Card file psycho-gymnastics for preschoolers card file on the topic. Psycho-gymnastics (interesting games and exercises) Art of communication with parents

"Psycho-gymnastics" M.I. Chistyakova

Card file of games and studies
1. Etudes and games for the development of attention,
memory, automated and
expressive motor skills. Studies for
relaxation in children.
2. Etudes and games for expression
various emotional
states.
3. Etudes and games with display
individual character traits
Compiled by:
music director
Mikhailova Evgenia Vitalievna

1. What do you hear?
1st option (for children 5 - 6 years old):
The facilitator invites the children to listen and remember what
going on behind the door. Then he asks to tell what they
heard.
2nd option (for children 7 - 8 years old):
At the signal of the leader, the attention of the children is drawn from the door to
window, from window to door. Then each child must tell
what happened where.

Section 1. Games for the development of attention.

2. Be careful! (for children 4-5 years old)
Children walk under the "March" by S. Prokofiev.
Then, to the word "Bunnies" pronounced by the host, the children
should start jumping, on the word "horses" - as it were
hit the “hoof” on the floor, “crayfish” - back away, “birds” run with arms outstretched to the sides, “stork” - stand on
one leg.

Section 1. Games for the development of attention.

3. Listen to the sounds! (for children 7-8 years old)
The host agrees with the children that when he clicks on
piano key lower case, they should strike a pose
"weeping willow", when the top - in the pose of "poplar".
Then the game begins - the children go in a circle. Sounds low
sound-children become in the position of "weeping willow" (feet shoulder-width apart,
arms slightly apart at the elbows and hanging, head tilted to the left
shoulder). On a sound taken in the upper register, they become in a pose
"poplar" (heels together, socks apart, legs straight, arms raised
up, head thrown back, look at the tips of the fingers).

Section 1. Games for the development of attention.

4. Listen to the pops! (for children 5-6 years old)
The players walk in a circle.
When the facilitator clap their hands 1 time, the children should
stop and take the stork pose (stand on one leg, hands
to the sides).
If the host claps twice, the players take a pose
frogs (crouch, heels together, socks and knees to the sides,
hands between legs on the floor).
For three claps, the players resume walking.

Section 1. Games for the development of attention.

5. Canon (for children 7-8 years old)
The game goes to the music of F. Burgmüller "Barcarolle"
(excerpt). Children stand next to each other. Hands are on the shoulders
standing in front. Hearing the first musical beat,
raises the right hand up the first child, on the second and second. etc. When all the children raise their right hand,
the next beat begin to raise the left in the same order
hand. Raising their left hand, the children also take turns to the music
put their hands down.

Section 1. Games for the development of attention.

6. Canon for babies (for children 4-5 years old)
The players stand in a circle. To a dance song
"Selezenyushka" children take turns doing the following
movements: one crouches and stands up, the other claps in
hands, the third crouches and stands up, etc.

Section 1. Games for the development of attention.

7. Onlookers (for children 6-7 years old)
The players walk in a circle, holding hands, on a signal
the hosts stop, make four claps,
turn around and keep moving.
The direction changes after each signal. Not
The one who completes the task correctly is out of the game.
Musical accompaniment: E. Jacques-Dalcroze. "March".

Section 1. Games for the development of attention.

8. "Typewriter" (for children 8-9 years old)
Each player is assigned a letter of the alphabet.
Then one word or phrase of two or three is thought up.
words. On a signal, the children begin to print: the first "letter"
claps his hands, then the second, etc. When the word
will be printed, all the children clap their hands.

10. Section 1. Games for the development of attention.

9. Four elements (for children 6-7 years old)
The players sit in a circle. The leader agrees with
them that if he says the word "earth", everyone should
put your hands down, if the word "water" - stretch your arms
forward, the word "air" - raise your hands up, the word
"fire" - rotate the hands in the wrist and
elbow joints. Who makes a mistake is considered
losers.

11. Section 1. Games for the development of memory.

10. Repeat after me (for children 6-7 years old)
Children stand near the leader's table. The leader offers one
to the child to slap everything that he taps with a pencil:
leading. The rest of the children listen carefully and evaluate
execution by movements: raise the thumb up,
if the claps are right, and lower it down if
wrong.
Rhythmic phrases should be short and clear in their
structure

12. Section 1. Games for the development of memory.

11. Remember the movements (for children 5-6 years old)
Children repeat the movements of the arms and legs after the leader. When
they remember the sequence of exercises, repeat them in
reverse order.

13. Section 1. Games for the development of memory.

12. Remember your place (for children 4-5 years old)
Children stand in a circle or in different corners of the hall, each
must remember his place. To the music of I. Dunayevsky
"Gallop" everyone scatters, and with the end of the music they must
return to your seats.

14. Section 1. Games for the development of memory.

13. Remember your posture (for children 4-5 years old)
Children stand in a circle or in different corners of the hall, each child must
stand in some position and remember it. When the music starts
all the children scatter, with its end they must return to their
places and stand in the same position. Musical accompaniment: S.
Bodrenkov. "Game of burners".

15. Section 1. Games for the development of memory.

14. Listen and perform! (for children 7-8 years old)
The host calls 1-2 times several different
movements without showing them. Children must make
movements in the same order as they were
named leader.

16. Section 1. Games for the development of memory.

15. That's the pose! (for children 5-6 years old)
The players take various poses. driving,
looking at them, must remember and reproduce them,
when all the children return to their original position.

17. Section 1. Games for the development of memory.

16. Remember the order! (for children 5-6 years old)
4 - 5 players line up one after another in
random order. The driver, looking at the children,
must turn away and say who is behind whom. Then
another becomes the leader.

18. Section 1. Games for the development of memory.

17. Who did what? (for children 5-6 years old)
Four players stand next to each other. To the music
D. Kabalevsky "Merry Tale" they take turns
perform various movements and repeat them 4 times.
The fifth child must remember what they did and
repeat their movements.

