finger of the right (left) hand. The driver counts: “One, two, three ... ten!” The one who holds the stick the longest wins.

Instructions for conducting: 2 or 3 players can compete. They should stand far apart from each other so that it is more convenient to maintain the balance of the wand. The driver can give different tasks: the players, without releasing the stick, must walk, squat, turn around.

corners

Four players are placed in the corners, the fifth (leader) - in the middle. The players begin to change places, and the driver tries to take the left corner, and if he succeeds, then the one who missed his corner becomes in the middle - now he drives.

Keys (option)

The driver approaches each of the players standing in the corners and asks: “Uncle (aunty), do you have the keys?” He, pointing to a neighbor, replies: “Look over there!” Or: “Look in the middle!”

The searcher for the keys moves to the middle, and the players at this time change places.

Mouse (option)

Players - mice - stand in the corners. The driver - the cat - comes up to everyone and says: "Mouse, sell the corner!" They answer him: “I won’t sell it, turn your back.” The players at this time run from one corner to another, and the driver tries to capture someone's corner. A mouse that has lost its mink becomes a cat.

Instructions for carrying out: 5 people take part in the game. If it is played indoors, provision should be made for where the players can make small runs. In the room, corners can be marked with chairs or other objects, on the site - with circles drawn on the ground. The corner, the mink is occupied by the one who first got there. The last version of the "Mouse" is best offered to kids. Images of a cat and mice arouse their interest and make the game more entertaining.

Imitation games

Monkeys

The leader is chosen by lot. He shows a lot of funny moves. The rest (monkeys) sitting opposite him must reproduce them exactly. If one of the players repeats the movement incorrectly or misses it out of absent-mindedness, the fant pays.

Stukolka (option)

The players sit at the table with their hands on it. The driver says: “Knock” - everyone starts tapping the table with their fingers; “Calmly” - stop knocking and put their hands on the table; "Up" - raise your fingers above the table; "Down" - hide under the table. The driver makes movements that he calls 4-5 times, then begins to confuse, naming some and showing others. The players must perform the named movements. Who is mistaken - pays forfeit.

Mail (option)

The leader is chosen by lot. The game begins with his roll call to the players: "Ding, ding, ding!" - "Who's there?" - "Mail!" - "Where?" - "From the city ..." - "What are they doing in the city?"

The driver can say that they are dancing, jumping, laughing, etc. in the city. All players must do what the driver said. The one who performs the task incorrectly pays a forfeit.

Instructions for conducting: 3-5 people can take part in these games (one adult with children or the whole family). Funny tasks, their quick change delight children. These games develop their attention, speed of reaction. There is only one rule: exactly repeat the actions of the driver. The game ends when all players have paid forfeits. Forfeits can be played during the game (3-4 forfeits) or at the end.

Puzzle games for kids

In a whisper

The driver is chosen by lot. They blindfold him and put him on the threshold. One player comes up to him and whispers something in his ear. The driver must guess who it is.

Instructions for carrying out: the minimum number of participants in the game is 3-4 people. Players can whisper funny words to distract the driver, to make him laugh. If he does not recognize the player, everyone else whispers to him in turn. The one whose whisper is guessed becomes the driver.

Guess

The driver is asked to close his eyes (go out the door). Having hidden some thing in the hands of one of the players, the driver is offered to open his eyes (enter) and look for the hidden object. He approaches everyone, tries to find out by facial expression who has the thing. The player whom the driver guesses takes his place.

Instructions for conducting: 3 - 4 people can participate in the game. Rules: the driver makes only one choice, if he didn’t guess, the thing is hidden, and he is looking again. The game continues until you get bored.

Silent assembly

The players sit in a circle. There is no driver in this game. Everyone says something in the neighbor’s ear (for example, “Cat” or “Wash clothes”), then the players take turns standing up and imitating what the neighbor said with facial expressions. The rest have to guess. At the same time, they pay a fant for laughter.