19. Section 1. Games for the development of memory.

18. Artist (for children 5-6 years old)
The child plays the role of the artist. He carefully
considers who will be drawn, then
turns away and gives him a verbal portrait.

20. Section 1. Games for the development of memory.

19. Shadow (for children 5-6 years old)
The music of A. Petrov “The Call of the Blue” sounds
(from the movie "The Blue Bird").
Two children are walking along the road through the field: one in front and the other two or three paces behind. The second child is a "shadow" of the first. "Shadow" should
exactly repeat all the actions of the first child who then breaks
flower on the side of the road, then bend down for a beautiful pebble, then jump on
one leg, then he will stop and look from under his arm, etc.

21. Section 1. Games for the development of memory.

20. In the mirror shop (for children 5-6 years old)
There were many large mirrors in the store. I entered there
a man with a monkey on his shoulder. She saw
myself in the mirrors and thought that these were other monkeys,
and began to make faces at them. The monkeys answered her
same. She shook her fist at them, and from the mirrors
threatened, she stamped her foot, and all the monkeys
stamped their feet. Whatever the monkey does, everything
the rest exactly repeated her movements.

22. Section 1. Games for the development of memory.

21. Scouts (for children 5-6 years old)
1st option (for children 6 - 7 years old). In the room at random
chairs are arranged. One child (scout) walks across the room,
bypassing the chairs on either side, and the other child (commander),
having remembered the way, he must lead the detachment in the same way. Then
other children become scouts and commanders of the detachment. Scout
paves a new path, and the commander leads the entire detachment along this path
etc.
2nd option (for children 6 - 7 years old). The beginning of the game is the same as in the 1st
option, but the commander must begin to lead the detachment from where he came
scout, and lead to where the scout came from. musical
accompaniment: E. Brusilovsky.

23. Section 1. Games to overcome motor automatism.

22. Flag (for children 4-5 years old)
The players walk around the hall to the "Bulgarian song"
(arranged by T. Lomova). When the host raises the flag
up, all the kids should stop though the music
continues to sound.

24. Section 1. Games to overcome motor automatism.

23. Forbidden number (for children 6 - 7 years old)
The players stand in a circle. Choose a number that cannot be
pronounce, instead of pronouncing it, the player claps in
palms. For example, forbidden number 5. The game begins,
when the first child says "One", the next
continues to count, and so on up to five. Fifth child silently
claps hands 5 times. The sixth says "Six", etc.

25. Section 1. Games to overcome motor automatism.

24. Opposite movements (for children
5 - 6 years)
Children stand in two lines opposite each other. Under
the music of "Canadian Folk Song" at the beginning of each
tact, the second rank performs movements,
opposite churches.
If the first line crouches, then the second bounces.
Etc.

26. Section 1. Games to overcome motor automatism.

25. Stop! (for children 5 - 6 years old)
Children go to the music of E. Jacques-Dalcroze "March".
Suddenly the music stops, but the children have to move on in
at the same pace until the leader says: “Stop!”

27. Section 1. Games to overcome motor automatism.

26. Freeze! (for children 6 - 7 years old)
Children jump to the beat of the music of D. Kabalevsky "Clowns"
(legs to the sides - together), accompanying the jumps with claps
over the head and over the hips. Suddenly the music stops
the players must have time to freeze in a pose for which
the music had to stop. The music is playing again
the rest continue the game. They play until
there will be only one player who confesses
winner.

28. Section 1. Games to overcome motor automatism.

27. Please! (for children 7 - 8 years old)
1st option. All participants in the game, together with the leader, become
a circle. The host says that he will show different movements
(physical education, dance, comic), and the players should
repeat only if he adds a word to the display
"please". Whoever makes a mistake is out of the game.
2nd option. The game proceeds in the same way as in the 1st variant, but only the one who
makes a mistake, goes to the middle and performs some task,
for example, smile, jump on one leg, etc.

29. Section 1. Games to overcome motor automatism.

28. Forbidden movement! (for children 5 - 6 years old)
Children stand facing the leader. To the music of I. Dunayevsky
“How good it is around” at the beginning of each bar they
perform hand movements that show
leading.
Then one movement is selected, which is repeated
prohibited. The one who repeats the forbidden movement,
exits the game.

30. Section 1. Games to overcome motor automatism.

29. Empty corner (for children 7-8 years old)
Three pairs of children playing are placed in three corners of the room, the fourth
corner remains empty. To the music, children move in pairs to an empty corner.
in a certain order: 1st, 2nd, 3rd pair; 2nd, 3rd, etc.
When the move action becomes automatic, the master
warns that the word "more" couple, who just ran to
empty corner, should go back, and the next pair,
who was going to move to their corner, stay in place and only on
the next musical phrase to move to a new empty corner.
Children do not know in advance when the leader will give the command “more”, and must
be alert. If there are less than six children, then one can stand in some corner
child, and if more than six, then the union of three children is acceptable.

31. Section 1. Outdoor games.

30. TWO COCKS quarreled (for children 5-6 years old)
Two children clasp their fingers behind their backs, become
on one leg and while A. Raichev's music is playing
“Two cockerels quarreled”, bouncing, trying
hit each other with sharp movements of the shoulders forward.

32. Section 1. Outdoor games.

31. Needle and thread. (for children 4-5 years old)
Children become one after another. First child-
needle. He runs, changing direction. The rest are running
them, trying to keep up. The game accompanies
French folk song "The Hunchbacks"

33. Section 1. Outdoor games.

32. The dragon bites its tail. (for children 5-6 years old)
The players stand next to each other, holding on to their waists.
standing in front. The first child is the dragon's head,
the last is the tip of the tail. While the music D.
Nuryeva "Oriental dance", the first player tries
grab the last one - the dragon catches its tail.
The rest of the children hold tightly to each other. If
the dragon will not catch his tail, then in place of the dragon's head
another child gets up.

34. Section 1. Outdoor games.

33. It's boring, it's boring to sit like that. (for children 5-6 years old)
The players sit on small chairs.
There are chairs against the opposite wall, but there are one less of them.
The host says: It's boring, it's boring to sit like that,
to look at each other;
Isn't it time to run
And change places?
As soon as the facilitator finishes talking, the children should run quickly
and sit on the chairs against the opposite wall.
The one who is left without a chair loses.

35. Section 1. Outdoor games.

34. Traps. (for children 5-6 years old)
The leader chooses a trap. The trap is standing, turning
facing the wall. The rest of the kids are on the opposite wall.
To the music (I. Haydn, Rondo. Excerpt), children run up to
trap, clap their hands and say: One-two-three,
One two Three.
Rather us
catch!
Then they run to their places. The trap catches up with the guys.
The game is repeated.
The one who is caught becomes the trap.

36. Section 1. Outdoor games.

35. Fox, where are you? (for children 5-6 years old)
Children stand in a circle leading in the middle. Then they
turn away and close their eyes. At this time, the leader walks along
circle and imperceptibly for the guys by a pre-arranged touch
appoints a fox, the rest are hares.
At a signal, everyone opens their eyes, but no one knows; who is
Fox. The host calls for the first time: “Fox, where are you?” Lisa shouldn't
impersonate neither by word nor movement, likewise a second time, but in
the third fox answers: “I am here” - and rushes to catch hares. hare,
squatted, you can not catch.
Caught hares are out of the game.

37. Section 1. Outdoor games.

36. Owl. (for children 4-5 years old)
Children choose a driver - an owl that sits in
nest and sleep, at this time the children begin to run and jump.
Then the leader says: "Night!" Owl opens eyes
and starts to fly. All players must immediately freeze.
Whoever moves or laughs becomes an owl.
The game is accompanied by the music of O. Geylfus "Balalar".

38. Section 1. Outdoor games.

37. Polar bears. (for children 6-7 years old)
A place is planned where polar bears will live.
Two children holding hands are polar bears.
With the words: "Bears go hunting" - they run,
trying to surround and catch one of the players.
Then they go hunting again.
When all the players are caught, the game ends.

39. Section 1. Outdoor games.

38. The most dexterous rider (for children 5-6 years old)
Chairs are randomly arranged around the room.
Riders sit on chairs facing the back. When
music will play, everyone gets up from their chairs and starts jumping
around the hall, imitating the movements of a horse.
At this time, the leader removes one chair. WITH
the end of the music (R. Schumann. "The Brave Rider") children
should sit on chairs, but always facing the back.
The one left without a chair is out of the game. The game
continues until there is only one
chair for the most dexterous rider.

40. Section 1. Outdoor games.

39. Path. (for children 6-7 years old)
Children are divided into two teams with the same number of participants.
In each team, the children join hands, forming two circles, and at the signal
leader begin to move in a circle to the right until
the music will stop (pause in the music after a different number of measures: (6, 12, 18
etc.).
After that, the leader gives the task, which is carried out by both
commands. Beli leader says: “Path!”, Members of each team
stand one after another, put their hands on the shoulders of the person in front,
squat, tilting the head slightly down. If the host says: "Mop!",
all participants in the game go to the center of their circle, joining their hands in
center. If “Kochki!”, All participants in the game crouch with their hands on
head.
These tasks are alternated by the leader.
Whoever completes the task faster will get a point.
The team with the most points wins.
The game is performed to the Russian folk song "Kuma".

41. Section 1. Outdoor games.

40. Spindle. (for children 6-7 years old)
The players are divided into two. groups and become each other
friend. At the command "Start!" children standing first
must quickly, like a spindle, wrap around itself.
Then the neighbors take them by the waist and turn around
already together, and so on, until they reach the last in a row.
The group whose children turned around wins the fastest.
Musical accompaniment:
"Lezginka" (Dagestan folk dance).

42. Section 1. Outdoor games.

41. Rechenka. (for children 5-6 years old)
The game is played by two groups of children. Denoting on
half a narrow river, approach it one by one from
each group and try to jump over it.
Who jumped over, returns to his group, and who
no-must go to the next one.
Which group will have more children at the end of the game?
and she won.
The game is accompanied by Azerbaijani folk
dance music arranged by S. Rustamov.

43. Section 1. Games that promote calm and organization.

42. Listen to the command! (for children 5-6 years old)
Children go to the music (R. Gazizov. "March") in the column
one after another; when the music stops, everything
stop and listen to the whispered
command of the leader and immediately carry it out.
Commands are given only for the execution of calm
movements.
The game is played until the group is well
listens and does the job right.

44. Section 1. Games that promote calm and organization.

43. Arrange posts. (for children 6-7 years old)



stop immediately.

45. Section 1. Games that promote calm and organization.

44. Look at your hands! (for children 5-6 years old)
Children march to the music (F. Schubert! "March")
one after another. The commander is ahead. When the commander
clap his hands, the last child should
stop immediately.
So the commander arranges all the children in his plan
order (ruler, circle, corners, etc.).

46. ​​Section 1. Games that promote calm and organization.

45. Who is behind whom? (for children 5-6 years old)
Chairs are randomly arranged around the room. V
the music of A. Ferro “Gavotte” sounds in the hall. One child,
called by the presenter, walks between the chairs and,
Hearing the music stop, he sits down on the nearest chair.
The host calls the next one, and he repeats
actions of the previous child. When all the children sit on
chairs, the host invites the children to take turns getting up and
go to the same place.
They should rise in the same order as they were called in
leader at the beginning of the game.
Leisurely…..?????