Intended action (option)

One of the players, chosen by lot, leaves the room. The rest think about what he will have to do, for example: “look in the mirror”, “brush your teeth”, “sweep the room”, etc. They call the driver and offer him a hint, for example: “You do this every morning.” He tries to guess and portray the intended action.

Instructions for conducting: in this game, children learn to express their impressions of various life situations with expressive movements. It is necessary to think of actions that they know and can easily portray. The driver until then depicts the word or action given to him, until everyone guesses (“Silent meeting”) or until he himself guesses (“Designed action”). The game ends when everyone is in the role of the driver and guessers. The "silent meeting" ends with the playing of forfeits.

Find out who

One of the players sneaks up to the driver and closes his eyes. The driver must feel to the touch who closed his eyes, and call him by name.

Instructions for conducting: the driver is in this role until he recognizes one of the players, who becomes the leader. Adults can create funny situations: change the details of clothing (dad's home apron), deliberately not recognize the players.

Harnesses

The driver, chosen with the help of a counting rhyme, turns away from the players, lays one hand behind his back, palm up. Each of the players hits him lightly with his fingers in the palm of his hand. If the driver guessed who hit, the guesser replaces him.

Korchaga (option)

The korchaga and the driver are selected by lot. The korchaga is covered with a scarf and planted in the middle of the circle formed by the rest. The leader from the korchaga secretly gives all the players a name: a bird, a flower, etc. Then he stands near the korchaga and calls each of the players in turn, pronouncing his new name. The summoned person approaches the seated person, lightly strikes him with his hand and, returning to his place, claps his hands. After that, the driver takes off the handkerchief and asks the korchaga who hit him. If he guesses correctly, the guesser sits in his place, if not, the game continues.

Nose (option)

Participants sit down one after another, the driver is in front. The second player closes his eyes, someone leaves the row and, pulling the driver by the nose, sits down. The driver must find the "offender". If he points to another, then he is taken by the nose to the same place, and the game is repeated. If he guesses right, another takes his place.

Blind chicken (option)

A blind chicken and a stocking are chosen from the players by lot. The rest depict colors and whisper the name of the colors to the stocking. Paints stand in a row, a stocking with a blind chicken in front of them. Then the stocking closes the eyes of the blind hen with his hands and names some kind of paint. The evoked paint lightly clicks the blind chicken on the nose and snaps into place. Stocking opens her eyes and asks who snapped her. If the chicken guesses correctly, then the clicker changes places with her. The colors change their names, the game continues. If the blind chicken makes a mistake, it continues to drive.

Instructions for conducting: these games are interesting both with small (4 people) and with a large composition of participants. The rules should be followed: only one player strikes (pulls the nose, clicks), rudeness should not be allowed. It is good if all participants in the game play the role of a driver.

Treasury

The driver prepares various items and brings them in a closed “treasury” basket. He invites all participants in the game to touch, without looking, to guess objects. The basket is passed to all the players, and everyone tries to determine what is in it. Who does not guess, pays forfeit.

Instructions for carrying out: the number of items is selected according to the number of participants in the game. Objects are guessed only by touch. Among them, you can cook those that cause the most unexpected sensations: wet gloves, a brush, etc. After guessing, forfeits are played.

Guess

One of the players, chosen by lot, thinks of a word denoting any object known to everyone. Others must guess it by asking a few questions to the driver, to which he answers only “yes” or “no”.

Instructions for carrying out: no more than 2-3 people participate in the game. You can specify the number of questions asked to the driver. The driver cannot answer “I don’t know.” The new driver is the one who guessed the intended word the fastest. It is better for preschoolers to guess the objects in the room.

Flying - not flying

This game takes place at the table. The players put their fingers on the table, the leader names birds, animals, insects, flowers and various objects. When naming a flying object, everyone should raise their fingers up. If a non-flying object is named, fingers should not be raised. Whoever made a mistake pays a fant.

You can also play like this: the participants stand in a circle and, when naming a flying object, everyone jumps. If a non-flying object is named, they stand still.