47. Section 1. Games that promote calm and organization.

46. ​​We follow the blue bird (for children 5-6 years old)
Children are blown around the hall, holding hands and saying
repeatedly to the music (I. Sad. "Procession") the words:
We are a long line
Follow the blue bird
Follow the blue bird
Let's go for the blue bird.

48. Section 1. Studies on the expressiveness of gesture.

47. It's me! It's mine! (for children 4-5 years old)
A child is talking to a deaf grandmother who,
Turns out he's looking for it. He already understood that
grandmother must speak with hands: 4 nothing
Grandma doesn't hear.
Grandmother asks: “Where is Vitya?” (name is called
playing), “Whose books are these?”, “Whose toys?”. Etc.
The boy responds with a gesture. Expressive movements:
the arm is bent at the elbow, the index finger is pointing
on the chest: "I!"; brush pressed to the chest: “Mine,
belongs to me!"

49. Section 1. Studies on the expressiveness of gesture.

48. Bewitched child (for children 5-6 years old)
The child was bewitched. He cannot speak.
Answers questions with gestures.
With his index finger, he points to various objects.
and directions: cupboard, table, below, above, there.

50. Section 1. Studies on the expressiveness of gesture.

49. How many sounds. (for children 5-6 years old)
The host taps the table several times with a pencil.
The child must show on his fingers how much sounded
blows.

51. Section 1. Studies on the expressiveness of gesture.

50. Here he is! (for children 5-6 years old)
The child should talk without words about the size and
the form of objects well known to him.
With the help of gestures, he characterizes the subject:
small, large, pointed, large, round,
quadrangular, small, long, short.

52. Section 1. Studies on the expressiveness of a gesture.

51. Hush! (for children 3-4 years old)
Two mice must cross the road on which
sleeping kitten. They either walk on tiptoes or
stop and show signs to each other:
"Quiet!".
The etude is performed to the music of B. Berlin "Sleeping
kitten".
Expressive movements: stretch the neck forward,
put the index finger to the pursed lips, eyebrows
lift up.

53. Section 1. Studies on the expressiveness of a gesture.

52. Give it back! (for children 4 - 5 years old)
The child demands to give him a toy.

horizontally with palms up.

54. Section 1. Studies on the expressiveness of gesture.

53. Come to me! (for children 3 - 4 years old)
A boy beckons a baby who is learning to walk
on one's own.
Expressive movements: sit down, both hands
extended towards the baby.

55. Section 1. Studies on the expressiveness of a gesture.

54. Go away! (for children 3 - 4 years old)
The child repels the offender.
Expressive movements: keep hands
vertically, palms facing out.

56. Section 1. Studies on the expressiveness of gesture.

55. Goodbye! (for children 3 - 4 years old)
A huge white ship departs from the pier.
The mourners, looking at the sailors standing on the deck and
passengers wave to them with a high hand:
"Goodbye! See you!"

57. Section 1. Studies on the expressiveness of gesture.

56. I won't show you! (for children 5 - 6 years old)
Mom gave the girl a small mirror to
she could let out sunbeams. Children surrounded
girl, asked to show what it is. But girl, holding
with the palms of the mirror to the chest and spreading the elbows, spinning
from side to side: “I won’t show!”

58. Section 1. Studies on the expressiveness of a gesture.

57. I don't know! (for children 6 - 7 years old)
A unknowing boy is asked about something, but he only
shrugs his shoulders and spreads his hands: “I don’t know”, “I don’t
I have no idea”, “I didn’t see anything”.
Expressive movements: raise eyebrows, lower
corners of the mouth, raise the shoulders for a moment, hands slightly
spread, palms open.

59. Section 1. Studies on the expressiveness of gesture.

58. Snowball fight (for children 5 - 6 years old)
Winter. Children in the garden play snowballs to the music of G. Struve
"Merry Hill".
expressive movements. Bend over, grab with both hands
snow, straighten up and throw a snowball with a sharp short
movement, fingers wide open.

"Good morning"

Target: Teach children to tune in to a joyful emotional state with the help of music.

Music is playing, children are sitting on chairs.

Leading: You are sitting, your heads are down, you are dozing, you are sleeping; suddenly you feel how a sunbeam glided over your face, slowly open your eyes, stretch, rise, go to the window and, having opened it, admire the early morning. (music stops)

"Sunny Bunny"

Game - relaxation

Target: Relieve facial muscle tension.

Leading:

Do you want to play with "Sunny Bunny"? (Music sounds)

The sunbeam looked into your eyes. Shut the their . He ran further along his face, gently stroke his palms on his forehead, on his nose, on his mouth, on his cheeks, on his chin, gently stroke his head, neck, arms, legs. He climbed onto his stomach - stroke his tummy. Sunny Bunny is not a mischievous, he loves and caresses you, make friends with him. Fine! We made friends with the "Sunny Bunny", take a deep breath and smile at each other. It's great that we met!

"I want to sleep"

Mimic gymnastics

Target: Learn to control facial muscles to convey certain emotional states

The boy asked his parents to let him celebrate the New Year with the adults. But the closer to the night, the more he wants to sleep. He struggles with sleep for a long time and eventually falls asleep.

Expressive movements: yawning, upper eyelids lowered, eyebrows raised, head tilted down, arms lowered

Performed to music

"Rain"

Study for the expression of emotions

Target: To teach an optimistic vision of the world, a sense of joy within oneself, through the development of musical perception and plastic self-expression skills

Rain in June

Looks like me.

Here he runs, ringing in streams,

skipping

And sings songs

And don't stop smiling.

V.Chizhov

In the hot summer, it's fun to run in the rain, jump on one leg, catch droplets and spin under the streams of water. It is enticing to jump over a puddle and jump into its middle, splashing water on the sides.

Expressive movements: shallow running, jumping with legs tucked in.