Instructions for carrying out: it depends on the driver how interesting the game will be. At the beginning of the game, it is better for adults to take on this role in order to show an example of “tasks”: alternate flying and non-flying objects, trying to confuse the participants in the game, for example: a dove, a rocket, Carlson, an iron, a monkey, etc. The driver must raise his fingers, when both a flying object and a non-flying object are named. This helps to develop attention in children, brings up endurance.

Playing pebbles with children

heat

Before the game, the participants, by mutual agreement or a counting rhyme, establish who after whom to throw pebbles. Then they sit in a circle at the table, each with their own pebbles. The first player picks up five pebbles, throws one up, and scatters four on the table. A thrown pebble catches and throws it up again. And while the pebble is flying, you need to have time to touch one of the pebbles lying on the table with your fingers. If several pebbles lie together, you can touch them at the same time and have time to catch the falling pebble. The pebbles touched by the player are put aside. Then the second participant starts the game.

Verts (option)

Scattered pebbles need to be turned over or moved.

Bridge

Participants of the game put four pebbles close to each other in a row. The fifth pebble is thrown up, four pebbles are quickly taken from the table and the fifth one is caught.

From hand to hand (option)

It is necessary to take as many pebbles from the table as possible and, before catching the thrown pebble, transfer them to the other hand.

Breast

The first player takes five stones in his right hand. One throws it up, and puts four breasts on the table and catches the thrown pebble with the same hand. Then he again throws up a pebble, quickly takes four pebbles lying on the table and catches the thrown one. The game ends when all players have completed the figure.

On the podolik

The first player scatters four pebbles on the table, the fifth throws them up. Before catching a thrown pebble, you need to have time to take one pebble from the table and put it on your knees (hem of the dress). The game continues until all players have placed all their stones on their knees.

Across the river (option)

A pebble is thrown from under the left, outstretched hand.

Mena

The player scatters four pebbles on the table, throws the fifth up. You need to quickly take one of the lying pebbles and have time to catch the thrown one. One of the two pebbles is thrown up again, and the second is quickly placed on the table; instead, you need to take the next one and catch the thrown one. The game ends when the players have exchanged all the stones.

loner

The participant of the game takes five pebbles in his hand. One of them throws up, and four scatters on the table. A thrown pebble catches and throws it up again. He quickly takes one pebble from the table and catches the thrown one. The game is repeated several times until all the stones are collected from the table.

deuce

The player holds five pebbles in his hand. One of them throws up, quickly puts two pebbles on the table and catches the one thrown up. Three pebbles remain in the hand. The player again throws one pebble up, and puts the remaining two on the table and catches the one that he threw. For the third time, the pebble is thrown up, and you need to take two pebbles from the table and catch the thrown one. The fourth time, when tossing, you need to have time to take the remaining two pebbles.

Threes

The first player holds five pebbles in his hand, throws one up, and puts four on the table, but so that three lie together, and one separately, and catches the pebble thrown up. Throws the stone up again. Before you catch him, you must first have time to take three pebbles from the table. And again, the player throws a pebble up, quickly takes the remaining pebble from the table and catches the thrown one. Then the other players do the same, competing in dexterity.

Even and odd

One of the players takes a handful of pebbles, throws them up and, turning his hand palm down, catches the pebbles. Covering the caught pebbles with the other hand, he asks: “Even or odd?” Who did not guess, pays forfeit. The one who has given away all his forfeits is out of the game. At the end of the game, forfeits are played out.

scratches

For this game you need 40 pebbles. All pebbles, except for one, are placed on the stake (the place where the game takes place). The first player tosses one pebble and, before catching it, quickly takes as many pebbles from the horse as he can, and catches the thrown one. Having caught it, the player puts aside all the pebbles, except for one, again throws one pebble and, while it flies, again takes pebbles from the horse.

If the player does not catch the pebble thrown up, the second player starts the game. Whoever picks up the most stones is the winner.