Thunderstorm"

Finger gymnastics with onomatopoeia

Target: Development of general and articulatory motility, improvement of movement coordination, muscle strengthening. Convey the character of the musical image with sounding gestures
dripped drops (
tap the table with two fingers of each hand)
It's raining ( tap with four fingers)
It pours like a bucket! (
knock harder)
Hail went ( knock out a fraction with the bones of your fingers)
Lightning flashes (
hissing sound, draw lightning with your finger in the air)
Thunder! ( drumming with fists or clapping hands)
Everyone quickly runs home
hide your hands behind your back)
And in the morning the sun shines brightly again! (
describe a big circle with your hands)

"Rainbow"

Dramatization - impromptu

Target: To improve the ability of children to create images with the help of plasticity and gestures. Awaken joyful emotions when communicating with nature.

Preliminary work:Acquaintance with the rainbow as a natural phenomenon.

The host distributes multi-colored scarves (rainbow), pictures (sun and rain) to the players and reads the text. Music sounds, children perform actions with objects

Rain, rain, don't rain
Don't wait, wait!
Come out, come out, sunshine
Golden bottom!

I'm on a rainbow arc
I love to run
Seven-color - color
I'll wait in the meadow.

I'm on the red arc
I can't look
For orange, for yellow
I see a new arc.

This new arc
Greener than the meadows.
And behind it is blue
Just like my mother's earring.

I'm on the blue arc
I can't look
And behind this purple
I'll take it and run...

The sun has set behind the haystacks
Where are you, rainbow-arc?

"On the seashore".

plastic study

Target: Teach children to control the muscles of the body, tune in to positive emotions under the influence of music

The facilitator tells the children the name of the play they will listen to, invites them to take a comfortable position and close their eyes. Music sounds

Leading:

Children play on the seashore. Float in the water. Having bathed enough, the children come out of the water and lie down on the sun-warmed sand of the beach… They close their eyes from the bright sun. They spread their arms and legs in pleasant laziness.

Playing with sand (for tension and relaxation of the muscles of the hands)

Pick up imaginary sand (on inspiration). Strongly clenching your fingers into a fist, hold the sand in your hands (holding your breath). Sprinkle sand on your knees, gradually opening your fingers (as you exhale). Shaking off the sand from the hands, relaxing the hands and fingers. To drop powerlessly hands along the body: laziness the engine with heavy hands.

Repeat the sand game 2-3 times.

With the end of the music, the children quietly get up and approach the leader.

"Flower"

Etude - relaxation

Target: To develop the ability of children to sincerely believe in any imaginary situation, to teach them to relax the muscles of the body.

The sun began to warm up. How hot! How you want to drink! The flowers are almost withered. Shoulders dropped. The head was hung. Leaves-hands hang like lashes. They go slowly, sadly flowers.

But suddenly it started to rain. The flowers were delighted, immediately straightened up. We drank some water, the flowers got tired. Hands opened and fell on his back. They lie down and rest. The whole body is relaxed, arms and legs are relaxed. So nice!

"Snowdrop"

plastic study

Target: To teach children to transform to music, to convey positive emotions with the help of plasticity and gestures

A warm beam fell to the ground and warmed a seed in the ground. From a seed a sprout sprouted. From sprout grew a beautiful flower. A flower basks in the sun, substituting heat and light for each petal, turning your head following the sun.

Expressive movements: sit down squatting , lower your head and hands; the head rises, the body straightens, the arms rise to the sides - a flower blossomed ; head tilted back slightlyturns to follow the suneyes half-closed, smile, facial muscles relaxed.

"Water lily"

Plastic study - sketch

Target: To develop the ability to convey the nature of the musical image in free improvisations

Leading: Early morning, a light breeze shakes a white, delicate flower on the surface of a blue lake - this is a water lily. She sleeps, protecting herself from the coolness of the night, tightly squeezing her petals. A shining sun ball appeared from the horizon. The water lily felt this and reached for the warmth, smiling at the first gentle rays of the sun. Fragile petals began to slowly open one by one, showing, like a treasure, a golden center. And immediately the lake was filled with beauty, the world around smiled - good morning!

golden saucer
In the blue river
And on the saucer is a bee
With honey in the trunk.

golden bee
In a golden saucer
Drinking river dew
And buzzing about

That as soon as the evening
Come down from the heights
The saucer will turn
In a golden jug!

(Y. Moritz

"Winter walk"

Plastic study with elements of finger gymnastics

Target: Exercise children in a variety of imitation movements and the transfer of changes in emotional states
Leading:

One, two, three, four, five
We came to the yard for a walk.
(March in circles)
They sculpted a snow woman,
("Lepim" a lump with two palms)
The birds were fed with crumbs,
(Crushing movements with all fingers)
Then we rode down the hill,
(They ride in pairs "On a sled")
And also rolled in the snow.

(fall on carpet)
Everyone came home in the snow.
(Shake off palms)
Eat soup and go to sleep
(Movement with an imaginary spoon, hands under the cheeks

Invite the children to the music, closing their eyes, to reproduce a winter walk in their memory.

"Vesnyanka"

Communication game

Target: Expansion of the emotional sphere of the child; development of the ability to convey an emotional state with the help of intonation, facial expressions, postures, gestures.

(Throw your hands up one by one)
Sunshine, sunshine
(
Swinging the body with hands clasped above the head)
Golden bottom!
(
2 jumps on two legs)
Burn, burn bright
To not go out!
(
Running in place )
A stream ran in the garden,
(
Wave your arms like wings)
A hundred rooks flew in
(
squat slowly)
And the snowdrifts melt, melt,
(
We spread our palms to the sides in the shape of a flower)
And the flowers grow


"Fight"

Purpose: Relax the muscles of the lower face and hands.

“You got into a fight with a friend. This is where the fight starts. Inhale deeply, tightly clench your jaws. Lock your fingers in fists, press your fingers into your palms until it hurts. Hold your breath for a few seconds. Think about it: maybe you shouldn't fight? Exhale and relax. Hooray! Trouble behind!”

This exercise is useful not only with anxious, but also with aggressive children.

"Air balloons"

Purpose: Relieve stress, calm children.

All players stand or sit in a circle. The facilitator gives instructions: “Imagine that now we will inflate balloons. Inhale the air, bring an imaginary balloon to your lips and, puffing out your cheeks, slowly inflate it through parted lips. Follow with your eyes how your ball is getting bigger and bigger, how the patterns on it increase, grow. Represented? I also introduced your huge balls. Blow carefully so that the balloon does not burst. Now show them to each other." .

"Ship and Wind"

Goal: Set up the group for a working mood, especially if the children are tired.

“Imagine that our sailboat is sailing on the waves, but suddenly it stops. Let's help him and invite the wind to help. Inhale the air into yourself, draw in your cheeks strongly ... And now exhale the air noisily through your mouth, and let the wind that breaks free drives the boat. Let's try again. I want to hear how the wind blows!”

The exercise can be repeated 3 times.

"Gift under the tree"

Purpose: Relaxation of facial muscles, especially around the eyes.

“Imagine that the New Year holiday is coming soon. You have been dreaming of a wonderful gift for a whole year. Here you come to the tree, close your eyes tightly and take a deep breath. Hold your breath. What lies under the tree? Now exhale and open your eyes. Oh miracle! The long-awaited toy is in front of you! You are happy? Smile" .

After completing the exercise, you can discuss (if the kids want) who dreams of what.

"pipe"

Purpose: Relaxation of the muscles of the face, especially around the lips.

"Let's play the flute. Inhale the air shallowly, bring the pipe to your lips. Start exhaling slowly, and as you exhale, try to stretch your lips into a tube. Then start over. Play! What a wonderful orchestra!

All of these exercises can be done in class, sitting or standing at their desks.

"Dancing Hands"

Purpose: If the children are restless or upset, this game will give the children (especially upset, restless) an opportunity to clarify your feelings and relax internally.

"Lay out large sheets of wrapping paper (or old wallpaper) On the floor. Take 2 crayons each. Choose a crayon of the color you like for each hand. Now lie back on the spread paper so that your hands, from the wrist to the elbow, are above the paper. (In other words, so that the children have room to draw.) Close your eyes and when the music starts, you can draw on the paper with both hands. Move your hands to the beat of the music. Then you can see what happened" (2-3 minutes). The game is played to music.

"Blind Dance"

Purpose: Development of trust in each other, removal of excessive muscle tension.

"Pair up. One of you gets a blindfold, he will be "blind". The other will remain "sighted" and will be able to drive the "blind". Now hold hands and dance with each other to some light music (1-2 minutes). Now switch roles." .

First, you can put the children in pairs and ask them to hold hands. The one who sees moves his hands to the music, and a blindfolded child tries to repeat these movements without releasing his hands, 1-2 minutes. Then the children switch roles. If an anxious child refuses to close his eyes, reassure him and do not insist. Let her dance with her eyes open.

"Caterpillar"

Purpose: The game teaches trust.

The success of everyone's promotion depends on the ability of everyone to coordinate their efforts with the actions of other participants. “Guys, now we will be one big caterpillar and we will all move around this room together. Line up in a chain, put your hands on the shoulders of the person in front. Hold a balloon or ball between the stomach of one player and the back of another. Touch the balloon with your hands (ball) strictly prohibited! The first participant in the chain holds his ball on outstretched arms. Thus, in a single chain, but without the help of hands, you must go along a certain route. .

"Change of Rhythms"

Purpose: To help anxious children join the general rhythm of work, relieve excessive muscle tension.

If the teacher wants to attract the attention of the children, he begins to clap his hands and loudly, in time with the claps, count: one, two, three, four ... The children join in and, too, clapping their hands together, count in unison: one, two, three , four ... Gradually, the teacher, and after him the children, 1 claps less and less, counts quieter and slower.

"Hares and Elephants"

Purpose: To enable children to feel strong and courageous, to promote self-esteem.

“Guys, I want to offer you a game called Bunnies and Elephants. First, we will be cowardly bunnies. Tell me, when a hare feels danger, what does he do? That's right, it shakes. Show how he trembles. He purses his ears, shrinks all over, tries to become small and inconspicuous, his tail and paws are shaking. etc. Children show. “Show me what bunnies do if they hear human steps?” Children scatter around the group, class, hide, etc. “What do bunnies do if they see a wolf?” The teacher plays with the children for several minutes.

“And now we will be elephants, big, strong, brave. Show how calmly, measuredly, majestically and fearlessly elephants walk. What do elephants do when they see a person? Are they afraid of him? No. They are friends with him and, when they see him, calmly continue on their way. Show me how. Show what elephants do when they see a tiger..." Children for several minutes depict a fearless elephant.

After the exercise, the guys sit in a circle and discuss who they liked to be and why.

"Magic Chair"

Goal: To help increase the self-esteem of the child, improve relationships between children.

This game can be played with a group of children for a long time. Adults need to know first. "history" the name of each child - its origin, what it means. In addition, you need to make a crown and "Magic Chair" - it must be high. The adult has a short introductory conversation about the origin of the names, and then says that he will talk about the names of all the children in the group (the group should not be more than 5-6 people), and the names of anxious children are best called in the middle of the game. The one whose name is told becomes the king. Throughout the story of his name, he sits on a throne wearing a crown.

At the end of the game, you can invite the children to come up with different versions of his name. (gentle, affectionate). You can also take turns saying something nice about the king.

Studies on muscle relaxation

"Rod 1"

Purpose: Relax the back muscles.

Now we will be weightlifters. Imagine there is a heavy barbell on the floor. Inhale, lift the bar off the floor with outstretched arms, lift it up. Very hard. Exhale, barbell on the floor, rest. Let's try again".