Instructions for carrying out: You can play alone or in a small group. It is better to take pebbles the size of a hazelnut, round or oval in shape, with a smooth surface (it is convenient to take them in your hand, it is easy to scatter them on the table). You can use acorns, and sometimes coins. These games are exciting and useful, they bring up attention, concentration, resourcefulness, develop dexterity of hands and fingers, precise coordination of movements. These games reinforce children's counting skills.

Svetlana Goldyreva
Advice for parents "What can you play with a child of 5-6 years old"

Our pace of life is getting faster and faster. More and more time is taken up by work, creating coziness and comfort for the family. And we spend less and less time with our children. Or maybe it’s worth stopping and remembering that childhood is fleeting, and if we now pay off children with mobile phones, computer games and other fashionable gadgets, then we will simply impoverish life with our own hands. child.

Let's just think about the statement of scientists that a child at 5-6 years old like a sponge absorbs as much information as it will not absorb for the rest of its life. The more diverse the children's games are, the more versatile the children will be, the easier it will be for them to get used to our rapidly changing world. At this age, adults become role models for children, and those closest to them adults are the child's parents. And so, in order not to lose that thin thread that connects us with children, we parents, you need to look at the world through the eyes child. Since the leading activity of a child's life is a game, it is simply vital for us to put aside our daily affairs and worries every day, and at least for an hour, become children, discover the world together with child.

What you can play with your child at home? Games can be didactic, teaching any skills (counting, writing, picture-telling, etc.); plot - role-playing, theatrical, board, games - entertainment and mobile.

To play with child and do math can and without leaving your own kitchen. Indeed, among the products there will always be 2-3 apples or tomatoes. It remains to give them to your baby and count fruits or vegetables aloud. task can be complicated, if you tell a preschooler that you bought 4 apples, and dad ate one apple. How many apples are there? The answer is in the hands of your child. Dishes can also be a help for games in the kitchen. Ask your child which cup is smaller and which is larger? Or count how many plates you need for dinner today? And how many do you need if guests come to the house? And develop logical thinking can, if mom asks a more difficult task and asks to put two plates with three spoons. How many cutlery will you end up with? And the most interesting and very useful activity for the child in the kitchen is all possible help for mom in cooking and table setting.

Now in baby stores can purchase a huge number of board games that will help your to kid make up stories from pictures, learn letters and teach him how to put them into syllables and words. A variety of lotos will help you learn how to count, learn numbers and learn how to solve problems. Games like "Ponder", "Fold the Pattern", "My First Stories" help children learn to think. Different kinds constructor will bring a lot of pleasure not only to children, but also to you, when creating joint buildings. Collecting puzzles together develops perseverance, attention. Do not forget about such games as checkers, chess, dominoes. tenacious mind child very quickly absorbs the rules of these seemingly difficult games, and very soon you will not have to succumb to concede child victory.

Playing role-playing games child"trying on" takes on different situations and learns to make the right decisions in them. You can come up with a plot and distribute roles together with child but it's better if he does it himself. It can be both life (cooking in the kitchen, receiving guests, washing, ironing things, professions, and fictional situations. Attributes for games based on capabilities preferably done in conjunction with child.

For example, mothers who know how to sew can sew clothes for dolls, bedding, attracting daughters to help. Girls in the game will learn the basics of cutting and sewing.

Currently can buy doll sets (although they are also can do it yourself) for a puppet show. All you have to do is make a small screen, and you are the artists of a real mini-theater. The plots of the performances can be fairy tales that you have recently read, and fictional stories. Speaking at home in front of relatives, friends whom children trust, they learn the art of public speaking, which will help them in later life. (kindergarten, school, etc.).

Of course, outdoor games are very loved by children. Playing these games child splashes out the accumulated energy, strengthens the muscular corset, receives a charge of positive energy. And playing with parents, the child is liberated feels like an equal member of the family.

Here are some action games that you can play with your child.