"Rod 2"

Purpose: Relax the muscles of the arms and back, enable the child to feel successful.

“Now let’s take a lighter barbell and lift it over our heads. They took a breath, raised the bar, fixed this position so that the judges counted your victory. It's hard to stand like that, drop the barbell, exhale. Relax. Hooray! You are all champions. You can bow to the audience. Everyone applauds you, bow once more like champions.” .

The exercise can be performed several times.

"Icicle"

Purpose: Relax the muscles of the hands.

“Guys, I want to ask you a riddle:

We have a white nail hanging under our roof, the sun will rise, the nail will fall. (V. Seliverstov)

That's right, it's an icicle. Let's imagine that we are artists and we are putting on a play for kids. Speaker (this is me) reads this riddle to them, and you will depict icicles. When I read the first two lines, you will take a breath and raise your hands above your head, and on the third, fourth, drop your relaxed hands down. So, we are rehearsing ... And now we are performing. It turned out great!

"Humpty Dumpty"

Purpose: Relax the muscles of the arms, back and chest.

“Let's put on another little play. It's called "Humpty Dumpty". Humpty Dumpty sat on the wall. Humpty Dumpty collapsed in his sleep. (S. Marshak)

First, we will turn the torso to the right and left, while the arms dangle freely, like a rag doll. To the words "fell down in a dream" - we sharply tilt the body down.

"Screw"

Purpose: To remove muscle clamps in the shoulder girdle.

“Guys, let's try to turn into a screw. To do this, put your heels and socks together. On my command "Begin" we will turn the body to the left, then to the right. At the same time, the arms will freely follow the body in the same direction. Started!.. Stop!”

The etude may be accompanied by music by N. Rimsky-Korsakov "Dance of buffoons" from the opera "Snow Maiden" .

"Pump and Ball"

Purpose: Relax the maximum number of muscles in the body.

“Guys, split into pairs. One of you is a big inflatable ball, the other is inflating this ball with a pump. The ball stands with its whole body limp, on half-bent legs, arms, neck relaxed. The body is tilted slightly forward, the head is lowered (ball is not filled with air). A friend begins to inflate the ball, accompanying the movement of the hands (they pump air) sound "s". With each air supply, the ball inflates more and more. Hearing the first sound "s", he inhales a portion of air, simultaneously straightening his legs at the knees, after the second "s" the torso straightened, after the third - the head of the ball rises, after the fourth - the cheeks puffed out and even the arms moved away from the sides. The ball is inflated. The pump has stopped pumping. The comrade pulls out the pump hose from the ball ... Air comes out of the ball with force with the sound "sh". The body went limp again, returned to its original position. . Then the players change roles.

Summary of psycho-gymnastics for 3-4 years "Good and Evil"

Kamaeva Inna Vyacheslavovna, methodologist of MAOUDO "DDYUT", Cheboksary.
Description: a summary of psycho-gymnastics for children 3-4 years old is offered. This lesson can easily be carried out in a preschool educational institution without special psychological preparation.

Target: development of non-verbal communication.
Tasks:
- to teach to distinguish between good and evil, to differentiate the emotional state by facial expressions, gestures, pantomime;
- develop coordination of movements;
- educate goodwill towards peers and people around.

Materials: dwarf toys - tie a yellow ribbon on a good one, blue on an evil one; A4 sheets, a bench, handouts for the assignment, yellow and blue cards, cards with pictures of fairy-tale characters.

Brief safety precautions: do not run, do not fight, do not put small objects in your mouth / nose / ears, do not bite pencils, how to ask for time off to the toilet (remind at each lesson).

Warm up

Guys, usually guests come to us (remember - who? Bunny, hedgehog, truck, kittens), and today we will go to visit. To do this, everyone needs to take their hands and go.

Let's go - we go over bumps (lay out A4 leaves - these are bumps).
Be careful, do not stumble, otherwise you will fall into the swamp ...
We go-go along the bridges (use a bench, if available).
And now we have to go in single file - thorny-thorny branches on top.
Come on, well done.

We sit on our chairs.

Introduction to good and evil

Guys, look who we came to visit? To the gnomes. This two brothers, only one is good and the other is evil. Now I will read the poems that they wrote to you and we will try to understand who is a good dwarf and who is evil. The teacher needs to choose the appropriate intonation.

I'm not friendly with a smile
And I'm only glad to be offended.
I value anger, anger,
I bite everyone
I will never regret
Nowhere and no one.
I love in the world I always
Only one myself.

Guys, what kind of gnome is this? Evil, of course. So that we do not get confused, let's tie him a ribbon. He brings everyone to tears, so we will tie a blue ribbon.

I am ready to help the weak
Suddenly in trouble
Always friendly and healthy
And I speak the truth.
With a smile I always make friends
I am always happy to have guests.
I value true friendship
I love all the guys.

What kind of gnome is this? Kind. And we will knit him yellow, like the sun. When a person is kind, it is pleasant to look at him, like the sun.

Then the children show the facial expressions and gestures of the evil and kind gnome.

Where is the good, and where is the evil dwarf?


Discuss why (one has furrowed eyebrows, probably angry).

Basket with good and evil

Children are offered cards with evil and good "koloboks". It is necessary to “place” all the good ones in the “good basket”, and the evil ones in the “garbage basket”.

Conversation about good and evil people

Who is called good?
Who is called evil?
How do good people behave?
How do bad people behave?
What words do kind people say?
What words do evil people say?
-Which of your relatives or friends can you call kind people? Why?

Quiz: "Good and evil fairy-tale characters"

Children are offered two cards: yellow indicates a good hero, blue indicates an evil one. Then the teacher shows cards of fairy-tale characters, for example, the wolf, Cheburashka, the cat Leopold, Thumbelina and others, and the children indicate his behavior with a card.


Conclusion

Guys, what do you want to be - good or evil? Of course, let's be kind. What do we do? Help mom, smile, share ...
And now let's all smile wide, wide, like the suns. How beautiful they all became. Goodbye, guys.