1. Ball game - I know

Rules of the game: Throw the ball to each other, saying in turn one word at a time throw: - "I know five names of boys (names of girls, names of plants, names of cities, names of rivers, etc.) The corresponding names or names are also listed in turn. The one who failed to catch the ball or did not have time to pronounce the right one lost word.

2. Ball game - Tens

Rules of the game: This is a light version of a teenage yard game. You will need a flat wall and a comfortable platform near it. The task of each player is to go through 10 stages. The exercises are performed until the first error, then the right to throw the ball passes to the next player.

Dozens. Throw the ball so that it hits the wall and catch it.

Repeat 10 times.

Nines. Throw the ball so that it hits the wall, then the floor,

and catch. Repeat 9 times.

Eights. Throw the ball so that it hits the wall, have time to do

one clap of the palms and catch the ball. Repeat 8 times.

Sevens. Throw the ball so that it hits the wall, then twice on the floor,

and catch. Repeat 7 times.

Sixes. Roll the ball on the ground so that it rolls up to the wall and

rolled back and catch it. Repeat 6 times.

Fives. You need to throw the ball so that it hits the wall, in time

make two claps and catch the ball. Repeat 5 times.

Fours. Throw the ball so that it hits the wall, then the floor, in time

make one clap with your palms and catch. Repeat 4 times.

Threes. Stand with your back to the wall, feet shoulder-width apart. Lean forward

roll the ball on the ground between your legs so that it rolls up to the wall

and rolled back, and catch it. Repeat 3 times.

Twos. Throw the ball from under the foot so that it hits the wall, then

floor, and catch. Repeat 2 times.

Units. Throw the ball from under the foot so that it hits the wall, and

3. Find the treasure

Rules of the game. The leader hides "treasure" in the yard, for example, sweets, remembering the place well. In addition, you need to come up with notes-hints, which are also hidden in different places. Moreover, each note contains an indication of how to find the next one. For children who cannot read, notes are written using pre-arranged characters.

4. "Offensives"

Rules of the game: A great way to keep warm during cool weather. Players tend to step on the opponent's foot while protecting their own feet.

And the most favorite among all children are games - fun.

1. Soap bubbles.

Rules of the game. An adult arranges a competition with child, whose bubble is larger, whose bubble will fly farther, etc.

2. Fluffy

You will need: a piece of cotton or a feather

Rules of the game. Together with the child, blow on a piece of cotton wool or a feather so that it flies; teach your baby to forcefully exhale air through the mouth, supporting the fluff on the fly and not letting it fall. The winner is the one whose fluff has not fallen to the floor for the longest time.

3. Gurgling

You will need: a glass, one-third filled with water, a cocktail tube.

Rules of the game: Teach your child how to blow into a glass through a straw correctly so that a long gurgling is obtained in one exhalation. Who will blow the straw longer.

4. Ship

You will need: a basin of water and a paper boat.

Rules of the game. Teach the child to exhale through the mouth slowly and for a long time, without puffing out the cheeks; learn to blow on the boat, first making it move, and then adjusting it to a certain place. The one whose boat reaches the finish line the fastest wins.

5. Games with cereals.

You will need: flat plate, various cereals (rice, millet, semolina, barley, peas, etc.).

Rules of the game: put the cereal on a plate and invite the child to draw some kind of pattern with his fingers. Or pour two types of cereals into one plate, for example, buckwheat and pearl barley, and arrange competition: “Who will quickly sort out the cereals on their plates”

Here is a short list of games you can play play with your children. You can remember the games from your childhood, use the resources of the Internet, books to find the games you would like to play. play with your child; and you can with child come up with something new. The main thing is that the games that you will play with your child, were of interest to both you and your to kid.

And most importantly, do not forget to praise your child for victory, and in no case be ashamed of mistakes, because the psyche the child is not yet strong. After all, your the child is the most precious what you have and you are responsible for its future. After all, the best reward for parents- not afraid of public speaking, able to think logically, knowing and able to do a lot, feel free in society, happy children.