Nadezhda Voynova
Psycho-gymnastics for children 4-5 years old "Machine Helpers"

Psycho-gymnastics for children 4-5 years old "Helpers - cars"

Teacher-psychologist MBDOU kindergarten No. 61 Voynova N. G.

Target: development and correction of the emotional-personal and cognitive spheres of the child.

Warm up.

Tasks: relieve the intensity of physical and mental stress, normalize muscle tone, set children up for active work and contact with each other.

Content: Exercise-game for attention, for general activity, contact, joint movements "Welcome Masha n". Children stand in a circle, perform a greeting with a signal, taking a deep breath, and exhaling. putting forward the thumb of the right hand, we say: “Bi-i-i” (repeat 4 times); "Greeting Farah mi"- holding hands, closed their eyes tightly - let go of their hands, opened their eyes wide (3 times); "Clean Machines s"- clean cars leave the track: they turned one after another and washed the car in front with brushes (with circular movements of the hands they stroke the back of the child standing in front).

Cars drove onto the track.

Rustling along the roads

funny tires,

Hurry on the roads

Cars, cars.

Chauffeurs work

Difficult and complicated

But how is it for people

Needed everywhere! (K. Chaliev)

Attention game "Traffic Light" ». Children in the role of cars react to a traffic light signal: yellow color - they stop and refuel with gasoline; on green - snake running; on red - stop and freeze. Signal "red color" - stopped. Police cars move quickly and attentively; they monitor the safety in the city (running around the hall without colliding with each other). Movements are performed to the music "Machine" (backing track)

Warm-up time is approximately 5-6 minutes.

Gymnasts ka.

Tasks: give the child the opportunity to experience a variety of muscle loads by imitative repetition of the movements and actions of the teacher; to train the child in the direction and retention of attention on their feelings, to teach them to distinguish and compare them.

The children stood in one line on the carpet. The traffic light has broken at the intersection and the cars don't know how to drive. The controller came to the rescue

Exercise "Regulation" ik" The traffic controller has a staff in his hand. He holds it tight. The right hand with the wand is stretched forward - straight, tense like a string, the left hand is along the body. Right hand to the side - down. The wand was transferred to the left hand. The left hand is tense - forward - to the side. (repeat 5-6 times).

"Machine - kr en" loading building blocks. Legs shoulder width apart. Hands in the lock are straight The crane lifts a heavy load up, the hands are tense. - down - relaxation. - the cable hangs swinging from the wind. The faucet started working again. (repeat 5-6 times)

"Bulldose ep" Sitting on the floor, hands in support behind. The legs are bent at the knees. Slowly straighten the legs with tension. We raise our legs. (repeat 5-6 times) Bulldozer clears the road

"Concrete mixer a"- lying on the mat somersaults to the right and to the left (repeat in each direction 3 times). The concrete is well mixed.

"Excavat op"- digs a pit of heavy stones and lifts the clay with a bucket and throws it into the back of a truck

Can load a lot

In a powerful dump truck body.

He will take everything you need.

Fast, fun and friendly!

Truck carrying sand

The people are surprised

"What kind of miracle - miracles?

It has sand under the sky!

"Mountain dog ka" Children stand in an emphasis on straight arms and straight legs, depicting a mountain of sand. Legs and arms are tense.

"Fire truck on the"- extinguishes the fire - circular movements in front of you with straight arms (hands are connected in a lock)

The red car is rushing

Turning off the headlights

To serve in a dangerous

Hurry to put out the fire!

"Ambulance rushes I am" through the tunnel

I'm in a hurry to call an ambulance

I need both an adult and a baby

I will deliver a nurse and a nurse to you

But you better not get sick guys

Children crawl through the tunnel and run in circles (to the music "Somewhere in the world ..." (backing track)

Children sit on chairs, listen to the story about Guido's little truck and act out this situation. The mimic and pantomimic abilities of children are used for the most natural embodiment in a given image.

Target: help children overcome their own internal communication barriers in real life; training to accurately express and experience one's feelings, as well as to understand the feelings, emotions, actions, attitudes of other children, learns to empathize.

Guido's little truck situation

The big truck Optimus Prime is very attentive on the road, because he is in charge of his cargo, which needs to be delivered to the construction site of the playground. The little truck Guido also wanted to take the load. Optimus Prime tried to explain the rules of the road: to be careful on the traffic light. But Guido did not listen and quickly rushed along the road and there was an accident. He collided and fell, his front wheel flew off and the windshield broke. Amber's ambulance and tow truck arrived just in time. He took Guido to the workshop and the driver to the hospital.

Why did it happen?

What needs to be done to prevent such situations from happening again?

Completion.

Target: consolidation of a positive effect that stimulates and streamlines the mental and physical activity of children, balancing their emotional state, improving well-being and mood.

"Bus friend" would" we go to the stop d / s. Children perform movements according to the text of the song “Here we are sitting on the bus ...”, conveying various emotions of surprise, joy; experiencing unity, friendship.

Reflex and I: What did you enjoy doing on this trip?

Related publications:

Magic psycho-gymnastics with objects for children of senior preschool age“Magic psycho-gymnastics with items for senior preschool age” “Visiting a fairy tale” Compiled by: physical education instructor.

Synopsis of directly educational activities in mathematics "Machine helpers" Objectives: To consolidate the ability to increase and decrease the number by one, measure the length of objects, the volume of liquid bodies using a conditional measure, correlate.

MBDOU "Kindergarten of the combined type No. 69" EMR of the Saratov region Abstract of the NNOD of the teacher - defectologist N. V. Ioseleva in social and household.

Synopsis of the organization of GCD for children of the preparatory group "Smart Machines" Program content: To form an idea of ​​how computers, calculators, etc. make people's work easier, improve quality.